It Came to Pass
It Came to Pass Rulebook
Table of Contents
Table of Contents
Object
Finish the game with the fewest points.
Setup
Dealer gives six cards to each player, then puts the rest of the deck face down in the center, turning the top card over to begin a discard pile. Player to the left of the dealer begins play.
Basic Play
Players take turns drawing the top card from either the deck or the discard pile. They then discard any card from their hand to lower their points.
When a player assumes they have a winning hand, they may say "Pass" instead of drawing a card (to try for a score of minus 20 for the round). The passer's hand is then frozen and cannot be altered for the remainder of the round. The round continues until it again reaches the passer. At that time, the round stops and scores are totaled. (If, at any time, a player reaches zero points, the round stops immediately and scores are totaled.)
Scoring
At the end of the round, each player totals the points of the cards in their hand.
Option Cards
The Option Cards are printed on the reverse of the rules card set. Each card's point value is shown in parentheses.
- Charity (0 pts.): Cancels points of all cards in the same suit.
- Desolation (25 pts.): Can only be discarded on the same suit.
- Mercy (50 pts.): All players race to be the first to discard any card.
- Justice (20 pts.): Next player must draw or play a Justice or Mercy card.
- Repentance (20 pts.): Reverses the direction of play.
- Unbelief (20 pts.): This card skips the next player. (After a "Pass," if the final player discards an Unbelief card, play skips the passer and continues around again until it reaches the passer.)
- Pride Cycle (20 pts.): When a player discards a Pride Cycle card, all players give any card from their hand to the player next to them in the direction of play. (A player who has said "Pass" is not included.)
- Secret Combination (20 pts.): A player who discards a Secret Combination card forms a team with the next player. They select the best hand of the two and set the other aside. (They do not combine their cards.) Playing subsequent Secret Combination cards can increase the number and size of teams.