Inferno: Papal Bulls – Mini Expansion
Inferno: Papal Bulls – Mini Expansion Rulebook
Table of Contents
Table of Contents
Setup
After completing the setup phase, randomly deal one Papal Bull card to each player. Then, place these cards face-up next to your play area.
A card can be played at any moment during your turn. Depending on its type, it can grant a one-time effect and be removed right after, it can remain active until the owner accuses a sinner, or stay active for the remainder of the game.
If you choose NOT to play the Bull card at all, it will grant you 2 Infamy points during the final scoring.
Instant Action
Instant action. Remove it from the game once played.
Bull 1
Exchange any number of Florins and receive an equal amount of Drachmas, plus an additional 2.
Bull 2
Transfer any number of family members from the Tower to your home.
Bull 3
Send one Barrel from your Tower to the Supply panel and score it, as if it was done through a regular WALL action.
Bull 4
Accuse a sinner at a location, exactly as you would in a Florence phase. This card should be played before your Hell Phase, or right after your Florence phase has ended.
Remains Active Until You Accuse the Next Sinner
Remains active until you accuse the next sinner. Then, remove it from the game.
Bull 5
Play this card when you are about to accuse a sinner at a Special location to bypass the Guest's requirement:
You won't need the matching-color Guest in your Tower, and if he is already there, you can place the accuser anywhere in the Tower, not necessarily next to him.
Bull 6
From the moment you choose to play this Bull until you next accuse a sinner, you won't need to meet the entry requirements of any Special location. (i.e.: You could send a Noble to the MARKET or save a Florin at the PALACE.)
Bull 7
Play this Bull by placing the card adjacent to the Graveyard. Whenever a player (including yourself) pays 1 Drachma for a Soul to cross the River Acheron, place that Drachma on top of this card. The next time you accuse a sinner, collect the Drachmas from this card and then remove it from the game.
Permanent Benefit
Permanent benefit. Once played, it remains active for the rest of the game.
Bull 8
If you decide to play this Bull, place it on top of your Supply panel, replacing it. (If there were Barrels already there, place them on top of this card, in the same position they were before.)
Whenever you perform a WALL action, you can place a Barrel from your Tower, regardless of its color, on any free space of the card to claim its reward.
Bull 9
Play this Bull when you are about to play a Fraud Card to waive both its instant and endgame requirements.
Place the Bull next to your play area and put the Fraud card on top of it. You will be able to claim both effects without needing the corresponding Barrels. This Bull can be used with only one Fraud card throughout the entire game.
Bull 10
If you choose to play this Bull, place the card next to your player board to gain extra storage space for Barrels. From now on store any new Barrel from the MARKET here.
Additionally, you can move existing Barrels to this storage when organizing your Tower during a COURTYARD action, and you can deliver Barrels directly from this storage during a WALL action.