Kabuto Sumo: Sakura Slam
Kabuto Sumo: Sakura Slam Rulebook
Table of Contents
Table of Contents
Components
- 1 Sumo Ring
- 1 Pushing Platform
- 4 Corner Posts
- 6 Large Discs
- 11 Medium Discs
- 20 Small Discs
- 4 Wrestler Pieces
- 4 Wrestler Reference Tokens
- 14 Signature Pieces
- 16 Corner Tag Pieces (4 per player)
- 8 Wrestler Cards (6 Junior League on backs)
- 1 Title Belt Piece
Wrestlers with the Sakura Slam ring icon can only be used with the Sakura Slam sumo ring.
Setup
- Assemble the sumo ring and place it in the middle.
- Each player takes a wrestler card of their choice, a wrestler piece of any color, and the reference token of the same color.
- Place a medium disc in the center of the ring and arrange the wrestlers around it based on player count (see table). Fill the ring with discs exactly as shown.
- Pile the leftover discs in a supply everyone can reach. Add each player's signature piece(s) to the supply (shown top left of wrestler cards). You don't start with your signature piece!
- Each player or team takes 1 medium disc and 2 small discs as their starting inventory. Each player or team also takes 4 corner tags of 1 color.
- The youngest player will go first. Whoever will go last places 1 tag on a corner post of their choice.
Start Position
| Players | Unique Setup |
|---|---|
| 2 | Stack the title belt on the center medium disc |
| 3 | The middle wrestler (position B) must go first |
| 4 | Split into 2 teams |
See "Player Count Changes" below for how each player count plays out.
Overview
Players take turns clockwise. Each turn, you position the pushing platform and use it to push 1 piece from your inventory into the ring. You can also use your unique signature moves, and if you've tagged all 4 corner posts, you get to do a corner slam.
If you knock out any discs during your push, you claim them to push on future turns. Make sure to keep your inventory stocked, because if you ever need to push a piece and don't have any, you lose!
You win by being the first to knock any 1 opponent out of the ring or being the last to run out of pieces.
Junior League
For a simpler game, use the Junior League side of the wrestler cards. Each player starts with the inventory shown on their card (instead of 1 medium disc and 2 small discs). With 4 players, each team gets the inventory on both their cards, but can't have more than 3 small discs total.
In a Junior League game, wrestlers have no signature moves. If a signature piece falls out of the ring, it returns to its owner's inventory.
Pushing a Piece
On your turn, push 1 piece into the ring, following these steps:
- Start by placing the pushing platform at any corner. Align it so one of its short edges is flush against the ring. If you don't have a tag on that corner post, place one now.
- Next, place any 1 piece from your inventory on the platform. Slowly push it in a straight line into the ring. To prevent it shifting sideways, push from the back with your thumb and finger.
- Immediately stop pushing when your piece completely leaves the platform.
Note: You don't have to push towards the center of the ring! You can push at any angle from anywhere on the platform, as long as you push in a straight line. Be creative and look for opportunities!
Knocking Pieces Out
As you push, pieces may get knocked out of the ring.
- If you knock out any standard discs (small, medium, or large), add them to your inventory.
- If you knock out any signature pieces, return them to the supply.
- If any pieces accidentally fall out of the ring not as a result of a push, return them to the supply.
- If you knock out an opponent's wrestler, you immediately win!
Signature Moves
Your wrestler card lists your signature moves. You can use each of them once per turn, before or after your push (unless stated otherwise). If a move has a cost, you must pay it first.
Some moves break the rules of the game. That's OK—what's wrestling without a little foul play?
- Pay Pieces: Choose any opponent and pay the listed pieces from your inventory into their inventory.
- Stack Pieces: Take the listed pieces from your inventory and stack them on top of any 1 non-wrestler piece of the same size or larger in the ring.
- Remove (corner tags): Take back the listed number of your tags from corner posts. You can place them again later. Unless stated otherwise, you can remove your tags from any corners.
- Gain a Piece: Take the listed piece from the supply into your inventory. If you gain your signature piece, you can push it like any other piece. You can't gain a piece if there are none left in the supply.
- Replace Turn: If a move replaces your turn, you can't do your normal push or any other signature moves. You can still tag the corner and possibly do a corner slam.
- Nested Group: When you push pieces in a nested group, arrange them as shown on your card and push them together from the back. Only the piece you touch must travel in a straight line.
Corner Slam
When you place your 4th corner tag, you must do a corner slam after your push. To do one, remove all 4 of your tags, then push any 1 additional piece from your inventory, without moving the platform. If you tag all 4 posts again later, you can do another slam.
Submission
You immediately lose the match if:
- You must push a piece but have none left in your inventory; or
- You knock yourself out (even if you also knock out an opponent).
Game End
The game can end in 2 ways:
- Knockout: If a player knocks out any 1 opponent's wrestler, they immediately win.
- Submission: If there is only 1 wrestler or team left in the ring, they win.
Player Count Changes
2 Player: Title Match
You can knock out either your opponent or the title belt to win. The title belt can never be moved off of its disc for any reason. Pieces can be stacked on it.
3 Player: Free-For-All
You can win by knocking out any 1 opponent. If you run out of pieces, your wrestler stays in the ring. Opponents can still knock you out to win.
4 Player: Teams
Split into teams of 2. The first team takes their turns 1st and 3rd. Their opponents go 2nd and 4th.
You and your ally share an inventory and set of 4 corner tags. You can't use your ally's moves, but you can push their signature pieces from your inventory. You both place corner tags; whoever places your team's 4th tag does a corner slam.
Your team only needs to knock out 1 opponent to win. If you knock out yourself or your ally, you lose.
Tips & Reminders
- Knocked out means pushed out of the ring. Pieces that fall accidentally are not knocked out.
- If your signature piece returns to the supply, you can gain it again.
- You can use discs you knock out on your turn for extra pushes during the same turn.
- You only place 1 corner tag per turn, when you first position the platform.
- Any time you stack a piece, you must stack it on a piece of the same size or larger. You may stack a piece on top of an existing stack.
- You can only stack a piece on a wrestler if a move explicitly allows it. A wrestler in a stack is considered to be touching all pieces that touch any piece in its stack.
Combining Kabuto Sumo
Sakura Slam is compatible with other Kabuto Sumo core boxes and expansions. You can add any wrestlers or expansions to Sakura Slam, and you can use Sakura Slam wrestlers (except ones with the Sakura Slam ring icon) in any game of Kabuto Sumo.
Credits
- Design: Tony Miller, Michael Dunsmore, John Brieger
- Illustration: Kwanchai Moriya
- Graphic Design: Anca Gavril
- 3D Artists: Filip Gavril & Daniel Profiri
- Development: Breeze Grigas, Jordan M.A. Johnson
- Editing: Jeff Fraser
Published by Allplay (Board Game Tables).