Keltis: Der Weg der Steine Mitbringspiel
Keltis: Der Weg der Steine Mitbringspiel Rulebook
Table of Contents
Table of Contents
Components
- 55 stone tiles (numbers 0 to 10 in 5 colors)
- 1 score table board
Preparation
Shuffle all stone tiles and place them face-down in the middle of the play area.
Gameplay
The oldest player becomes the first player. In clockwise turn order, players perform one of two possible actions:
- Reveal a face-down tile or
- Take a face-up tile
- If the active player reveals a face-down tile, they must decide to either leave the tile face-up or take the tile and add it to their play area.
- After playing the tile face-up in their play area, the player's turn ends.
Adding Tiles to Play Area
If the player has not played the color of the stone tile yet, they simply place it in their play area. If the player already has the same color played in their play area, they play the tile face-up above the already played tile of the same color. This way, players build their stone columns towards the center of the table. Tiles with different colors form individual columns side-by-side in the play area.
The player may form the columns in two ways:
- Ascending: Start with a low number and form a column in ascending order. Example: 0 → 3 → 4 → 5 → 9
- Descending: Start with a high number and form a column in descending order. Example: 8 → 6 → 5 → 2 → 0
As soon as a player has played the second tile in a color, the number order of that color is fixed to either ascending or descending order depending on the first two numbers.
Example: By playing a green 5 above a green 8, the order is now fixed to descending, therefore a green 7, 9, or 10 cannot be played later on.
Cloverleaf
If a player plays a tile with a cloverleaf on it, the player immediately receives an additional turn.
End of the Game
When the last face-down tile is drawn, the player finishes their turn and then the game ends. Scores are now tallied.
Scoring
Stone Tiles
In each of the five columns, players score points according to the number of tiles collected in that color, shown on the score table:
| Tiles collected | Points |
|---|---|
| 0 | 0 |
| 1 | -4 |
| 2 | -3 |
| 3 | 2 |
| 4 | 3 |
| 5 | 6 |
| 6+ | 10 |
For missing colors, players score 0 points.
Wishing Stones
Players score additional points for their total number of tiles with wishing stones on them (green stone icon), according to the score table:
| Wishing stones collected | Points |
|---|---|
| 0 | -4 |
| 1 | -3 |
| 2 | 2 |
| 3 | 3 |
| 4 | 6 |
| 5+ | 10 |
Bonus Points
Players get points for the total number of bonus points shown on the tiles in their play area.
Winning
The winner is the player who has scored the most points. If there is a tie, the tied players share the victory.
Scoring Example
2 blue tiles: 6 with cloverleaf, and 8 with 3 bonus points. 4 yellow tiles: 9, 6 with wishing stone, 4 with 1 bonus point, and 2. 3 pink tiles: 7 with 3 bonus points, 9 with cloverleaf, and 10. 5 brown tiles: 7 with wishing stone, 4 with wishing stone, 2 with 3 bonus points, 1, and 0.
The player receives 3 negative points for only having 2 blue tiles. Four yellow tiles gains plus 3 points. Three pink tiles adds plus 2 points, and 5 brown tiles adds plus 6 points. Since there are no green tiles, the player receives 0 points for green. The player collected 3 tiles with wishing stone which adds 3 points. Finally, there are 10 bonus points shown on the tiles (3+1+3+3). Therefore, the final score for this player is 21 points.