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Kabuto Sumo: Total Mayhem thumbnail

Kabuto Sumo: Total Mayhem

Expansion for Kabuto Sumo

Kabuto Sumo: Total Mayhem Rulebook

Table of Contents

Table of Contents

  • Components
  • Junior League
  • Setup
    • Before selecting wrestlers
    • After selecting wrestlers
    • Assembly
  • Scattering
  • Match & Item Rules
    • Special Victories
    • Mayhem Moves
    • Mayhem Pieces
    • Stealing

Components

  • A Rulesheet
  • B 8 Mayhem Cards
  • C 1 Victory Track Card
  • D 16 Thorns
  • E 3 Chairs
  • F 3 Matchsticks
  • G 1 Table (3 pieces)
  • H 1 Guitar
  • I 1 Briefcase
  • J 1 Ladder (2 pieces)
  • K 1 Coffin (see next page for assembly)

Junior League

For a Junior League game, we recommend using only a match card, not an item card. Be sure to carefully explain the match rules before play. We recommend the following matches for Junior League: Money in the Bank, Con-chair-to, Briarpatch Brawl, Matchstick Mayhem, and Tabletop Turmoil.

Setup

Before selecting wrestlers

Choose 2 mayhem cards (or draw at random). Flip the first to the match side and the second to the item side. Read both aloud and place them where everyone can see them.

After selecting wrestlers

Add the mayhem piece(s) shown on both mayhem cards to the supply. Follow any special setup instructions on each card. With 2 players, the match card replaces the title belt rules.

Assembly

The rulesheet illustrates the assembly of the Coffin, the Table and the Ladder. No written steps are printed for these.

Scattering

When a mayhem card says to scatter pieces, gather the pieces and drop them from about 4 inches (10cm) above the ring. The next player in turn order must gather any pieces that landed on a wrestler or outside the ring and scatter them again. Continue this way until all the pieces are in the ring and not on any wrestlers.

Match & Item Rules

Each match and item card introduces unique rules that affect all wrestlers throughout the match. Pair up items and match types however you like for a different experience every time!

Special Victories

Some match types add new ways to win the game. When playing with a special victory condition, you can still always win normally (by knockout or submission).

Mayhem Moves

Some mayhem cards introduce new moves you can perform on your turn. These work just like signature moves, except any wrestler can use them. You can use each available mayhem move once per turn, before or after you push, and you must pay its cost, if it has one.

Mayhem Pieces

Mayhem pieces act like signature pieces, meaning they start in the supply and return there when knocked out (unless a card says otherwise). If a mayhem piece "must always be on top of its stack," then anytime a player would stack a new piece on top of that mayhem piece, they must remove the mayhem piece, stack the new piece in its place, and stack the mayhem piece back on top.

Stealing

When a mayhem card says to steal a piece, take the listed piece from anywhere (the supply, the ring, or another player's inventory) and follow the rest of the instructions on the card.