Kingdom Builder: The Island
Kingdom Builder: The Island Rulebook
Table of Contents
Table of Contents
Components
- 1 Island (double-sided)
- 2 summary cards of the location tiles
- 4 location tiles (2x rope bridge and 2x tree house)
Set-Up
Place the island next to the game board. Put 2 corresponding location tiles on the location hex and place the corresponding summary of location tile next to the island.
The Island
The island is an extra board, but not connected to the rest of the board. A player can get there by having to place or move a settlement to a terrain he is not adjacent to, and putting that settlement on the island. Once on the island, a player may be forced to play there due to being adjacent to terrains there, just like anywhere else on the board.
Example: Frank (orange) builds his three mandatory action settlements on desert (1). With his extra action (Oasis) he is allowed to build another settlement on a desert space. He may build it onto the island (2), because no unoccupied desert space is adjacent to his settlements. With his second extra action (Fram) he builds another settlement, next to it, on a grass space (3).
Important
The island does not count as its own sector, and thus does not score gold for the "Lords" kingdom builder card. It is also ignored in scoring for "Farmers". You can choose a line on the island for "Knights". You can score up to 5 gold for the horizontal lines on the island for "Discoverers". All other kingdom builder cards score normally.
New Location Tiles and Their Extra Actions
Apply the building rules of the basic game. (The printed heading reads "there extra actions"; the word is transcribed as printed.)
Rope Bridge
Move any of your existing settlements to a canyon hex. Must be adjacent to your settlements if possible.
Tree House
Move any of your existing settlements to a forest hex. Must be adjacent to your settlements if possible.