Joking Hazard
Joking Hazard Rulebook
Table of Contents
Table of Contents
Set Up!
Gather three or more bad people, and give each of them seven cards. Everyone should always have seven cards. Replenish after every round!
Pick the first judge. The easiest way is to pick whoever owns the game, because without them nobody would be having any fun right now.
The Round Begins!
The judge randomly flips the top card off of the draw pile.
If that card has a BLACK border...
(Example card: a two-person panel captioned "ALTERNATIVELY, YOU COULD SUCK MY DICK.")
...that means it's a regular round!
The judge then adds a black bordered card from their own hand, on either side of the starting card, to create a two panel setup for everyone else to finish.
(Example setup: panel one is captioned "GIVE ME YOUR FUCKING WALLET!"; panel two is captioned "ALTERNATIVELY, YOU COULD SUCK MY DICK."; a blank third panel — marked with a question mark — is left for the other players to complete.)
Every player besides the judge picks their best finishing card, and places it facedown.
The judge flips each card over, reading the comic aloud, and then chooses their favorite.
(Example finishing card: a panel captioned "GO ON...")
If that card has a RED border...
(Example card: a panel showing a man reacting furiously, tearing at his tie, with motion lines around his head — no caption.)
...that means it's a BONUS ROUND!
The judge does not add a card. Instead, it's up to everyone else to add the first two panels. Also, anyone can replace unwanted cards in their hand at this time.
Every player besides the judge picks their best two starting cards, and places them facedown, panel one being on the bottom.
The judge flips each set over, reading the comic aloud, and then chooses their favorite.
(Example setup: panel one is captioned "CHECK OUT MY ROCKIN' TITS."; panel two shows an angry reaction with no caption; the third panel is the red-bordered ending card drawn at the start of the round.)
Onto the Next Round!
The winning card(s) go back to their owner, face up, for score keeping purposes, and the person to the judge's left becomes the next judge.
Keep playing until someone gets three points! Or whatever you want to play to. We're not your mom.