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Kemet: Blood and Sand – Sand Worm thumbnail

Kemet: Blood and Sand – Sand Worm

Expansion for Kemet: Blood and Sand

Kemet: Blood and Sand – Sand Worm Rulebook

Table of Contents

Table of Contents

  • Renewal Power Tiles Setup
  • Sand Worm Power Tiles
    • Sapphire Level 3: Sandworm
    • Ruby Level 3: Omniscience
    • Diamond Level 3: Night Ceremony
    • Onyx Level 3: Tactical Reinforcement
    • Emerald Level 3: Dark Knowledge
  • Gaps and Notes

Renewal Power Tiles Setup

Used when playing with "Game Up: The Sacred Bull" or "Game Up: The Sand Worm".

In the Common Setup phase (2.1), set aside the Level 3 Domination Power tiles in each of the Pyramid colors selected for the game.

For each Pyramid color, take the Domination Power tiles set aside previously and mix them with the 2 Renewal Power tiles in the corresponding color. Randomly select 1 of these 3 Power tiles and place it in the space reserved for the Domination Power tile left empty.

Sand Worm Power Tiles

Sapphire Level 3: Sandworm

The Sandworm cannot be in a City for any reason.

When purchased, place the Sandworm into your supply.

When recruited, place the Sandworm into a free zone of the map along 2 Units for free.

When the Sandworm is recruited, you may also recruit Units as normal to the same zone as the Sandworm by paying 1 PP per Units.

The tied Troop gains +1 Movement value and +2 Strength.

Source note: the page prints "along 2 Units" and "1 PP per Units". The wording is transcribed as printed; the intended text is probably "along with 2 Units" and "1 PP per Unit", but this has not been checked against a publisher document.

Ruby Level 3: Omniscience

In Battle: during the War Council step, your opponent must choose and reveal their Divine Intervention card before you choose your Battle cards and your DI cards.

Diamond Level 3: Night Ceremony

In the Night Phase: during the Divine Intervention step, discard X Divine Intervention cards to gain X PP and draw X+1 Divine Intervention cards.

Onyx Level 3: Tactical Reinforcement

At the end of a Battle: if you do not recall your Troop and have at least 1 Unit remaining in the zone, you may spend X PP to place X Units in the zone, up to the Troop limit.

Emerald Level 3: Dark Knowledge

When you buy a Power tile: any Power tile that is not Emerald costs you 2 PP less with a minimum cost of zero.

Gaps and Notes

  • The source is one page of a fan-made reference, not a publisher rulebook. Only the tile texts and the Renewal setup are present. Any rules not printed on this page are absent.
  • The Sand Worm miniature has no separate rules text in this source.
  • The official player aid (BGG filepage 225402, "Kemet Blood and Sand Player Aid EN") was not reachable, so the text could not be checked against it.
  • The sourcer assigned the Ruby, Diamond, Onyx and Emerald Level 3 tiles to this expansion, based on the page's own grouping. This was not verified against the Sand Worm box contents.