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Instant Recall

Instant Recall Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal of the Game
  • Setup
  • Playing the Game
  • End of the Game
  • Tip for the End

Components

  • 2 frames
  • 2 double-sided printed boards (pictures on one side, numbers on the other)
  • 36 pins
  • 1 rules sheet

Goal of the Game

The goal is to remember the other player's pictures well, so as not to name a picture that the other player has already marked with a pin.

Setup

The players sit opposite each other. Each player receives a frame, a pin board and 18 pins.

The players agree which side of the pin board they will play with. Accordingly, the board is slid into the frame with the open side facing in. The players hold their frames so that the other player cannot see where pins are already placed.

Playing the Game

The players take turns naming a picture.

  • A picture that you have named yourself must be marked on your own board with a pin.
  • A picture that your opponent has named must be memorized. You may not place a pin on it.

Now it becomes clear who has a good memory.

End of the Game

The player who first names a picture that the other player has already marked with a pin ends the game and loses.

Tip for the End

Playing with the picture side is easier. However, a player who has already trained their memory for pictures during play can try the more difficult number side. It is played by the same rules as the picture side.