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Kemet: Blood and Sand – Sacred Bull thumbnail

Kemet: Blood and Sand – Sacred Bull

Expansion for Kemet: Blood and Sand

Kemet: Blood and Sand – Sacred Bull Rulebook

Table of Contents

Table of Contents

  • New Ability Tokens
  • Ruby — Level 3
    • Sacred Bull

New Ability Tokens

If you play with the mini-expansions Sacred Bull and Sand Worm:

At step 4 of the common game setup, set aside all level-3 Dominion ability tokens. Then lay out the remaining ability tokens by the normal rules, leaving empty spaces where the Dominion tokens belong.

Separately for each color, take the set-aside Dominion ability token and 2 new ability tokens. Randomly choose 1 of these 3 tokens and place it on the empty space intended for the Dominion ability token.

Ruby — Level 3

Sacred Bull

The escorted Troop gets +2 Movement points on land and +1 Strength.

Upon completing the action during which you placed the Sacred Bull on the game board, the escorted Troop gets a Move action.