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Itchy Feet: The Travel Game

Itchy Feet: The Travel Game Rulebook

Table of Contents

Table of Contents

  • Quick Setup
  • Aim of the Game
  • How to Play
  • Extensions
    • Events
    • Special Items
    • Forbidden Items
    • Postcards
    • Characters
  • Other Info
  • Standard Suits & Numbers

Quick Setup

  1. To begin the game, separate the cards into the five categories below:

    • Passport cards x 7
    • Actions cards x 6
    • Country cards x 13
    • Item cards x 32
    • Extension cards x 31 (marked with the extension symbol)
  2. Place one country card in front of each player and place one country in the centre of the play area. Place the remaining country cards to one side.

  3. If this is your first game, we recommend playing without extension cards.

  4. Shuffle together all the item cards to form a draw pile, then deal three cards to each player. Place the remaining item cards face-down in the centre of the play area, leaving space for a discard pile next to the draw pile.

  5. Finally, each player is given a passport and an actions card. Each player should set the actions card face-up in front of them and place the passport card in their hand with their item cards.

Now you're ready to go globetrotting!

Aim of the Game

In the game of Itchy Feet, your goal is to be the first person to travel to the centre country after first visiting your own.

How to Play

In order to travel, you must have each of the items displayed on the country card and a passport. To get these items you must draw, recycle, trade or steal from other players.

The player whose country card is geographically closest to the centre country goes first.

You may only perform one action per turn!

Choose one of the following:

Draw: Take one card from the top of the draw pile.

Recycle: Discard two cards from your hand and take any card from the discard pile, apart from event cards.

Trade: Trade one or more cards of your choice by asking for a specific card or cards from another player. The other player can choose if they wish to accept the trade. A player may lie about what they have in their hand: however, if they proceed with the trade, the cards traded must be the ones requested. If the trade is accepted, both players can draw one bonus card from the draw pile. If the trade is declined, perform a new action instead.

Steal: Discard one card from your hand and randomly take one card from another player's hand. If your passport is stolen, you'll have to trade with or steal from other players to get it back!

Travel: Once you have a passport and have gathered all the items needed for your journey, on your next turn you can travel! See the reverse of your actions card for how to travel.

If you're the first person to travel to the centre country, congratulations! You win!

Once you've played the core game, try throwing in some extensions.

Extensions

The extension game is played in the same way as the main game: however, after dealing out the item cards, shuffle the extension cards into the main draw pile.

The extensions are made up of events, special items, forbidden items and postcards and are marked with the extension symbol. You may choose to include all four of these extension types, some of them or just one. It's up to you!

Characters can be randomly assigned to each player at the start of the game, or players can choose their own character. Put any leftover character cards to one side.

Remember that in the postcard extension game there is more than one way to win!

Events

These cards affect all players and must be played immediately when drawn. Event cards cannot be recycled from the discard pile.

Special Items

Use the item as described on the card. Some must be played on your turn, while others can be played at any time.

Forbidden Items

If you've got a forbidden item in your hand, you cannot travel! Get rid of it by discarding it along with one additional card from your hand. You cannot discard a forbidden item to pay for a steal or recycle action, but they can be stolen from you.

Postcards

Postcards offer an alternative win scenario! If a player collects four postcards they instantly win the game!

Characters

Each character has a unique ability that can be used by the player throughout the game.

Other Info

  • You can have a maximum of seven cards in your hand. If you find you have more than seven cards, immediately discard down to seven.

  • If, at the start of your turn, your hand is empty, draw three cards. This does not count as an action.

  • When the final card in the draw pile has been taken, reshuffle the discard pile and turn it over to form a new draw pile.

  • During a trade, the number of cards traded does not need to be equal. E.g. you could trade three cards for two cards.

  • You can travel with any passport; it doesn't have to be the one you started with at the beginning of the game.

Standard Suits & Numbers

All items, events, forbidden items, postcards and special items cards (except the mouse trap cards x 3) feature standard playing card suits and numbers in the bottom-right corner. Just turn the cards around and use them to play any standard card game!

Art and Itchy Feet character created by Malachi Ray Rempen.

Game design by Malachi Ray Rempen and Maxime Rioux.

All rights reserved. © 2017. © 2019 Hacche Retail Ltd. www.itchyfeetgame.com

Itchy Feet is also a weekly web comic! Check it out at: www.itchyfeetcomic.com