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Incubation

Incubation Rulebook

Table of Contents

Table of Contents

  • Components
  • Concepts
    • Die Faces
    • Terms
  • Setup
  • Gameplay
    • 1. Roll the Dice
    • 2. Perform the Actions on the Dice
    • Take a Dragon Egg Card
    • 3. Hatch and Sell a Dragon Egg Card
      • Hatching
      • Hybrid Eggs
      • Mystery Eggs
    • 4. Resolve an Objective Card
  • End of the Game
  • Victory
    • Tie Breaker
    • Example

Components

  • 36 Dragon Egg cards
  • 10 Objective cards
  • 5 Incubator boards
  • The Market: 1 Game Board, 1 Spinner, 1 Plastic Fastener
  • 30 Silver Coins (1 Victory Point)
  • 15 Gold Coins (5 Victory Points)
  • 30 Fire tokens
  • 30 Water tokens
  • 2 Dice
  • 1 First Player token

Before your first game, assemble the Market by attaching the spinner to the game board with the plastic fastener. Together, this board is the Market.

Concepts

Die Faces

  • Chest = Chest
  • Water drop = Water token
  • Flame = Fire token
  • 1 in a circle = 1 Gold piece
  • Silver coin = 1 Victory Point
  • Gold coin = 5 Victory Points

Terms

  • Market: This is where you can exchange your hatched Dragon Eggs for Treasure.
  • Incubator: This is where you will place your Dragon Egg cards, as well as your Water tokens and Fire tokens.
  • Dragon Egg cards: These cards each show a particular Dragon to hatch, as well as its value in Victory Points.
  • Objective cards: These cards provide additional Victory Points at the end of the game, if you have fulfilled their requirements.

Setup

  1. Give each player 1 Incubator board. Each board shows 2 Incubators.
  2. Place the Market in the centre of the table.
  3. Place 1 Silver coin, 1 Water token, and 1 Fire token in the Treasure slots, indicated by the spinner.
  4. Place the remaining Silver coins, Water tokens, and Fire tokens to the side of the Market within easy reach of all players. This is the Reserve.
  5. Shuffle the Dragon Egg cards, and place three faceup decks of equal size on the spaces indicated on the Market.
  6. Randomly select a number of Objective cards corresponding to the number of players. Then, place them on the spaces indicated on the Market. Return the remaining Objective cards to the game box, as they will not be used this game.
    • 2 or 3 players = 5 Objective cards
    • 4 players = 4 Objective cards
    • 5 players = 3 Objective cards
  7. The player who most recently ate an egg starts the game. Give them the First Player token.
  8. Starting with the last player (the player to the right of the First Player) and proceeding counter-clockwise, choose 1 Dragon Egg card and place it in one of your Incubators.

Gameplay

Rounds play clockwise, starting with the First Player. On your turn, perform the following actions in the order indicated:

  1. Roll the dice;
  2. Perform the actions on the dice;
  3. Hatch and sell Dragon Egg cards (if possible);
  4. Resolve an Objective card (if possible).

1. Roll the Dice

Roll the two dice. After your first roll, you may reroll one or both of the dice. You may not reroll either die again.

  • (A) If 1 die shows a Chest, turn the Market spinner 1 section clockwise.
  • (B) Then, add a Silver coin, a Water token and a Fire token in the Treasures corresponding to the spinner.

If both dice show Chests, don't turn the Market spinner. Instead, collect all the Treasures from one Section of your choice from the Market.

2. Perform the Actions on the Dice

  • If 1 die shows 1 Gold piece, take 1 Silver coin from the Reserve.
  • If both dice show 1 Gold piece, take 3 Silver coins from the Reserve.

Silver coins represent Victory Points. They can also help complete certain Objective cards.

  • If 1 die shows Water, take 1 Water token from the Reserve and place it on 1 of your Incubators that requires this resource.
  • If both dice show Water, take 3 Water tokens from the Reserve. You may decide to allocate these resources to 1 or more Incubators, as long as there are Dragon Egg cards that require them and space left to place them.

Water tokens can be used to complete Dragon Egg cards.

Note: Fire functions like Water, but with Fire tokens in place of Water tokens.

Too many resources? If you do not have enough space in your Incubators to place all of the resources acquired on your turn, the player adds the excess to a Treasure of his choice.

Take a Dragon Egg Card

  • You may use a die featuring a Water, Fire, or 1 Gold piece symbol to draw a new Dragon Egg card from the Marketplace, rather than complete its regular die action.
  • You may not use a Chest die to draw a new Dragon Egg.
  • You may use both dice to draw 2 new Dragon Egg cards on your turn.
  • You must have an empty Incubator available in order to take a new Dragon Egg card.

Remember! Dragon Egg cards help complete Objective cards and provide Victory Points at the end of the game.

3. Hatch and Sell a Dragon Egg Card

Hatching

As soon as you have a Dragon Egg with all of its required resources in one of your Incubators, the Egg hatches!

  • First, return all of the spent resources to the Reserve;
  • Then, remove the Dragon Egg from its Incubator and flip it to its Dragon side placing it in front of you;
  • Then, collect one of the Market's Treasures, corresponding to the colour of the newly-hatched Dragon Egg.
  • The player has to leave any excess resources that don't fit in an Incubator in the chest and takes only Silver coins.
  • Any resources obtained from the Treasure are placed in 1 or 2 Incubators containing a Dragon Egg.

It is possible to hatch multiple Dragon Eggs on your turn.

Hybrid Eggs

Hybrid Eggs are a cross of 2 different colours.

  • As soon as you hatch a Hybrid Egg, remove it from its Incubator, flip the Egg card and place it in front of you.
  • Then, collect a Treasure corresponding to each of the colours of the newly-hatched Dragon Eggs.

Hybrid Eggs cannot help to complete Objective cards.

Mystery Eggs

  • Mystery Eggs do not have a colour.
  • As soon as you hatch a Mystery Eggs, remove it from its Incubator, flip the Eggs card and place it in front of you. You may not collect a Treasure.
  • Mystery Eggs help complete Objective cards. This type of Dragon Egg is wild and can be used as any colour of Dragon for completing an Objective card.

4. Resolve an Objective Card

  • As soon as you fulfill the conditions of an Objective card, you may claim it from the Market and place it in front of you. It is worth 5 Victory Points at the end of the game.
  • You may only claim 1 Objective card per turn. Even if you fulfill the conditions of multiple Objective cards on the same turn, you must wait until your next turn to claim another.

End of the Game

The game ends as soon as one of two conditions are met:

  • (A) 2 Dragon Egg Decks have run out;
  • (B) There are no more available Objective cards.

The players finish the current round, with the player to the right of the First Player taking the final turn. (This way, each player will have an equal amount of turns.)

Victory

Each player totals the Victory Points from their Objective cards and hatched Dragon Eggs, as well as any Silver and Gold coin tokens they've collected during the game. The player with the most Victory Points wins the game!

Tie Breaker

  • In case of a tie, the player with the most completed Objective cards wins.
  • If the tie persists, the player with the most hatched Dragon Eggs wins.
  • If players have equal Victory Points, completed Objective cards, and hatched Dragon Eggs, those players share the victory.

Example

Players count all their points:

  • Egg cards hatched = 38 Victory Points
  • Objective cards completed = 5 Victory Points
  • Gold coins = 13 Victory Points

Total: 38 + 5 + 13 = 56 Victory Points