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Kannibohne

Kannibohne Rulebook

Table of Contents

Table of Contents

  • Game Idea
  • Game Preparation
  • Course of Play
    • Maximum of four hand cards
    • Open discard as a fanned-out card sequence
    • Bean thalers are written down
    • Bean cards with text enabling special actions
  • The Turn
    • Preliminary phase: Discard remaining cards
    • Phase 1: Play bean card(s)
    • Phase 2: Turn cards face up
    • Phase 3: Bean planting
    • Phase 4: Draw new bean cards
  • Empty Draw Pile
  • The Bean Fields
  • End of the Game
  • Notes on the Text Cards
  • Game Tip
  • The Rules of the Bohnanza Basic Game
    • Game idea
    • The bean cards, thalers and fields
    • Game preparation
    • 1. Phase: Play bean cards
    • 2. Phase: Trade and gift
    • 3. Phase: Plant beans
    • 4. Phase: Draw new bean cards
    • Harvesting and selling beans
    • End of the game

Game Idea

"Kannibohne" is a variant of the card game "Bohnanza" (Amigo) in which the score is not shown with cards but written down. It is a two-player game in which individual bean cards enable special game actions.

The "Kannibohne" rules presuppose knowledge of the "Bohnanza" rules. A short summary of the "Bohnanza" rules follows after the "Kannibohne" rules.

Game Preparation

The 33 cards are shuffled carefully. When shuffling, the following technique should be used at least once: the cards are dealt one by one into a total of four newly forming stacks. Afterwards the card stacks are placed on top of one another. Only in this way can a thorough shuffling be guaranteed!

Both players receive four bean cards in hand. The order of the cards in hand may not be changed. The remaining cards form the face-down draw pile. Pencil and paper are made ready.

Course of Play

"Kannibohne" is essentially played according to the "Bohnanza" rules. It differs in the following points.

Maximum of four hand cards

At no time in the game may a player have more than four hand cards. Even the use of text cards may not cause a player to have five or more hand cards at any moment.

Open discard as a fanned-out card sequence

In "Bohnanza" the bean cards go onto an open discard pile. In "Kannibohne" the open discard is not a pile, but a downward fanned-out card sequence. The bean cards are laid down like on a bean field (see illustration at right). Through the visible discard it is possible at any time to tell which bean types are missing: the missing cards are either in the opponent's hand or in the draw pile.

Bean thalers are written down

As in "Bohnanza", in "Kannibohne" too the rule applies that the beanometer shows how many thalers a player receives for a bean harvest. The innovation: the bean thalers are not shown with bean cards, but written down and added up. When a bean field is harvested, all harvested bean cards go onto the discard, without the order of the cards being changed.

Another innovation is also the Keniabean: for the first time five bean thalers can be earned on a bean field.

(At this point the exact explanation of a rule from the "Bohnanza" basic game, which also applies in "Kannibohne": When may bean fields be harvested that have only one card lying on them? From this follows that a player who has an empty bean field and one with exactly one card, may not harvest this second field.)

(Illustration caption, Keniabean: 2 / 3 / 5 / 6 on the beanometer.)

Bean cards with text enabling special actions

Whoever has the top card on a bean field with a text card on it is entitled to carry out the special action described by the text. A bean card lies "on top" when no other card lies on this bean card, i.e. when the bean card can be recognized completely. The special action may only be carried out in the phase that is indicated on the left of the card — either in Phase 1, 3 or 4. Important: the phase "Frequency of a bean type", which is likewise indicated on the card, should not be confused with this. The exact point in time at which the special action is carried out during the phase remains up to the player. It is permitted to plant a bean card with text and, if applicable, to carry out the described special action immediately. In each turn a special action on a bean field may be carried out at most once. As soon as a text card is covered by another bean card or the bean field concerned is harvested, the right to the special action lapses. The text cards are numbered consecutively 01 to 19. Notes on the individual cards follow after the rules.

The Turn

The players take turns. A turn consists of five phases.

Phases 1 to 4 are similar to the "Bohnanza" basic game. There is one additional game phase, the preliminary phase.

Preliminary phase: Discard remaining cards, Phase 1: Play bean card(s), Phase 2: Turn cards face up, Phase 3: Bean planting, Phase 4: Draw new bean cards.

Preliminary phase: Discard remaining cards

The player whose turn it is places the cards from the "offer" of the opponent, which the opponent did not plant (see Phase 3), in any order one after another, at his choice either on his own bean fields or on the open discard. In the preliminary phase the player whose turn it is may harvest bean fields, even if the opponent left no cards lying.

Phase 1: Play bean card(s)

As in "Bohnanza", the foremost hand card must be laid on one of one's own bean fields and the second-foremost hand card may be laid. The foremost hand card is always the card that can be completely recognized. Occasionally players define the rearmost hand card as the foremost as an individual special rule. This is perhaps permissible in "Bohnanza", in "Kannibohne" however it is not. In addition to the basic game rule applies: before, between or after playing out a first and after playing out a last hand card, the foremost hand card may be laid on the open discard at will.

Text cards for Phase 1 may also be used before the first and after the playing out of a last hand card. As soon as the player declares Phase 1 finished, Phase 2 follows.

Phase 2: Turn cards face up

The player must turn up two bean cards from the draw pile. The turned-up cards form the "offer". The following rule is known from the game "Al Cabohne" (Amigo) and from "Bohnenduell" in the context of "La Isla Bohnita" (likewise Amigo). If the type of the topmost bean card of the open discard matches one of the two turned-up bean types, that card must be laid from the discard on the cards in the offer. This process is repeated as long as the topmost bean type of the open discard does not match one of the turned-up bean types, or the discard is empty. In Phase 2 no bean field may be harvested. If the player does not get any single bean card from the discard, he may turn up a third bean card. If a third card is turned up, the check for equal bean types must be repeated. After that Phase 2 is finished.

It is possible (and in the sense of the game) that a large number of bean cards arrives in one's offer at once.

There are no text cards that refer to Phase 2 of a turn.

Phase 3: Bean planting

Phase 3 begins as soon as the offer is completely laid out. From the cards in his offer the player whose turn it is plants one after another, as he wishes. The player has the choice in which order and on which bean fields he wants to plant the new bean cards. When laying down the cards it matters, namely, which text card lies on a bean field on top. On a bean field the new bean cards must always be laid on top of the old bean cards of the same type. Cards that the player does not want to plant, he leaves lying for his opponent (see Preliminary phase). Re-sorting cards on the bean fields is not permitted. It is permitted to lay cards of the same bean type on one's own bean fields and to leave others lying for the opponent. It is likewise permitted to plant the same bean types on both bean fields. It is permitted to carry out text cards for Phase 3 before, between and after planting the bean cards. As soon as the player declares Phase 3 finished, Phase 4 follows.

Phase 4: Draw new bean cards

Afterwards the player draws one after another two cards from the draw pile, which he takes as rearmost cards into his hand. Caution: the hand card maximum is four and may not be exceeded! If necessary the player draws only one card from the draw pile or none at all. Alternatively, in addition to the two cards from the draw pile, the player may take the topmost card from the open discard. The player may not forgo taking either cards from the draw pile or a card from the display. It is permitted to carry out text cards for Phase 4 before, between and after drawing the bean cards. Phase 4 is only finished when the player gives up the right to draw.

Empty Draw Pile

Immediately after the last card has been drawn from the draw pile or turned up, the discard is — as described in the game preparation — mixed and made into the new face-down draw pile. If the last card of the draw pile is turned up in Phase 2, it is checked before the shuffling of the discard whether cards from the discard have to be laid into the offer. It may be counted at any time how many cards the draw pile comprises.

The Bean Fields

The beans on the fields may only be harvested in one's own turn — in all game phases except in Phase 2. How many bean thalers there are for the harvest of a bean field is to be taken from the beanometer. The number of bean thalers is noted and added up. All cards of the harvested bean field go in exactly the order of the cards onto the open discard, in which they previously lay on the field of the player: the order of the harvested cards must therefore be preserved. A third bean field — as in "Bohnanza" — does not exist in "Kannibohne".

End of the Game

The game ends and is won by whoever first has 25 points or more. The opponent may still harvest and sell his bean fields. If the opponents play a rematch, the points of the individual games are added together.

Notes on the Text Cards

The text cards are numbered consecutively.

01: From each type one bean card is taken, not from each "bean type sequence". If the opponent wishes, he may cut after shuffling.

02: Re-sorting is only permitted if no single card has been drawn. After using this text card Phase 1 is not yet finished. The hand card maximum of four also applies here. "Etc." means that the second-rearmost card becomes second-foremost, the third-rearmost third-foremost and the fourth-rearmost fourth-foremost.

03: Zero to four of one's own cards can be exchanged for zero to four cards of the opponent. All hand cards are exchanged. Whoever had laid out his hand cards openly (see card 08) also lays his cards out openly after the exchange. Tip: with the hand card maximum one can also bypass having to play out a hand card at all.

04: If the opponent wishes, he may cut after shuffling.

05: Cards are shared equally from the offer. The hand card maximum of four also applies here.

06: "Etc." means that the second-rearmost becomes second-foremost, the third-rearmost third-foremost, ...

07: Before the given bean card is harvested on a bean field. The player may not demand a gift if he has no bean field that may be harvested (see card 11) and already holds four cards in hand. The passive player may decide which hand card is given away.

08: If the opponent has no hand cards, he lays out his hand cards as soon as or again as soon as he has them. The cards are arranged so that the texts are legible. If the player lays out his cards openly, he turns the cards, takes the topmost card from the draw pile and takes the draw pile's last card or turns up one more card, and after that takes his cards back into the hand.

10: If necessary the player must harvest a bean field so that the stolen bean can be planted.

11: This can have the result that in Phase 3 of his turn the opponent cannot plant very many bean cards and must leave them lying.

12: The cards from the draw pile should be looked at before a first hand card is played out.

13: Whoever has already played out hand cards may not look at the opponent's hand at all (it is not permitted to look at it). Whoever looks at the opponent's hand must then select a bean card. The selected bean may not be planted; it must be moved to the back of the hand.

14: The hand card maximum of four also applies here.

15: When the card is used, the opponent may only then harvest a bean field if he needs the space in order to be able to plant the gifted bean. After the gift Phase 1 is not yet finished: if the player whose turn it is has not yet laid a hand card on one of his bean fields, he must still redraw it.

16: The opponent may use neither hand cards nor text cards for Phase 1 in his Phase 1.

17: If the opponent holds two or more stink beans in hand, he chooses which he gives away.

18: A further text card action can be triggered in this way. "Any hand card" of course does not mean that, for example, a cocoa bean may be laid on a bean field with stink beans. The "any hand card" may not be laid on an opponent's bean field.

19: A bean field with exactly one bean remains protected, even if the beans of the fellow player are to be added to it — it may not be harvested if on the opposing bean field more than one card lies. Tip: the text card is worth keeping in hand, because it comes into use in the planting phase of the card play (Phase 1). In the draw phase (Phase 4) the card should therefore — if possible — be taken into the hand. Often it pays to plant this bean card on an empty bean field, so that the second bean field can also be harvested, since it consists only of one bean card.

Game Tip

Just as important as the skilful use of text cards is harvesting the bean fields at the right moment. A bean field with many beans should in Phase 2 of your turn be won back immediately. Harvest bean fields for which you get two or three bean thalers before you plant them in the preliminary phase or Phase 1 of your turn.

The Rules of the Bohnanza Basic Game

Game idea

In the multi-player "Bohnanza", a card game from the house of AMIGO, the players trade in bean types. The more beans of the same type a player has on a field, the higher the profit of the bean harvest. Often a player is forced to sell his harvest early at low prices. The aim of the game is the greatest possible profit.

The bean cards, thalers and fields

Each bean type is represented a different number of times in the game. How many cards there are of one type is indicated on the bean cards. Below on the card is the beanometer. It shows how many thalers a player receives for the sale of his bean harvest. The numbers give how many bean cards of the same type a player must sell in order to receive one, two, three or four bean thalers. When selling a harvest the player receives bean thalers by turning bean cards over: a card has the value of one bean thaler. In "Kannibohne", however, the bean thalers are written down. Each player uses the table area in front of him for planting his beans. This area represents his two bean fields. On a bean field any number of beans of the same type may be laid out, that is, the bean cards are laid out as in the illustration at right.

Game preparation

The bean cards are mixed. Each player receives five cards in hand (in "Kannibohne" four cards). Basic rule: the players may at no time in the game change the order of the cards in their hand. ("Kannibohne" allows exceptions through text cards.) The remaining cards form the face-down draw pile. A starting player is determined.

The turn of a player whose turn it is consists of four phases: 1. Play bean cards, 2. Trade and gift, 3. Plant beans, 4. Draw new bean cards.

1. Phase: Play bean cards

The player must lay the first card from his hand, that is his foremost fully visible bean card, onto one of his bean fields. If the player has no card in hand, this phase is omitted. If the player must lay a bean type that does not match the types on his fields, he must first harvest and sell the entire beans of a field. Afterwards he may still play the second hand card.

2. Phase: Trade and gift

The player draws two bean cards from the draw pile and lays them open on the table. He considers whether he wants to keep these cards or not. If he keeps one or both cards, he lays them — separately from the cards on his bean fields — in front of himself. If there are cards that he does not want to keep, he offers them to his fellow players. In principle applies: a trade is always only possible with the player whose turn it is. During the entire trading phase the players may also promise cards. In "Kannibohne" the phase "Trade and gift" is limited to turning up cards. There is no trade.

3. Phase: Plant beans

All players lay the received bean cards onto their fields. The order in which a player lays the cards on his bean fields is arbitrary. Between the planting of individual beans harvesting is permitted. If a player cannot plant his beans because of different bean types, he must harvest beans of a field before he plants further beans.

4. Phase: Draw new bean cards

The player whose turn it is draws one after another three bean cards from the draw pile and takes them as rearmost cards into his hand. In "Kannibohne" at most two cards are drawn. In the course of the game the next player in clockwise direction is on turn. If the draw pile becomes empty in this phase or in the trading phase, the discard is shuffled and becomes the new draw pile.

Harvesting and selling beans

If a player wants to harvest a bean field, he must always sell all beans on the field. Selling means: the player counts the beans on the field. The beanometer of the card shows how many thalers the player receives for these beans. The player turns the corresponding number of harvested bean cards onto the thaler side and lays them — separately from the remaining cards — in front of himself. The cards not converted into thalers are placed with the bean cards on the discard. In "Kannibohne" all harvested cards come onto the discard. In some cases a player receives no bean thaler when selling. He then may choose the field whose beans are harvested. However: a bean field on which only a single card lies may not be harvested! Exception: only if on none of a player's bean fields more than one card lies may a player harvest a single card. The last-named rule also holds for "Kannibohne".

The players may at any time, even if it is not their turn, harvest bean fields and sell the harvested beans. In "Kannibohne" bean fields may only be harvested in one's own turn.

End of the game

When the draw pile becomes empty for the third time, the game ends immediately. Each player may now still harvest his bean fields and sell the beans. The cards in hand no longer count. Whoever then owns the most bean thalers has won. In "Kannibohne" the winner is whoever first has 25 thalers.