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Joyride: Downtown

Expansion for Joyride: Survival of the Fastest

Joyride: Downtown Rulebook

Table of Contents

Table of Contents

  • Joyride: Downtown Includes
  • Taxi
    • Additional Setup: Fare Coins & Rate Card
  • Trashcans
    • Cardboard Boxes
    • Rubbish Bags
    • Damaging Trashcans
  • Spike Strip

Joyride: Downtown Includes

Joyride: Downtown includes:

  • New Car: Taxi — Dashboard, Wooden Car, 5 Dice, 1 Gear Stick, 3 Ability Tokens, 7 Fare Coins
  • New Item: Spike Strip — 4 Item Pickups, 1 Item Description
  • New Module: Trashcans — 6 Trashcans

Taxi

Your win is 15 minutes away. The taxi requires patience, building up Fare Coins slowly as the race progresses. It then rewards that patience with maximum flexibility, spending Fare Coins on a variety of ability options.

Additional Setup: Fare Coins & Rate Card

If using the Taxi's unique abilities, pile the 7 Fare Coins alongside your dashboard during setup.

The Taxi has two permanent abilities: Gig Economy, which grants you Fare Coins for completing checkpoints, and Rate Card, which lets you spend those coins for bonuses.

Whenever you cross a checkpoint, or use the Here Please ability, take a Fare Coin from the pile and place it on the fare meter on your dashboard. When spending coins, return them to the pile. You cannot have more than 7 Fare Coins on your dashboard.

Taxi abilities:

  • Gig Economy (permanent, ∞): Each time you cross a checkpoint or complete a lap, gain $1.
  • Here Please: Skip your Roll move. Steer and move 1 space instead. Gain $1.

Rate Card (printed on the card; spend Fare Coins for these bonuses):

  • $2: Change a locked die.
  • $3: Gain an item.
  • $4: Change a rolled die.

Trashcans

Live your seventies detective show dreams by knocking the trashcans out of every alleyway! Trashcan tokens are placed on the board during setup (shuffle them beforehand so the placement of Cardboard Boxes and Rubbish Bags is random). If you would move into a space that contains a Trashcan, or push another car into that space on your turn, reduce your remaining movement by 1 and flip the trashcan instead. Resolve the effect below that matches the artwork, then continue your movement (if any).

Cardboard Boxes

Remove the token from the game and place a face-down item in its place.

Rubbish Bags

Move the token to an empty space adjacent to its current space. If there are no adjacent empty spaces, remove it from the game.

If you would move into a space that contains a Rubbish Bag, or push another car into that space on your turn, reduce your remaining movement by 1 and move the token to an empty space adjacent to its current space. If there are no adjacent empty spaces, or if that token already moved this turn (whether as a trashcan or a rubbish bag), remove it from the game.

Damaging Trashcans

If a Trashcan is damaged by an explosion or any other cause, flip the token and resolve its effect, but do not reduce your movement.

Spike Strip

This effect applies when any part of a car enters this space on any turn.

This effect does apply to cars that are pushed into the space due to a collision or other effect.

Moving the back of your car into a space the front your car is moving out of (or vice-versa) does not retrigger the effect.

This does not prevent you from shifting down during End due to a collision or explosion.

Item card text: If you enter this space on any turn set your dice to 1 at the end of the turn. If it is your turn skip the Shift step.