Kemet: Blood and Sand – Sand Worm
Kemet: Blood and Sand – Sand Worm Rulebook
Table of Contents
Table of Contents
Renewal Power Tiles Setup
Used when playing with "Game Up: The Sacred Bull" or "Game Up: The Sand Worm".
In the Common Setup phase (2.1), set aside the Level 3 Domination Power tiles in each of the Pyramid colors selected for the game.
For each Pyramid color, take the Domination Power tiles set aside previously and mix them with the 2 Renewal Power tiles in the corresponding color. Randomly select 1 of these 3 Power tiles and place it in the space reserved for the Domination Power tile left empty.
Sand Worm Power Tiles
Sapphire Level 3: Sandworm
The Sandworm cannot be in a City for any reason.
When purchased, place the Sandworm into your supply.
When recruited, place the Sandworm into a free zone of the map along 2 Units for free.
When the Sandworm is recruited, you may also recruit Units as normal to the same zone as the Sandworm by paying 1 PP per Units.
The tied Troop gains +1 Movement value and +2 Strength.
Source note: the page prints "along 2 Units" and "1 PP per Units". The wording is transcribed as printed; the intended text is probably "along with 2 Units" and "1 PP per Unit", but this has not been checked against a publisher document.
Ruby Level 3: Omniscience
In Battle: during the War Council step, your opponent must choose and reveal their Divine Intervention card before you choose your Battle cards and your DI cards.
Diamond Level 3: Night Ceremony
In the Night Phase: during the Divine Intervention step, discard X Divine Intervention cards to gain X PP and draw X+1 Divine Intervention cards.
Onyx Level 3: Tactical Reinforcement
At the end of a Battle: if you do not recall your Troop and have at least 1 Unit remaining in the zone, you may spend X PP to place X Units in the zone, up to the Troop limit.
Emerald Level 3: Dark Knowledge
When you buy a Power tile: any Power tile that is not Emerald costs you 2 PP less with a minimum cost of zero.
Gaps and Notes
- The source is one page of a fan-made reference, not a publisher rulebook. Only the tile texts and the Renewal setup are present. Any rules not printed on this page are absent.
- The Sand Worm miniature has no separate rules text in this source.
- The official player aid (BGG filepage 225402, "Kemet Blood and Sand Player Aid EN") was not reachable, so the text could not be checked against it.
- The sourcer assigned the Ruby, Diamond, Onyx and Emerald Level 3 tiles to this expansion, based on the page's own grouping. This was not verified against the Sand Worm box contents.