Jushimatsu
Jushimatsu Rulebook
Table of Contents
Table of Contents
Components
The box contains:
- 10 silver tiles
- 10 golden tiles
Each set of 10 tiles has four tile designs, one for each star count from 1 to 4. The sheet prints the numerals 4, 3, 2 and 1 beside the designs in each colour, one numeral per design: the 1-star design is marked 4, the 2-star design 3, the 3-star design 2, and the 4-star design 1. The numerals sum to 10 per set, so they read as the number of tiles of each design, but the sheet does not state this in words.
Each tile shows between one and four stars (dots).
Setup
- Shuffle both tile sets separately, face down.
- Decide which player is which colour, and who goes first.
Playing the Game
- The first player flips one of his tiles and places it in the middle.
- The other player now draws one of his tiles and places it adjacent to the tile on the board. Adjacent means both orthogonally and diagonally.
- Place it like figure a, b och c. It's not allowed to place it non-adjacent, like in figure x.
- Figure a: the new tile sits beside the board tile (orthogonal). Figure b: the new tile sits directly below the board tile (orthogonal). Figure c: the new tile sits diagonally from the board tile. Figure x: the new tile has no contact with the board tile (a gap), which is not allowed.
- Continue taking turns flipping one of your tiles and placing it adjacent to any tile already placed.
- When a player manages to get 10 or more stars in a straight row (orthogonally or diagonally), that player wins.
Winning
- The sheet's first win example shows a horizontal row of tiles that reaches 10 or more stars in a straight line. The sheet prints a "9" label above part of that row; its meaning is not stated in the text.
- The sheet's second win example shows a diagonal row that reaches 10 or more stars, with an arrow along the diagonal.
Draw
- If neither player has achieved 10 stars in a row when all tiles are placed, the game is a draw.