Keyflower: Keymelequin
Keyflower: Keymelequin Rulebook
Table of Contents
Table of Contents
Compatibility
The Keymelequin keyples, Paulo and Sven, and the promotional tile, Keymelequin, are only playable with a copy of the game Keyflower. They can be used with the base game only, or in conjunction with any combination of the other Keyflower promotional tiles and expansions.
Contents
- One large Keymelequin hexagonal tile.
- One blue and yellow keyple called Sven.
- One green and red keyple called Paulo.
- One rules sheet.
Set up and the Keymelequin tile
Replace a boat tile of your choice with the Keymelequin boat tile. This should be loaded as usual according to the icons. In spring Sven will be on board and in summer the boat tile will be flipped and Paulo will be on board.
At the end of summer a player who wins the Keymelequin boat must choose a different boat tile, which is not already in the game, with which to replace the Keymelequin boat for the autumn season. This enables the player to influence the number of keyples brought into the game in autumn and the boat scoring possibilities in winter.
Using Sven and Paulo
Sven can be used in the same way as an ordinary keyple. Sven counts as either a single blue or a single yellow keyple. However, yellow keyples who are with Sven can be treated as being blue and blue keyples as being yellow. Keyples count as being with Sven if:
- They are part of the same bid as Sven,
- They have been placed (by any player) onto the same tile as Sven,
- They have been allocated to the same tile or contract as Sven for scoring purposes at the end of the game.
Where only Sven (and the keyples with Sven) set the keyple colour associated with a tile, the tile can be either a blue tile or a yellow tile. Subsequent keyple placements by a player may determine which of these two colours it becomes.
Paulo acts in in the same way except Paulo's colours are green and red.
Bidding example
Player A has bid for a tile using one blue keyple and player B has counterbid with two blue keyples.
Player A can add Sven and a yellow keyple to his bid.
Player C cannot overbid with his four yellow keyples, because the colour identity of the tile is currently set as blue by player B.
Player B moves his two blue keyples to a different tile. The colour identity of the tile is now either yellow or blue. Player C bids four yellow keyples.
Production example
Player A has used a tile with a red keyple.
Player B uses the tile with Paulo and a green keyple. (This is allowed even if the tile has a red extension.)
Player A now uses the tile with two red keyples and a green keyple.
Scoring examples
- Craftsman's guild: Paulo + green + green + Sven + five yellow keyples = 9 points.
- Key market: Paulo + four red keyples = 10 points.
- Village hall: Paulo + two green keyples + two red keyples = 5 points.
- Village hall: Sven + two yellow keyples + four blue keyples = 7 points.
- Emporium (promotional tile): Paulo + three red keyples + one yellow keyple + one blue keyple = 6 points.
- Contract (Keyflower the Merchants) showing two keyples: Paulo + one red keyple = 7 points.
- Contract (Keyflower the Merchants) showing four keyples: Sven + two yellow keyples + one blue keyple = 7 points.