RulesPal
Chat
Rulebook
Jamaica: Event Cards thumbnail

Jamaica: Event Cards

Expansion for Jamaica

Jamaica: Event Cards Rulebook

Table of Contents

Table of Contents

  • Setup
  • Event Cards
    • Sextant
    • Anchor
    • Rum
    • Pirate Attack
    • Long Range
    • Hens

Setup

Shuffle the 6 Event cards in the Treasure draw pile.

Event Cards

When a player draws an Event card, they immediately apply its effect, discard it, then draw again from the Treasure pile.

Can be used with or without The Crew expansion.

NB: If the Ghost Ship is in the race, it counts as a player.

Sextant

Each player immediately moves to the next Sea space (without paying nor engaging in combat). If moving into a fork, each player freely chooses their route.

Anchor

Cancels forward and backward moves until the end of the round.

Rum

Reroll the Morning die, then the Evening die. The new combination is valid for the remainder of the round.

Pirate Attack

Each player faces a firepower 8 attack (but can spend Gunpowder if they wish). The defeated empty their Hold with the most Gold (if they have some).

Long Range

Starting with you and in turn order, each player rolls the combat die. On a star, they choose a hold - from the player on their left or their right - and empty it.

Hens

Each player loads 3 Food tokens (they empty a Hold if necessary).