RulesPal
Chat
Rulebook
Ka'lide thumbnail

Ka'lide

Ka'lide Rulebook

Table of Contents

Table of Contents

  • Object of the Game
  • Setting Up the Game
  • Playing the Game
  • The Rules
  • Scoring
  • Winning a Game
  • Handle With Care
  • Other Game Options
    • Knockout Ka'lide
    • Team Game
    • Experts vs Newbies

Object of the Game

To score points by flicking, bumping and sliding your magnetic pucks on to your scoring side of the game mat.

Setting Up the Game

Start by placing the Ka'lide mat on a large flat surface making sure both players have enough room to play. Clear a large space around the mat and remove any objects that could be broken by 'flying' pucks. Grab a pencil and paper to keep score before each player selects six magnetic pucks to play with. When both players are ready decide which player will play first with a 'flick off'. Each player gets to flick one puck; the player that gets on or closest to the 200-point circle wins the 'flick off' and is the first player to play.

Playing the Game

Players take turns to carefully flick pucks across the mat with the aim of trying to land pucks on one of the spaces marked with a point value. Players flicking from the yellow Flick Zone are aiming for the opposite yellow section of the game mat in order to score. Red Flick Zone players are aiming for the opposite red section of the game mat in order to score. When each player has flicked all their pucks the round is over and points are awarded according to where the pucks have landed. Three rounds make up one game of Ka'lide. The player with the most points after three rounds wins the game.

The Rules

  • If a player's puck overshoots the end of the mat or falls off the side it is a dead puck.
  • All 'dead pucks' are left where they have fallen until the end of the game as their magnetic fields may still affect the outcome of the round, unless they are in the opposing player's Flick Zone in which case the pucks may be removed.
  • A player can only score points at the end of each round with pucks that land and stay on their scoring section of the game mat (i.e. red Flick Zone player can only score in the red scoring section). This includes all opposing player's pucks.
  • A player can knock or magnetically push another puck into their scoring zone.
  • A player can knock or magnetically push any puck off the mat.
  • Pucks that land in the Dead Zone are left on the mat and should not be removed as their magnetic fields can still affect the outcome of the round.

Scoring

  • Any single puck sitting within a marked scoring space is awarded that number of points at the end of the round.
  • Any puck cluster sitting within a marked scoring space is awarded that number of points multiplied by the number of pucks in the cluster. A cluster is a group of pucks that are magnetically sticking together. For example, a three puck cluster in a 50-point space is worth 150 points in total.
  • Any single puck straddling two different scoring spaces is awarded the greater of the marked values.
  • If a puck cluster is straddling two different scoring spaces the cluster is awarded the greater of the marked values multiplied by the number of pucks in the cluster.
  • Any single puck sitting within or straddling the Dead Zone scores zero.
  • If any puck cluster is sitting within or straddling the Dead Zone all pucks score zero.

Winning a Game

The player with the highest score after three rounds of Ka'lide is the winner.

Handle With Care

Take care when holding your magnetic pucks as they may pinch your fingers by snapping back together quickly.

Other Game Options

Knockout Ka'lide

If there are more than two players wanting to play, try playing the knockout version of the game. In this version each player plays a game (three rounds) of Ka'lide against another player. The winning player from each game survives to go on and play another winning player until only two players are left in the knockout game. These two players play a final game to decide who is the Ka'lide Knockout Champion.

Team Game

You may want to play a team game (minimum of 4 players needed) where two players get together to form a team. Give your team a cool name and then work together as each player within the team takes turns to flick pucks. Teams can be bigger than just two players as long as everyone on the team has a turn to flick pucks. Classic team games could include kids versus the adults or boys versus girls.

Experts vs Newbies

To help new players learn and take on the expert players, play the game with a handicap system. Give the new player more pucks to flick and the expert less pucks to flick. Can the expert still win a round or will the newbie score an upset?