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Keep the Heroes Out! FAQ

561 questions players ask · Updated Nov 11, 2026 · Full rulebook

ComponentsGame SetupMonster ClansPlayer's TurnActionsPortalsTrapsDungeon RoomsSpecial Room: CellsSpecial Room: Laboratory and BuilderHeroes InvasionResolving a Guild CardGeneralKeep the Heroes Out!: Boss BattlesKeep the Heroes Out!: Guild Master's Revenge ExpansionKeep the Heroes Out!: Playing with FireKeep the Heroes Out!: The Great Dreamer ExpansionKeep the Heroes Out!: The Sparkling Guardian Expansion

ComponentsExpansion

  • Do recent printings of the base game differ in rules or components from earlier printings?
  • Can you use more item meeples than the printed count, such as duplicate copies from two pledges?
  • How can you tell which expansion a loot card comes from?
  • What do the icons on the Great Dreamer loot cards mean, such as the slash-marked card and the hero-deck discard icon?
  • What does the heart on a scenario card mean?
  • What does the heart icon with a number mean on a passive ability?
  • What happens if there are no tokens left to spawn a resource or hero?
  • How many craft cards does the Guild Master's Revenge expansion add?
  • If I am out of tokens and a surge gives me a coin reward, can I still attack?
  • What do the back sides of the hero tokens mean?

Game SetupExpansion

  • Are the Chinese New Year (CNY) promo loot cards shuffled into the loot deck?
  • Why does my copy have more scenario cards than the 64 in the rulebook?
  • What is the Wave 0 token for?
  • Are Rookies shuffled back into the Guild deck for the second wave of a scenario?
  • Do you play with one monster clan or two each in a 2-player game?
  • In Scenario 11, what happens if the last Guild card of wave 2 is the Dragon?
  • Do you win immediately when the Wave 2 Guild deck runs out?
  • Can you set up the game without scenario cards, using your own dungeon and base heroes?
  • When is Secret Santa resolved during setup?
  • Do Slimes need to be unlocked before you can use them?
  • Can you choose your monster clan after seeing the starting loot offer, or pick a clan to go first?
  • Where do monsters start in Scenario 20 if they do not begin in the vault?
  • Can Gadget cards be mixed into the item deck?
  • How do you start the game with two or more players, and when do the starting monsters go into the dungeon?
  • If the last Guild card is resolved while I still have actions left to finish my turn, does the game end at once?
  • Does the game end as a win when the last Guild card is resolved with Monsters left, as long as the Treasure of value 4 is safe?
  • Who takes the first turn, and in what direction do players take turns?
  • For the starting-player rule, does the monster count mean all monsters in your clan or only those on the board?
  • What should I do when my box holds more loot cards than the manual count?
  • Can you play solo as a true solo game, or must you control several monster clans?

Monster ClansExpansion

  • Can Poltergeists carry items through walls, and can they use portals?
  • In Scenario 9, can you use Imps that belong to another player, and how are Imps summoned?
  • Does a Skeleton's attack still spawn a Skeleton when the target survives?
  • Do Skeleton abilities count as an extra attack when a Skeleton removes a monster?
  • Can Cthulhu's mind control reach heroes anywhere in the dungeon?
  • Can Cthulhu's mind control target allied monsters such as Ratkins, or move a Poltergeist through walls?
  • Can Cthulhu's mind control target boss monsters, and can heroes attack bosses?
  • Can Cthulhu's mind control send a hero into the Cells, and what breaks heroes out of the Cells?
  • Do exhausted Ratkins still charge with a Mage, and can they be resolved before the Mage in a room?
  • What do the Ratkin's group-icon cards and swarm cards allow?
  • Can Ratkins plunder a treasure while monsters are in the same room?
  • Where do the three Gnolls appear when you discard a coin to summon them, and does the card need a Gnoll on the board?
  • What happens when a Gnoll summon card needs a Gnoll on the board but none are left?
  • How many Gnoll meeples does the Gnoll clan start with?
  • After a Lizardfolk defends, can you move the lizards out of the room, and how many?
  • Must a surge action happen in the same room as the meeple that performed the first action?
  • If a Lizard's defence moves a trap into the archer's room, does the archer trigger that trap?
  • Does a Lizardfolk shield surge card need a separate Shield card to block an attack?
  • Can a Medusa defend against one hero and then attack a different hero with the same card?
  • Can a Poltergeist move through walls or passageways with its ability, and does it still need adjacent rooms?
  • Is piggybacking part of the base game?
  • Can a monster carry another monster through a wall, and what size limits apply after Boss Battles?
  • Can a minion moved by an Overlord carry a resource and also piggyback a monster?
  • What can the Stone Troll throw, including smaller boss monsters and overlords?
  • Can a Shroom Troop throw monsters with the Stone Troll's throw ability?
  • How big are the Stone Troll and the Shroom Troop compared with other monsters?
  • If a Bat shares a room with a hero while another hero stands in an adjacent room, does the Bat move?
  • Does a monster returning from the Dragon's lair come back to the dungeon with its wounds?
  • What does a Dragon's summon action do, and can a Dragon summon card place her in the vault?
  • Can the Dragon's special ability heal allied monsters in its room?
  • Can the Dragon's double-move card spawn another player's meeple, or teleport?
  • In Scenario 18, which rooms does the angry Dragon attack?
  • In Scenario 18, do you have to defeat the Dragon to win?
  • Do frogs in the treasure room attack when they do not move, and can they walk through rooms with monsters?
  • Can you carry frogs around and exchange them for a potion without reducing their health to 0?
  • In Scenario 17, do frogs still count as resources for Warriors?
  • Can a monster card be used on a monster from another clan, such as the Imps in Scenario 9?
  • Can an Archer shoot a room with no Monsters when the adjacent rooms are equally distant from the Vault?
  • Can an Archer kill a spider that is lying down?
  • If two heroes enter a room with a lying-down spider web at once, are both exhausted?
  • For the Vampire boss, is damage per book discarded or one damage in total?
  • Can a Werewolf or Vampire use its Activate ability to ambush Puppies or Bats?
  • Does a Shroom Troop change its ability by removing a bone?
  • Can Shroom Troops command minions while copying an overlord's ability?
  • Can a Shroom Troop copy King Slime's ability to drop slimes?
  • When a Slime defends with a defence card, does the attacked Slime survive, and does it need a spare Slime to defend?
  • In Scenario 19, can Slimes inspire, plunder and attack like normal heroes?
  • When Cthulhu wakes up, are the Gnoll puppies removed from the board?
  • What do the two sides of the Hippogriff loot card allow?
  • In Scenario 13, when heroes are in a room with monsters and Lizardfolk, can players choose which monster to lose?
  • In Scenario 13, can you use your monster cards with the Lizardfolk?
  • Does the Ghost still move normally if the map has no walls for its intangibility?
  • Do Swarm trap actions place one trap per monster, all in the same room?
  • Can a horde's swarm move be split so that its Monsters move to different rooms?
  • Can one monster play several attack cards in a row to defeat several exhausted enemies in the same room?
  • Can a monster's special ability be used more than once in one turn?
  • If a Gnoll card kills a Rookie, do both its coin and resource effects trigger?
  • Are the Unicorn's rainbow surprise tokens single use?
  • What happens if a monster is defeated during your turn, or all of a clan's monsters are defeated, with no spawn card?
  • While Cthulhu is asleep, which actions and icons can he use, and can he activate rooms or draw cards?
  • How does mind control work when Cthulhu is asleep?
  • Can a monster put to sleep by an acquired Cthulhu Sleep card still be carried or mind-controlled?

Player's TurnExpansion

  • Do cards you play this turn go to the discard pile right away, so they can be drawn again the same turn?
  • When are your played cards discarded relative to drawing back up to five?
  • Must you discard down to five cards at the end of your turn if you hold more?
  • Can a player start their turn with fewer than five cards in hand, or with an empty hand?
  • When a game effect tells you to discard a card, or you acquire a card, does it go to the discard pile or the play area?
  • When do you reshuffle the Tactics deck if you need to draw and it is empty?
  • Can you still draw if both your draw pile and discard pile are empty?
  • When can you refresh the loot offer during your turn, and can you do it more than once?
  • Can you refresh the loot pool during your turn, or only at the end of your turn?
  • Can you play a card without performing any of its actions, just to get rid of it?
  • Can you discard cards you do not want during your turn, including to refresh zero loot?
  • When can you play Defend cards, and can they protect any monster?
  • Do defense cards played on another player's turn go straight to the discard pile?
  • If you have no monsters in the dungeon at the start of your turn, what can you do?
  • If all your monsters are defeated and you hold no summon card, what can you do?
  • If your Dragon dies and you have no summon cards, do you have to skip turns?
  • When do frogs move and attack in Scenario 4 after each player's turn?
  • When does an effect that triggers at the end of a player's turn resolve, before or after the Heroes Invasion?
  • Who goes first between two monsters, such as the Dragon and the Unicorn?
  • Can players change the order in which monsters and heroes take turns?
  • In Partners in Crime, which duo takes the first turn?
  • Can Cthulhu partner with a Dragon or a Gorgon in Partners in Crime?
  • Can you play a second card in the middle of another card's actions, or combine actions from two different cards in one turn?
  • Must the actions on one card be done in printed order, and can they be split across monsters?
  • Can I keep playing cards from my hand that I drew mid-turn, until my hand is empty?
  • Do loot cards count as Tactics cards for refreshing the loot offer?
  • Must you refresh at least one loot card when you refresh the loot offer?
  • When several rooms need resolving after the Guild phase, can you choose the order, and must each room be finished before the next?

ActionsExpansion

  • Is a loot card replaced as soon as someone buys it?
  • Where do you put a loot card you have just bought?
  • How do you replace cards in the loot display?
  • What does the three-meeple symbol on a loot card mean?
  • Must you use every action on a card, and in printed order?
  • Can you split one card's actions among several of your monsters, even in different rooms?
  • When a surge's left action succeeds, is the right action automatic, and does the hero have to die?
  • Can you do only the left action of a surge card?
  • Must the same monster perform both halves of a surge with a red arrow, and in the same room?
  • Which cards does the Paw Potion affect?
  • When a swarm move or swarm shot is used, must every monster do the same thing in the same direction?
  • When a Gnoll swarm card is played, how many monsters does it create?
  • In Boss Battles, are a swarm's actions resolved all at once or one after another?
  • In Scenario 24, can a swarm ranged attack hit the same Gnoll more than once?
  • Does a swarm action count another player's monsters in the same room?
  • Can two remote-controlled heroes controlled by the Great Dreamer kill each other at the same time?
  • Does the Ratkin swarm card let you choose between a swarm move and a melee attack?
  • Can a lizard's defense move involve lizards in other rooms?
  • How many resources or traps can a monster carry between rooms?
  • Do monsters hold resources between moves?
  • Can a monster piggyback itself, and which monsters can it carry?
  • How does Heist Crew work with monsters from other players or in other rooms?
  • Does a Potion's Reinforce apply to cards that spend or discard a resource, like the coin Gnoll?
  • Does Reinforce match cards that show the icon on either side of a surge, or swarm versions?
  • When a potion with a choice is drunk for Toasting, do other monsters in the room get the same effect?
  • Can a Potion draw discarded cards, and what happens to cards played this turn?
  • For the coin spell, do you generate one of each resource or choose one?
  • When can you play a Defend card, and do you keep it in hand until a hero attacks?
  • Are defense cards discarded right after you use them to block an attack?
  • Can a Defend or shield card block a ranged attack, and which room do you defend in?
  • Does a Defense action damage the attacking hero?
  • Do you draw a card when you defend with a card whose defense side also has a draw icon?
  • Can you use only one half of a split card like the Gryphon?
  • Can an Ambush or summon action place a monster that belongs to another player?
  • Where can an Ambush action summon monsters when none are on the board?
  • Can an Ambush card heal the Dragon?
  • Can a summon or Ambush move a monster already on the board, such as the Dragon, to another room?
  • What happens when an action needs a token or meeple and none are left in the supply?
  • Can you defend or attack with a Slime or Skeleton when none are left in your lair?
  • If your Dragon is removed and you have no card to respawn it, do you skip your turn?
  • If a hero is summoned and no tokens of its type are left in the supply, what happens?
  • Where does a resource go when a card, scroll or action generates it?
  • Can you use a Draw Card action when none of your monsters are in the dungeon?
  • Does a card's action need one of your monsters in the room where it is used?
  • Does a monster moving through a room occupied by heroes need to stop there?
  • Can Cthulhu mind control a boss?
  • What does the brain icon on the Necronomicon swarm action mean?
  • Can the effect of a Rainbow Surprise be divided among your monsters?
  • Can a ranged attack target a hero or monster in the same room?
  • Can a monster drop or pick up an item between the steps of a move and keep moving?
  • Can a spawn or summon symbol place a monster in a room where you have none?

PortalsExpansion

  • How many portal tokens can you place on the board?
  • Can a monster carry a resource through a portal?
  • Can resource tokens be carried through a portal?
  • When an Epic Mage closes a portal, is it removed or just flipped?
  • Can you shoot a ranged attack through a portal, or do portals make rooms adjacent for ranged attacks?
  • Do witches and magic scrolls place portals from the supply?
  • After opening a second portal, can you move straight through it?
  • In Scenario 17, can Frogs move through portals, and how do you control them?
  • Can you keep creating portals, and what happens to a portal scroll once you have it?
  • In Scenario 17, must Cynthia move through a portal even when no hero is near her room?
  • Can a Poltergeist use its activation to walk through one portal into another portal?
  • Does Mind Control work through portals?
  • Can heroes or the Barbarian's show-off destroy portals?
  • Can heroes use portals?

TrapsExpansion

  • How much damage does a trap deal to a hero?
  • How many traps can be on the board, and is there a limit per room?
  • In Scenario 2, do traps placed in the room in front of the cells stop hero overflow?
  • Do Rogues remove traps when they are summoned or when they move?
  • Do traps spring when a trap is placed in a room that already holds heroes?
  • Do traps trigger when heroes are reactivated, inspired or act in a room that already has a trap?
  • Does a trap in the Cells activate when a hero is sent there?
  • When a hero is summoned into a room with a trap, does its special ability resolve before the trap?
  • Do traps in the prison kill heroes sent there?
  • If a charging hero is killed by a trap, do the heroes already in the room reactivate?
  • Do monsters set off traps?
  • Do Frogs trigger traps?
  • Do Warriors smash traps when they are summoned?
  • When a trap and a spider web are in the same room, which one resolves first?
  • Can traps be moved like resources, for example with a swarm move?
  • Are bosses affected by traps?

Dungeon Rooms

  • Do frogs in the Vault move if they are not killed?
  • Can a scroll's four resource tokens be split between several rooms?
  • Where do Hats-symbol summons go, and are there always two Hats rooms?
  • Does a Warrior's show-off remove traps?
  • Does a Warrior's show-off remove resources that a monster is carrying?
  • When heroes charge into a room, do exhausted heroes count toward opening a treasure chest?
  • Can you spend a resource when no matching card is in the market?
  • In Scenario 4, when a Warrior is summoned, can it discard two frog tokens in its room?

Special Room: CellsExpansion

  • What happens when a scenario card is sent to the cells, and do you still draw the three tactics cards?
  • What happens when an event card is sent to the cells?
  • When the Cells action sends a hero to jail, do you draw the three tactics cards before or after the hero acts?
  • How does the Cells action work?
  • When during your turn can you use the Cells action?
  • Can a sleeping Cthulhu's player still use the Cells action?
  • What happens when a hero must go to the cells but no hero token of its type is left in the supply?
  • Do imprisoned heroes break out when their hero type runs out of tokens?
  • How can heroes held in the cells be broken out?
  • If a Mage is sent to the cells, do the prisoners break out?
  • Does a lone Mage or Wizard sent to the cells break itself out and act?
  • When a Wizard is sent into the cells, does its jailbreak happen before a trap in the cell kills it?
  • Do traps in the cells remove heroes that are sent there?
  • Do traps in the cells trigger when heroes break out or are woken?
  • Do heroes sent to the cells use their special ability before they are exhausted?
  • Do released heroes use their summon ability again, or get hit by traps?
  • Do heroes in the cells stay exhausted until a Mage releases them, and do released heroes act right away?
  • When several heroes wake in the cells, in what order do they resolve, and can they inspire each other in a loop?
  • Do heroes sent into the cells inspire the heroes already held there?
  • Does a hero that charges into the cells inspire the heroes already held there?
  • Is the cells tile one room, or two spaces for the inside and outside of the cells?
  • Can monsters attack heroes held in the cells?
  • Can heroes imprisoned in the cells be killed?
  • Are skeleton, slime or epic hero cards sent to the cells treated as heroes?
  • In Scenario 16, when an Archer or Mage is sent to the cells, do Poltergeists or Ratkin come with it?
  • In Scenarios 7 and 17, can a Rogue break out prisoners like a Mage?
  • In the Gentleman Thieves scenario, does spawning a Rogue free the heroes held in the Cells?
  • Does a Mage summoned into another room free the prisoners in the cells?
  • If a Mage in the cells interrupts your tactics card, what happens to that card, and can a Defend card stop the jailbreak?
  • When an Executioner sends a card to the cells, do you still draw and resolve the extra card from the first Executioner?
  • When a Prisoner treasure effect sends a hero to the cells, is it the hero who opened the chest that goes there?
  • Do you gain cards when a plundered chest shows a prisoner icon or a cell effect?
  • Can a hero be sent to the cells before the Cells room is built?
  • In Guild Master mode, what happens when the deck is empty and a jail draw comes up?
  • With Partners in Crime, must you decide how the cells cards are split before anyone draws?
  • Can you play action cards after using the Cells action?

Special Room: Laboratory and BuilderExpansion

  • How does the Laboratory action work, and what does it require?
  • If the Laboratory draws a scenario card, do you still get the card you chose from the offer?
  • Can the Laboratory let you acquire a Tactics card or a card from the Pillage pile?
  • Can you use the Laboratory, or an exchange there, when no suitable card is on the offer?
  • Can the Laboratory be used more than once in the same turn?
  • Where should the Laboratory's monster tactics cards go at setup?
  • If a Laboratory card from another clan summons puppies, can you control them?
  • If I craft a Laboratory card that deploys minions, can I control those minions?
  • In Scenario 14, how can heroes get the chest in the Laboratory?
  • How does the Builder room build a new room, and what treasure goes in it?
  • Can the Builder tile build the Laboratory, and when are its monster cards added to the Loot deck?

Heroes InvasionExpansion

  • What happens when only one Guild card is left in Wave 1 and the Heroes Invasion calls for two?
  • When the Wave 1 Guild deck runs out, do you reshuffle and move to Wave 2 right away?
  • If the Wave 1 Guild deck runs out partway through a turn, which cards still resolve and when does Wave 2 start?
  • If the last Wave 1 Guild card sends a hero to the Cells, when does Wave 2 begin?
  • What happens when the Guild deck runs out during Wave 2?
  • When a Wave 1 card requires extra draws, such as the Executioner's jailer, does a second Heroes phase start?
  • If a special Hero Phase card says to draw two more cards, how many cards are drawn in total?
  • Does each player's turn include its own Heroes Invasion, or do heroes invade only after everyone has taken a turn?
  • What happens when a Guild card calls for a hero but none of that type are left in the supply?
  • If a Guild card calls for two heroes of one type but only one token is left, when do you reactivate?
  • How many times do heroes of one type reactivate when a card needs more of them than the supply holds?
  • Does the shortage reactivation happen before a summoned hero is killed by a trap?
  • When heroes of one type are reactivated, do they inspire heroes in their rooms and break out prisoners?
  • When a Heal treasure reactivates heroes, do they move on right away?
  • What wakes an exhausted hero?
  • Does a hero become exhausted when it inspires, charges or uses its special ability?
  • Can a hero end its activation still on its active side?
  • Do heroes that enter a room together, or already share it, inspire each other?
  • Do charging heroes keep moving through empty rooms, and where do they stop?
  • When several heroes charge into the same empty room, do they move in together or one at a time?
  • When several heroes charge into a room with a trap, which one enters first and which one does the trap affect?
  • When two rooms are equally close to the Vault, or heroes are equally distant, who decides?
  • Can the players choose the order in which active heroes resolve?
  • Once a hero is chosen to act, must it be fully resolved before a hero in another room acts?
  • With two Guild cards drawn in one Heroes Invasion, are the first card's heroes resolved before the second card is drawn?
  • When one Guild card summons several heroes, do you resolve each one fully before summoning the next?
  • When Rogues are summoned together, or a Rogue is summoned while others are in play, do they reactivate each other?
  • Do Archers ever shoot away from the Vault?
  • Can a monster in the Archer's own room block its ranged shot?
  • Does an Archer standing inside the Vault still shoot at monsters in the adjacent room?
  • Can a Defend card block an Archer's ranged shot?
  • Do Archers use their ranged attack every time they activate?
  • Does an Archer's ranged show-off exhaust it, and does it still act afterwards?
  • Can an Archer shoot from a cell, including when it is summoned there?
  • Do heroes use their show-off ability each time they activate, or only once?
  • When a hero is summoned, in what order do its show-off, traps, inspiring and Golden Ticket resolve?
  • In Scenario 20, are all heroes Epic heroes?
  • In Scenario 20, if no room matches a hero's symbol, can you skip summoning that hero?
  • What does the Scenario 12 warrior card do when it is drawn?
  • In Scenario 12, what does an inspired Knight do when it runs to the next room?
  • Does damage on a two-health warrior in Scenario 12 carry over between rounds, and does a Skeleton spawn have to kill it?
  • In Scenario 12, do warriors ignore monsters as well as treasure when they charge?
  • Does the Scenario 12 Bad Press effect change the health of Epic warriors?
  • In Scenario 10, does a monster in a rat's room stop the rat?
  • In Scenario 10, are Ratkin inspired only by Mages?
  • In Scenario 10, do Ratkin charge when activated alone, and can a Mage carry exhausted Ratkin when it charges?
  • In Scenario 15, are Skeletons normal heroes that loot, inspire and charge, and can they be removed?
  • In Scenario 19, can Slimes attack, loot and exhaust like other heroes, or only move and inspire?
  • When a Slime defends and splits, do the heroes' attacks resolve as a group or one by one?
  • In Scenario 11, when does the Dragon attack, and does it damage heroes entering the treasure room?
  • In Scenario 8, when the Mermaid is devastated, are the revealed cards resolved or just discarded?
  • When a scenario makes a monster act as a hero, which hero rules apply to it?
  • If two scenario cards are drawn in one invasion and one is sent to the Cells, does the other still trigger?
  • Can one monster defend several times, or block several heroes in the same room?
  • Does a hero's melee attack hit every monster in a room?
  • When a room holds several monsters, who decides which one a hero attacks or which one takes each point of damage?
  • Can a Defend card be played during another player's turn, when a hero attacks?
  • Where does a Defend card go after it is used, and what does a Cells draw of an enemy card place?
  • Can a card with a draw symbol and a shield symbol reduce damage and draw a replacement card?
  • Do Epic heroes' movement abilities trigger when Mind Control moves them?
  • Can you look through and sort the Guild discard pile?
  • Do plundered treasures return to the supply?
  • Does defeating an Epic hero drop an extra coin?
  • When looting a treasure chest, do exhausted heroes in the room count toward opening it?
  • What does the priority order in each room mean during the Heroes phase?
  • Do bosses count as heroes for movement, looting and inspiring in Boss Battles?
  • When does a boss first enter the dungeon in Wave 2 of Boss Battles?
  • When a boss activates after a hero invasion, in what order are heroes reactivated and the boss card resolved?
  • Do heroes entering a boss's room reactivate or refresh the boss?
  • In Boss Battles Scenario 21, do you place one or two heroes per crate before Wave 2?
  • In Boss Battles Scenario 29, if you run out of Skeletons, do all Skeletons reactivate?
  • In Boss Battles Scenario 30 without epic heroes, can you deny the Epic heroes by sending training cards to jail?

Resolving a Guild CardExpansion

  • In what order are the heroes from one Guild card placed and resolved?
  • When a hero is summoned into a room with a trap, what resolves first?
  • When throwing a hero into the cells with the Cells action, do you draw the 3 bonus cards before or after the hero is placed?
  • If the last Wave 1 Guild card is an event that says to draw another Guild card, what happens?
  • Can you organize the Guild discard pile into piles by hero type?
  • When a Guild card summons two heroes, do both show-off abilities resolve before either hero continues?
  • When a Prisoner treasure reveals a non-hero Guild card such as a Witch, what happens?
  • Is there a difference between a Guild card being revealed and drawn?
  • If a hero is sent to the cells on the Guild card wave, do two Guild cards sent to prison enter together or one at a time?
  • Do you win when the last Guild card is resolved in Wave 2 and no second card is left?
  • What happens when the Guild deck runs out in Wave 1 and the last card drawn is an Executioner, or a card that sends heroes to prison or reveals more cards?
  • If the Guild deck runs out partway through a wave and more cards are needed, what happens?
  • What happens to an Executioner that is sent to the cells?
  • Must a Guild card be fully resolved before the next Guild card is revealed?
  • When Banish discards the top Guild card, is it face up, and is it reshuffled for Wave 2?
  • On Full Moon, what happens if the second Guild card is also a Werewolf event?
  • When a Guild card spawns two heroes at once, in what order are their tokens lowered?
  • If a Guild card calls for a hero but none of that type are left in the supply, what happens?

GeneralExpansion

  • Can you change clans or swap monsters between Chronicle scenarios?
  • Does a clan banned by a chronicle chapter stay off limits for every scenario in that chapter?
  • Does the updated Chronicle mode replace the earlier chronicle rules?
  • Do cards gained in one Chronicle scenario carry over to the next?
  • Do abilities unlocked in a Chronicle carry over to later games?
  • In Scenario 8 (Mermaid Lounge), does Famous Performer's extra draw apply every turn, even when the Mermaid is not revealed?
  • In Scenario 8, which Famous Performer bonuses still apply once the Mermaid leaves the dungeon?
  • In Scenario 2, can the Executioner draws chain forever?
  • What happens if the Loot deck runs out?
  • In Scenario 24, are Gnolls affected by traps?
  • In Scenario 24, do Gnolls inspire heroes or get inspired by them?
  • In Scenario 24, can the Werewolf use portals?
  • In Scenario 24, must both the Dragon and the Werewolf be in the Vault for the win?
  • In Scenario 24, do Gnolls flee when the Dragon or Werewolf attacks them?
  • In Scenario 20, are Epic Hero cards scenario cards, and do they replace regular heroes?
  • In Scenario 20, where do extra heroes or monsters go when the matching rooms are not built?
  • In Scenario 17, can heroes destroy frogs, and can frogs be carried?
  • Is Burn from a scenario counted as melee damage, and can monsters defend against it?
  • Does the four-resource scroll let you place each resource in any room?
  • Do the expansion cards need to be separated from the base deck, and how do you tell which set a card belongs to?
  • Does a mind-controlled hero's attack count as a melee attack against the Slime King?
  • When King Bruce II appears, are the Slimy Bureaucrats removed?
  • If the Werewolf is not found under an Event token, what happens at Full Moon?
  • Do you win as soon as the last hero card is flipped?
  • Do scenario-specific win conditions replace the normal end-of-game win?
  • Can event tokens such as the witches' cauldron be moved to another room?
  • Are Surprise Safety Inspection cards scenario cards?
  • In Scenario 5, can Emberlings or treasures that discard resources destroy books?
  • In Scenario 11, does the Dragon attack monsters or heroes in the vault?
  • In Scenario 11, is the dragon placed in the vault once the event tokens reach four?
  • In Scenario 11, is it an automatic loss if the Guild Master uses a Scenario card right before the end of Wave 2 and a dragon appears?
  • How does the blue flame candle's ambush and summon swarm work?
  • Are resources such as bones and frogs, and meeples, limited to the supply?
  • In Scenario 4, can a Warrior's attack be diverted to kill a frog?
  • In Scenario 4, where do frogs go when they are killed, and can living frogs be used for potions?
  • Is there a special variant for the 6-player game?
  • Does the game change its difficulty with more players?
  • How many waves must you survive to win, and is the Guild deck played through twice?
  • In Scenario 10, how many Ratkin does the parade card add to a room with Mages?
  • Can a potion find another potion when a search looks for a matching symbol?
  • Can you give a Loot card to a teammate?
  • In the Holiday scenarios, do Gnolls share priority with other monsters, and what happens when they enter the vault?
  • Does the game support solo play?
  • Can a loot card be used more than once, or is it one and done?
  • What counts as a resource, and are traps resources?
  • In Scenario 30, when you free the dragon, are its tactic cards shuffled into the deck and do you keep the dragon's special ability?
  • In Scenario 21 (Feed the Troll), if you cannot feed it a bone, do you still draw a tactic card?
  • Does Gorgon's first choice block damage and draw a card when she is attacked?
  • How does a Boss act once it is revealed, for example the Gorgon?
  • Do Stone Troll and Medusa activate twice on the turn they spawn?
  • How does Cthulhu interact with the vortex (jewel) room?
  • How does a Werewolf choose its target after its boss card in Scenario 24?
  • How does the game end in Boss Battles when the Guild Master runs out of cards?
  • When does the boss arrive after the end of Wave 1 in Boss Battles?
  • When the Guild Master plays an extra card, does he draw it from the Guild deck?
  • As Guild Master, who decides which hero activates first when two heroes come out for the same card?
  • When is the fire token resolved: after each monster's tactic cards, or after the Emberlings' turn?
  • Does the unicorn's heart-x token make its monster lose a life?
  • Is there a solo mode for Guild Master's Revenge?
  • What does the blue card icon with a red X on Scroll equipment mean?
  • What happens when the dragon has four event tokens in the vault in Scenario 18?
  • In Scenario 14 (golden ticket), does the event trigger every time a hero enters a room?
  • How does the Charge event in Scenario 12 resolve for Warriors?
  • Can the Necronomicon's mind control kill several heroes at once?
  • If two heroes cannot be placed in matching rooms, can both go to the same special room?
  • When an opened treasure is taken by heroes, is it removed from the game or reshuffled?
  • When the second mission card is drawn while some tokens are still in the dungeon, what happens?

Keep the Heroes Out!: Boss BattlesExpansion

  • In scenario 24, does an attacked gnoll move away, and can one gnoll be hit several times by one card's multiple attacks?
  • In scenario 24, can the Dragon be attacked, and how do heroes and gnolls react to her?
  • How does the Dragon Mama boss card resolve when the Dragon is in the cells versus already in the vault?
  • How does the Werewolf act in scenario 24, and how far does its Werewolf Returns effect move it?
  • In scenario 24, does hit and run apply to gnolls when no monster is in their room?
  • In scenario 24, when does a gnoll in the Dungeon Hatch leave the dungeon, and does the last gnoll still matter?
  • In scenario 24, when does the Werewolf Puppies rule trigger?
  • Can traps or Mind Control affect gnolls in scenario 24?
  • In scenario 24, can a Werewolf boss move while carrying Werewolf Puppies, and what happens when a hero damages a Puppy?
  • In scenario 24, how does the Werewolf return to the vault when no Gnolls are left?
  • Can one swarm's multiple moves be split among different monsters?
  • Does a lying-down spider thrown by a Troll stay lying down?
  • Can a Mushroom throw any monster smaller than the Troll, and what counts as an item a Stone Troll can throw?
  • When a boss throws heroes, do they inspire or reactivate the heroes where they land?
  • Why are the Unicorn's special-ability tokens placed face down in the dungeon?
  • What does the heal icon on an expansion card do, and does it matter in solo play?
  • Does a Puppy bark trigger traps, and can one bark move more than one meeple?
  • Does the Spider web ability resolve before or after a Mage's Show Off?
  • When two or more heroes charge into one spider's web, is the web's effect optional, and does it still stop them?
  • Do two heroes charging into a room with only a lying-down Spider both attack it?
  • When three heroes charge into a spider's web room at once, which heroes inspire and what happens to the webbed spider?
  • Can a spider choose between its web and its trap ability when both could apply?
  • Do traps placed on a spider move with it, and can a summoned spider die in a trap?
  • Do heroes that Cthulhu mind-controls ignore spider webs?
  • Does a Spider's web ability flip a spider already in the dungeon, or spawn a new one?
  • Does a spider keep its web after attacking or using a room action?
  • Does a boss exhausted by a spiderweb still perform its card ability when it appears?
  • Does a spider's web stop a boss that reactivates in the same room?
  • In Scenario 23, can Mecha Spiders be damaged by normal attacks?
  • When can you discard magic cards to damage the big robot in Scenario 23?
  • In Scenario 23, what is the order when Mecha Spiders are summoned for the wave 2 boss activation?
  • Do traps built by earlier spiders trigger when later spiders enter the Guardians room?
  • In Scenario 23, is the Guardians room action available in wave 2?
  • In Community Service (Scenario 23), when there are not enough matching rooms, can you skip placing a hero in the Vault?
  • In Scenario 29, do the Scenario 15 cards get added to the Guild deck, and do the skeleton attack cards work the same as in Scenario 15?
  • In Scenario 29, what happens to the Jewel and heroes after the Heroes Phase?
  • In Scenario 29, when does the Jewel's burn-or-remove effect apply?
  • In Scenario 29, can the Reaper move away from the Jewel, and can the Jewel rejoin it?
  • In Scenario 30 of Boss Battles, do heroes start in base form or as epic heroes?
  • After releasing the Dragon in Scenario 30, do you draw seven cards every turn?
  • In Scenario 30, if a hero is sent to the cells and you reveal an Epic Training card, does it upgrade a hero to epic?
  • Can the Dragon use its healing ability during the Last Stand in Scenario 30?
  • In Scenario 25, if all Imps are placed and an active Imp must be placed, what happens?
  • When are the Laboratory clan cards shuffled into the loot deck, and does building it refresh the market?
  • In scenario 20 with Boss Battles content, when do you shuffle the lab cards, and may you shuffle Cynthia into the loot with the Witches?
  • In Cynthia's starting deck, are the two magic scroll cards chosen or random?
  • What does the heart-with-X symbol on the Vampire's attack action card mean?
  • Does the Vampire still heal when a surge action is defended against?
  • When the Vampire searches its deck for a card, is the discard pile reshuffled?
  • Can the Vampire refresh the Loot during its own turn?
  • Can a Destroy ability target a card in your own play area?
  • Does King Slime spawn a slime when he takes melee damage?
  • Do mind-controlled attacks count as melee attacks for King Slime's spawn trigger?
  • Must a King Slime's slime meeple start in the same room as King Slime?
  • Can King Slime be attacked with ranged attacks, and does that spawn a slime?
  • When King Slime's slimes exceed the limit with only King Slime as a boss, what happens?
  • Can an Overlord use Ambush to summon a minion onto any space, or command a partner's minion to do so?
  • Can an Overlord's order make a minion draw a card, defend, or use its special ability?
  • When an Overlord uses a swarm Activate action with its minions, can the minions use their own Activate ability?
  • Can the Reaper raise several Skeletons from one swarm activation?
  • Can you spawn minions with spawn cards you craft or get from the Laboratory?
  • Can you use a copied monster ability from the Mushroom's finger power for the rest of the game?
  • Do epic heroes show off every time they move into a new room?
  • Can you damage a boss before its event has triggered, such as by hitting its cauldron?
  • In Scenario 26, do the boss and its mushrooms act in the hero phase right after Wave 2 begins?
  • In Boss Battles, can running out of Guild cards lose the game?
  • What is the order of a Boss Battles turn: Guild cards, boss activation, boss card and hero actions?
  • Do bosses that act like heroes move, attack and exhaust like heroes after their boss card?
  • Do heroes inspire bosses, and do bosses inspire heroes?
  • Does a boss trigger the traps in the room where it activates, and does it trigger every trap when it charges into a room with several?
  • Do a boss's triggered rules take effect immediately, and when do they move?
  • Can Boss Battles bosses and scenarios be mixed into the base game?
  • How do you start with the Boss Battles expansion, and where do its tactic cards come from?
  • What are the monster roles of Cthulhu and the Unicorn?
  • Can Mind Control be used to make a hero attack a boss?
  • How do you place heroes when a scenario offers more than two valid rooms?
  • How do Rainbow Surprise tokens work, and are they hidden information?
  • Can the Stone Troll throw heroes?
  • How can piggyback riders be moved once they are placed?
  • Can junk bots perform card actions, such as attacks from Tactics cards?
  • Does the roller skate's move-surge-move force a monster to make two movements?
  • When a monster piggybacks or swarm-moves, can it carry one resource for each monster that moves?
  • Is the Blacksmith room unlocked with the bots the same as the Forge?
  • How many Rookies should you add to a Boss Battles game, and do more Rookies make it easier?
  • Can you leave the Rookies out of Boss Battles scenarios?
  • Do Rookies act like regular heroes after they are summoned, and do they inspire?
  • In shared turns (Partners in Crime), how far do partners draw, and can the cells be used more than once?
  • In Partners in Crime, does each partner draw or discard when a scenario asks for it?
  • Does Partners in Crime still need a Wave 0?
  • When drawing three cards from the cells, can you draw fewer than three?
  • In the Safety Drill scenario, what happens if there are not enough Shroom Troops to cover every trap?
  • In the boss phase, do traps or the boss card resolve first when active Shroom Troops share a room with traps?
  • Can Shroom Troops summoned onto a portal in a prison cause a prison break?
  • Do Shroom Troops charge when they spawn?
  • Must a Unicorn's charge surge move the Unicorn before it attacks?

Keep the Heroes Out!: Guild Master's Revenge ExpansionExpansion

  • In Guild Master's Revenge versus mode, when does the Guild Master lose?
  • Does the Guild Master control heroes once they are deployed?
  • When the Guild Master and the monsters share a room with several traps, who decides which meeple is killed?
  • In Guild Master's Revenge, who decides which way heroes charge and which monster they attack?
  • Does the Guild Master redraw back up to five cards after playing the cards drawn?
  • Does the Guild Master play an extra card when a scenario card is drawn?
  • Can the Guild Master exhaust a hero to refresh the upgrades or loot instead of that hero acting?
  • Can you exhaust a hero instead of attacking or moving it, or to change its priorities?
  • Can the Guild Master's Revenge loot and upgrade cards be used in the base game?
  • Are the Surprise Safety Inspection cards required in versus mode?
  • When the wave switches, does the Guild Master's hand get shuffled back into the Guild deck?
  • When the Alchemist reactivates all heroes, do they use their show-off abilities, and is the Guild Master's hand reshuffled for Wave 2?
  • In Nightmare mode, how is the leftmost hero chosen, and how are equipment cost ties broken?
  • What are the Skeleton and Slime cards in the Guild Master's Revenge expansion for?
  • What are the epic hero and monster cards from Guild Master's Revenge used for?
  • Do treasure effects still apply when the Guild Master's heroes loot treasure?

Keep the Heroes Out!: Playing with FireExpansion

  • Can monsters block an Emberling's fire damage with shields, and does the fire stay on the board?
  • Do Fire tokens placed by other sources, such as the Lab, trigger Burn at the end of a turn?
  • Can an Emberling choose to burn its own Fire token?
  • Can Fire burn a Junk pile?
  • Can Emberlings or Fire burn a crate?
  • Can Fire destroy a Rainbow Surprise?
  • Does an Emberling's Fire burning count as a melee attack, for effects that trigger on melee?
  • Are Emberlings small, and can a Ratkin carry one?
  • What role do Emberlings count as for Partners in Crime?
  • Can a Fire token burn an Emberling, and can Emberlings burn Fire?
  • When does Burn resolve, and how does it work for Emberlings and Fire?
  • If a room has only Fire tokens, how many remain after they burn?
  • Can Emberlings use themselves or other Emberlings as fuel for their Fire-based class ability?
  • Can you choose which Burn effect applies to each Fire or Emberling?
  • Can Emberlings be played solo, with no other monster?
  • Can you move a burn token already on the board, or place one you do not have?
  • Can Emberlings burn Unicorn Poop as a resource?
  • If a room has a Fire and an Emberling but no burn targets, are both removed, and does the order matter?
  • Can a Fire token make a ranged attack without an Emberling in the room?
  • Can an Emberling deal its 1 damage to itself when other targets are available?

Keep the Heroes Out!: The Great Dreamer ExpansionExpansion

  • What does the book symbol with a red X mean?
  • Can Cthulhu use his mind control while awake?
  • Can a sleeping Great Dreamer benefit from chronicle bonus abilities?
  • Can you use the cells (prison) action while Cthulhu is napping?
  • While Cthulhu is asleep, what can he do?
  • Can Cthulhu absorb damage from heroes indefinitely?
  • Can a monster's Nap card from the Laboratory put its own meeples to sleep?
  • What role does Cthulhu play in The Great Dreamer, crowd control or supporter?
  • What can Cthulhu's mind control action do to a hero?
  • What does 'Cthulhu always starts last' mean for turn order?
  • What does the blue card with a red cross (no plus) do in The Great Dreamer expansion?

Keep the Heroes Out!: The Sparkling Guardian ExpansionExpansion

  • Can any monster use the movement granted by a Surprise token?
  • Can only the Unicorn place tokens, and can other players take them?
  • Why are the Unicorn tokens flipped, and can a token be placed or used twice in a turn?
  • Is the Unicorn a defender, crowd control, or support character?
  • With a red-arrow move-then-attack card, can you use only the move part?
  • Where does the Unicorn start, and which room is the gem icon?