Kaiten Sushi
Kaiten Sushi Rulebook
Table of Contents
Table of Contents
Object of the Game
Players use chopsticks to fetch Sushi to his/her plate so as to get points for different combinations.
Components
- Game board *1
- Plate *4
- Ginger *28
- Wasabi *10
- Soy *12
(The component list on the first page is transcribed as printed. The following page gives the breakdown below.)
There are 36 Condiment Tiles which has the following:
- Ginger Tile *20
- Wasabi Tile *4
- Ginger+Wasabi Tile *2
- Blank Tile *10
Other components:
- Sake *1
- There are 6 kinds of ingredient which have 8 for each kind. (The six ingredient colours are black, red, brown, green, yellow and beige.)
- Reference card *4
- Black rice *24
- White rice *24
- Chopsticks *4
Sushi
Sushi = rice + ingredient.
Game Play for 3-4 Players
Set Up
- Place the board on the center of the table.
- Shuffle the Condiment Tiles face down, and place them on the game board at random.
- Lay the black and white rice on the game board. Following 4 kinds of arrangements are suggested. Then put ingredients on the rice randomly.
(The source shows three suggested rice-and-ingredient arrangement diagrams on the following page; the diagrams are a visual aid and are not reproduced here.)
- Sort the rest rices into 6 pairs (one with a black rice and a white rice) and put ingredients on them at random to make preparation sushi.
The source shows six pairs, numbered 1 Pair to 6 Pair. Each pair is one black rice and one white rice, each topped with one ingredient, as shown:
- 1 Pair: brown ingredient on the black rice, brown ingredient on the white rice
- 2 Pair: beige ingredient on the black rice, dark grey ingredient on the white rice
- 3 Pair: dark grey ingredient on the black rice, yellow ingredient on the white rice
- 4 Pair: red ingredient on the black rice, beige ingredient on the white rice
- 5 Pair: yellow ingredient on the black rice, green ingredient on the white rice
- 6 Pair: green ingredient on the black rice, red ingredient on the white rice
- Every player receives a ginger, a wasabi, a reference card, a plate and a pair of chopsticks.
- Every player should put the plate in front of him or her and near the game board. The distance between the plate and game board should be at least equal to the width of reference card. See below:
(The source shows a layout diagram with four plates around the board, each with its reference card, ginger, wasabi and chopsticks, and a "sake moving area" marked along one edge of the board.)
Game Play
Game starts from the player who has eaten Sushi recently. Sake should be put on the first Pine in front of the starting player.
(The source shows the starting player's position on the board edge, with the sake placed on the first Pine space in front of that player.)
Players play in turn, clockwise from the starting player. A player's turn includes 5 steps, which are played in this order:
Step 1: Use Wasabi
You MAY move the sake two steps (the most) forward or two steps (the most) backward by using a wasabi. You May choose to pass instead and then continue with step 2.
(The source shows the sake's legal destinations along the edge row: up to two steps forward or backward along the row.)
Step 2: Fetch a Sushi
You MUST fetch a Sushi with chopsticks from the game board to your plate. However, the sushi you choose should be on the line where Sake stands.
(The source shows the sake on the left end of a row, with a red arrow pointing along that row to show the line the player fetches from.)
The first fetched Sushi MUST put on one corner of your plate. The Sushi you get on the following turns must be placed near the existing sushi.
(The source shows a 3x3 plate, with check marks on the squares next to existing sushi and crosses on squares that are not allowed.)
If you successfully fetch a sushi to your plate, you will face up a condiment tile under the fetched sushi and get bonus accordingly. If you fail to do so, you will get a soy (soy represents negative points) and you can't face up the condiment tile under it. The action is considered failed only when the sushi falling out of the game board and your plate.
Step 3: Use Ginger
Players MUST put ginger between the black rice and white rice.
(The source shows the ginger placed on the edge between a black rice and a white rice, with arrows indicating the two edges, and a second diagram showing a pair with no ginger between them.)
If there is no ginger between the black rice and the white rice, the ingredient and the rice must be put separately. The line without ginger between black rice and white rice counts 0 points when game ends.
Step 4: Move the Sake
Clockwise move the sake to the place where the fetched sushi was put.
(The source shows the sake moving from its position to the square where the fetched sushi was placed.)
Step 5: Refill Sushi
After moving the sake, if there is no sushi in the line where sake stands, you need to refill sushi. Take one pair of preparation sushi in order and put them on the nearest two place of the Sake. The order of black sushi and white sushi depends on the player himself/herself. If preparation sushi has run out, move the sake clockwise to the line where there is at least one sushi.
(The source shows the next preparation pair being placed on the two nearest empty squares beside the sake, with the preparation pairs numbered 1 Pair to 6 Pair below the board.)
Game End
The game ends when all players' plates are full of Sushi. Player with the highest score wins the game.
How to Score
- Players score points from the combinations in both horizontal and vertical. The combinations don't have to match exact sequence. (Black-red-brown is the same as red-brown-black.)
All combinations not presented on the reference card worth 1 point.
Combinations have black rice and white rice but without ginger get 0 point.
(The reference card lists the scoring combinations, each row of three ingredients shown with its point value:)
- 5 points: black, red, brown
- 4 points: green, yellow, beige
- 3 points: black, yellow, beige
- 2 points: red, green, brown; red, green, yellow; green, beige, brown
- Wasabi: 2 points for each wasabi you have not used at the end of the game.
- Soy: 2 negative points for each soy you own at the end of the game.
- Ginger: only for dividing black and white rice. Ginger has no point when the game ends.
- 1 point for each rice of the color less presented in your plate.
If there is more than one player that get the same points, then the one who has less soy wins the game. If there is a tie, then the one who has used more gingers win the game. If there is still a tie, all those players share the victory.
Example
(The source shows a finished 3x3 plate with its rows labelled a, b, c from the bottom and its columns labelled d, e, f from the left, with three wasabi and soy markers beside the plate.)
Referring to the reference card, we can find: a = 5P, b = 3P, c = 1P, d = 1P, e = 5P, f = 3P. a + b + c + d + e + f = 18P 2 wasabi: 4P 1 soy: -2P 2 black rice (black rice is less than white one): 2P. Total sore [sic, "score" as printed]: 22P.
Game Play for 2 Players
Remove 6 ingredients (1 for each color), 3 black rice, 3 white rice from the box. Set-up could be as follows:
(The source shows a sample 2-player set-up on the board, with sake on the left edge.)
Others are the same as the rules for 3-4 players.
Advanced Rules
If you are quite proficient with the chopstick skills, then congratulations, you could play it by using more strict rules. For example: your action is failed when sushi is dropped. Or the action is failed when your sushi has knocked down other sushi.
The right way of using chopsticks:
(The source shows a hand holding the chopsticks with a "standard line" marked on the chopsticks above the sushi.)
Keep your thumb above the white line on the chopsticks when fetching sushi.