Iron Helm: Adventure Pack #4 – Crystal Caverns
Iron Helm: Adventure Pack #4 – Crystal Caverns Rulebook
Table of Contents
Table of Contents
Pack Contents
The box lists: 1 Character Card, 1 Boss Card, 1 Skill Card, 2 Trappings Cards, 4 Loot Cards, 3 Plot Cards, 5 Enemy Cards, 1 Map Card.
Setup
Crystal Caverns (insert card):
You can barely feel your frozen hands and face as you finally reach the entrance to the elusive Crystal Caverns. Rumors tell that great fortune and danger await!
Remove the following cards from the base game and replace them with the cards found in this adventure pack.
- Enemies: Skinkling, Zombie, Wolf, & Fishman.
- Plots: The Shrine, The Passageway, & The Pigman.
- Boss: Crystal Drake.
Map Card: this pack includes one level map card. It is artwork and is not transcribed here.
Character
Brazwitz
- Trappings: Wool Cloak & Dwarven Blade
- Skill: Tactics
- Card code: C8. Class printed on the card: MIND.
- Stats as printed: 13 (heart), 11 (pink), 10 (grey hexagon), 1 (orange), 2 (gold).
Trappings
Wool Cloak
- Card code: T24. Printed values: gold 1, grey 1, blue AS.
Once per level you may subtract 1 damage from an initial attack.
Dwarven Blade
- Card code: T25. Printed values: gold 3, grey 2, blue PH.
+2 to the sum of your attack roll vs goblins, orcs, or trolls.
Skill
Tactics
- Card code: S19. Class printed on the card: MIND.
After you roll your attack, you may spend an additional energy to re-roll all of your dice, but you must use the new result.
Loot
DeScepter
- Card code: L33. Printed values: gold 7, grey 2, blue PH.
When drawing an enemy card, draw two, pick one, and then discard the other.
Mortar & Pestle
- Card code: L31. Printed values: gold 3, grey 2, blue AS.
+1 health when drinking a health potion and +2 damage when using a potion to attack.
Troll Dung
- Card code: L34. Printed values: gold 0, grey 1, blue AS.
It happens!
Zogar's Signet
- Card code: L32. Printed values: gold 5, grey 1, blue AS.
Once per dungeon level you may look through all the cards in the discard of the Dungeon Deck.
Boss
Crystal Drake
- Card code: B7. Printed values: heart 23, blue 5, green 2, gold pentagon icon. Three gold markers are printed in the bottom-right corner.
If the Crystal Drake deals 8 or more damage, she destroys 1 of your equipped items. Your choice.
Plots
Each plot card below is the card as printed. The first line is the card's title, followed by its card code.
The Ivory Spire
- Card code: PT23.
In the clearing stands a towering column of ivory that reaches out of the opening of the cavern ceiling and into the night sky above. You can feel an overpowering urge to touch the spire. You approach and reach out your hand...
If the morality tracker is in the positive...
You feel an electric charge from the spire as you collapse to the ground.
Gain Blessing Tokens equal to your position on the morality tracker.
If the morality tracker is in the negative...
You are pushed backward and hear a loud thundering noise from behind you. You turn to see a magic gate open and an enemy entering from the other side. The gate closes and you must fight!
Draw 1 enemy card and add 3 to their initial damage and 6 to their health.
The Old Book
- Card code: PT24.
In the clearing sits a perfect cube of marble slightly shorter than you are tall. Resting on top is a large book, the pages turning as if the light breeze was fingering through them.
Attempt to approach the book?
You walk towards the book. A few steps forward and you feel the floor sink. A TRAP! A large bladed pendulum swings down and you take 2 damage. Carefully, you make your way to the book.
The pages of the book are blank, but somehow you feel as though you have just read a dozen books.
Gain 1 random skill.
Reading is for dum-dums!
You walk around the huge cube, hugging the outer wall and make your way to the passageway on the other side.
The Surly One
- Card code: PT22. The card title is printed as "The Surly One."
In the clearing you see a figure pacing back and forth rubbing his hands together. On closer inspection you hear him mumbling curses to himself. He notices you and in a gruff tone says, "Leave me be! I am cursed."
Visit with the lost soul?
You calm the man and offer to share a meal with him. You both sit for a spell. He says little but eagerly eats. As you part ways, you notice he is remains seated and is no longer mumbling.
Discard 1 ration. Move up 2 on the morality track.
Leave the man be?
Nothing gained nor lost as you leave the man behind.
Rob the man?
You strong-arm the man and force him to empty his pockets.
Gain 1 potion. Move down 2 on the morality track.
Enemies
Blizzling
Four copies are in the pack. Card code: E20. Printed values: heart 5, blue 1, green 1, gold pentagon icon. One gold marker is printed in the bottom-right corner.
If the Blizzling deals 3 or more damage, you gain 1 poison.
Ice Cube
- Card code: E19. Printed values: heart 8, blue 3, green 2, gold pentagon icon.
The Ice Cube does not miss when it rolls doubles.