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King of Tokyo/New York: Monster Pack – Cthulhu thumbnail

King of Tokyo/New York: Monster Pack – Cthulhu

Expansion for King of New YorkExpansion for King of New York: Power Up!Expansion for King of TokyoExpansion for King of Tokyo: OriginsExpansion for King of Tokyo: Power Up!

King of Tokyo/New York: Monster Pack – Cthulhu Rulebook

Table of Contents

Table of Contents

  • Contents
  • Rules for King of Tokyo
  • Rules for King of New York
    • Set Up
    • Temple of Cthulhu Side
    • Cultist Side
  • Madness Tokens
  • Evolutions
    • New Symbols

Contents

  • 1 Cthulhu monster board
  • 1 cardboard figure + stand
  • 15 Cultist/Temple of Cthulhu double-sided tiles
  • 12 Madness tokens
  • 8 Evolution cards for King of Tokyo
  • 8 Evolution cards for King of New York
  • 1 rulebook

Rules for King of Tokyo

You can only play with the Cultist side of the tile. The Temple of Cthulhu side has no effect in King of Tokyo.

Place the tiles next to the board face-up.

After resolving your dice, if you rolled four identical faces, take a Cultist tile and put it in front of you.

At any time, you can discard one of your Cultist tiles to gain either: 1 Life (heart), 1 Energy, or one extra Roll.

Rules for King of New York

Set Up

Shuffle the Cultist tiles with the building tiles from the base game. Form stacks of 4 tiles, Building-side-up. Put 3 stacks in each borough of New York as usual.

Temple of Cthulhu Side

The Temples of Cthulhu are Buildings, just like the High-Rises, Power Plants, and Hospitals in King of New York. They work exactly the same way.

When you destroy a Temple of Cthulhu, turn it over to its Cultist side (Unit side).

Cultist Side

Cultists are Units, just like Infantry, Tanks, and Planes in King of New York. They work exactly the same way (except when you destroy them) and attack Monsters in their borough as usual when you roll the attack (claw) symbol.

When you destroy a Cultist, you don't gain anything, but you take the tile and place it in front of you.

At any time, you can discard one of your Cultist tiles to gain either: 1 Life (heart), 1 Energy, or one extra Roll.

Madness Tokens

Some of Cthulhu's Evolutions give Madness tokens to other Monsters.

At the beginning of your turn, roll as many dice as you have Madness tokens and put them aside. These dice cannot be rerolled this turn. You will resolve them with the other dice after you finish Rolling.

You can discard a Madness token by using the green heart symbol to discard instead of gaining 1 Life (heart).

Evolutions

The Evolution cards let you play King of Tokyo and King of New York with supercharged Monsters! Cthulhu's Evolutions work like the Evolutions in King of Tokyo: Power-Up! and King of New York: Power-Up!

To play with Cthulhu's Evolutions, you need the Power-Up! expansion for whichever base game you have.

New Symbols

  • Get an extra roll.
  • Draw one Evolution card.
  • Take another turn.