Jungle Speed: Rabbids
Jungle Speed: Rabbids Rulebook
Table of Contents
Table of Contents
Goal of the Game
The first player to get rid of all of their cards wins the game.
Setup
Place the totem in the middle of the table. Shuffle the 80 cards and deal the entire deck as evenly as possible to all players.
Remaining cards are placed under the totem.
Each player places their cards in a face-down stack on the table in front of themselves.
How to Play
In turn, players flip over the top card on their stack. Each round, the new card is flipped onto the previous round's stack to create a face-up discard pile.
Play proceeds clockwise.
Each player uses only one hand to play; the other hand is never used.
Players always flip their cards towards their opponents, giving the opponents the opportunity to see the card first.
Here are some examples:
- Wrong! Flipping the card towards yourself, so that only you can see it first.
- Right! Flipping the card towards your opponents, so that they can see it first.
Duel
Whenever two players' cards show the same design (ignoring color), a duel begins. Both players immediately try to be the first to grab the totem. The successful player wins the duel. The loser must then pick up their opponent's discard pile, their own discard pile, and any cards that may be lying in the middle of the table (see below). These cards are placed face-down under their stack.
After the duel, play continues normally beginning with the loser of the duel.
When a special card is played (see below), several players may be involved in a duel. The first to grab the totem wins the round.
If more than one player loses a round (for example, if several players fail to spot a match and grab the totem), the winning player can decide how to distribute the cards among the losers.
As long as the top card of your discard pile is visible, it can provoke a duel.
Important: Many cards look very similar, but there are slight differences.
Playing Rough
When there's a disagreement as to who grabbed the totem first, there's no need to pull like a lunatic. Players need to check who has the most fingers on the totem first, and, in case of a draw, whoever has their hand under the other's wins.
If the totem is knocked off the table, the attempt doesn't count.
Penalties
If a player wrongly grabs the totem, they have to take all of the cards that are face-up on the table: each player's discard, but also any cards in the middle of the table. The same rule applies if a player drops the totem.
Special Rule
The Raving Rabbids character is placed on the totem. When the totem is taken, the player who grabs the Raving Rabbid (and puts it back carefully on the totem), gives a card to the player of their choice. They place the card under their pick-up deck.
This rule applies even when someone takes the totem by error. A player with good dexterity can take the totem and the Raving Rabbid in the same hand, but not in one shot.
Special Cards
Eyes Closed
When this card appears, the players put their decks aside (the table should be empty). They close their eyes. The player who has revealed the card takes the totem and places it wherever he wants on the table (should be reachable by all players). When they say OK, all the other players try to get the totem, eyes closed, with one hand.
The player who gets it puts their discard pile under the totem. The player who placed the totem looks to see if someone has their eyes open. If so, they will receive the discard decks of all players.
Rabbid Rush
When this card appears, the first player to grab the totem wins and gets rid of their discard deck. They place it under the totem.
Grab the Rabbid
When this card appears, the first player to grab the Raving Rabbid on the totem wins. The winner gets rid of their discard deck by giving their cards to the other players, beginning with the player of their choice and then going clockwise. They place the cards they received at the bottom of their pick-up deck. The totem may fall, but players should not grab it. If they do, they receive the discard decks of all the other players and the pot.
Rabbit Ears
When this card appears, players have to make, with 2 fingers, the sign of rabbit ears behind the head of their left neighbor while saying BWAAAAAAH.
The last player to make it (or the player who grabs the totem or the Raving Rabbid) receives the discard decks of all players and the pot.