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Indiana Jones and the Temple of Doom

Indiana Jones and the Temple of Doom Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • Start of the Game
  • Movement
  • Special Spaces
  • Mine Cars and the Bridge
  • End of the Game and Winner

Contents

  • 1 board.
  • 4 individual track cards.
  • 12 character tokens in 4 colours.
  • 4 cardboard mine cars.
  • 1 statue of the Evil God.
  • 1 spinner.

Setup

Each player takes one of the individual track cards and places it next to the game board, aligning one of its ends with the board.

Each player receives three tokens of the same colour, which they must place on CLUB OBI WAN.

Assemble the statue and the mine cars and place them in the zones indicated for this purpose.

Finally, assemble the spinner.

Start of the Game

The first player spins the spinner and advances one of their tokens along one of the two paths that lead to the temple, as many spaces as the arrow indicates.

If a token lands on a space that indicates a step back, it must move back to the space indicated.

None of a player's tokens may enter the passage (PASADIZO) while their other tokens are still travelling the route to the temple.

Once all of a player's tokens have reached the temple, they may enter the passage in the direction of their respective crypt entrances.

Movement

The box lid prints the following two paragraphs without a heading; the heading "Movement" is the transcriber's, added for navigation. The paragraphs are placed here in reading order.

Inside the crypt, a token may move horizontally, vertically or diagonally, but only one direction is taken on each spin.

A player, anywhere along the route (whether in the crypt, in the mine or on the bridge), may not jump over their own tokens, but may jump over those of their opponents. In addition, if a player lands on a space occupied by an opponent, that player may send the opponent back to the space the player has just left.

Special Spaces

  • SIMA: return to the corresponding crypt entrance.
  • PASADIZO (passage): transfer to another passage.
  • SUERTE (luck): you must spin the spinner. If it again shows the same picture, you may either advance one of your tokens, or move back one of an opponent's tokens, as many spaces as the spinner indicates.
  • ADVERSIDAD (adversity): you must spin the spinner. If the same picture appears again, you will miss a turn.

Mine Cars and the Bridge

The box lid prints the following two paragraphs without a heading; the heading "Mine Cars and the Bridge" is the transcriber's, added for navigation. The paragraphs are placed here in reading order.

When a player has all three of their tokens inside the mine car, the car sets off on its journey through the inside of the mine.

On reaching the end, the player leaves the car and advances their tokens toward the bridge. The tokens must cross the bridge with the exact score.

End of the Game and Winner

The player whose three tokens cross the bridge first will be the winner.