Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Imperial Settlers: Empires of the North – Wrath of the Lighthouse Rulebook
Table of Contents
Table of Contents
Game Overview
Wrath of the Lighthouse is a singleplayer expansion that introduces a series of Scenarios, combined into a cohesive Campaign. You take on the role of an advisor to the Emperor, leading a chosen Clan. Each Scenario has two possible endings. If you achieve at least as many points as indicated, and follow the remaining instructions, you will resolve the superior ending and be redirected to the indicated Scenario. However, even if you resolve the inferior ending, you will be redirected to a different Scenario—there is no situation where you must repeat a Scenario. Throughout the Campaign, you use the Progress sheet to record your victories and changes for subsequent games.
Goal of the Campaign
Your goal is to complete the entire path of a story. You do so by completing Scenarios, each telling you the name of the next one. The different Scenarios have a point threshold, as well as other special requirements that you must meet to win. After you complete each Scenario, you must check your win/lose ratio. If you lose three Scenarios in a row, it means that you have failed the Campaign and must start over. Remember to keep track of all your progress on the Progress sheet.
Starting the Campaign
Before starting the first Scenario, take the Progress sheet and select a Clan to use throughout the Campaign by writing it in the upper lefthand corner of the Progress sheet. You cannot pick the Saikoro, or Urvart Clan. For more about the Progress sheet, see page 4.
Game Setup
Prepare each Scenario according to all rules in the Basic rulebook, Solo Mode, and the Setup Changes of the Scenario currently being played.
As you play throughout the campaign, keep in mind the following changes that may occur:
The end of each Scenario determines which Scenario to play next. As you play the Scenario, record the Setup Changes on your Progress sheet, which should also be considered in preparing each subsequent game.
Below are the rules for preparing your first Campaign Scenario:
- Open the Scenario Book to page 2, "the Neglected County" Scenario.
- Prepare the game according to page 5 of the base game rulebook, as well as the Scenario Setup Changes.
Remember: the selected Clan must be used for the entire Campaign!
New Rules
Reading Entries
When you come across the Read effect, go to the Entry with the indicated number in the Tale section (on pages 7-24 of this manual). Read its contents and follow the presented instructions. The instructions often refer to the Progress sheet, described on the next page.
If you are unable to complete a Tale's instruction, you lose 2 VP.
Special Locations
Special Locations have at least one box marked with an action pawn space. Their number indicates how many times you may perform their action each round. After you perform the action, cover the space next to the Location with a Clan action pawn (in an unused color), face up. During the Cleanup phase, remove all unexhausted Action pawns from the Scenario page.
If a game effect instructs you to place an exhausted Clan Action pawn on a Special Location, use one of an unused color. It remains on that space until the end of the Scenario, preventing you from performing that action again.
For example: You may perform the Tribute action once per round because one of the spaces is already blocked by a Clan Action pawn until the end of the game.
Scenario Areas
Some Scenarios have Areas. They are marked by a colored outline and a box with a caption. You may place and assign Goods in these Areas through specific actions (mainly in Special Locations). In general, interactions with Areas relate to Scenario events and end-of-game objectives.
For example: If a card effect instructs you to place 1 Good in a Beach Area, take a Good from your supply and place it in that Area.
Place and Assign
Many effects in the game refer to the placement, or assignment, of a component. The difference between these terms is important during the Campaign.
Assign - the indicated Good is assigned to the indicated component from your supply. To assign the Good, you must have an effect that allows you to do so. You cannot use or move the assigned Good unless an effect directly instructs it.
Place - place the indicated Good on the indicated space by taking it from general supply.
Progress Sheet
The Progress sheet is used to record changes made in each game that affect subsequent Scenarios.
- Selected Clan space - the space in which you write the Clan you choose to play throughout the entire Campaign—you must play the same Clan throughout the Campaign!
- Story Progression - this section is explained throughout the Campaign.
- Victories and Defeats - used to keep track of completing the goal for the entire Campaign.
- Level tracks (pink starburst and blue swirl) - the amount of boxes marked on these tracks affect Events during the Scenario, or Special Location actions, which are explained throughout the Campaign.
- Event Deck Sections - these affect the presence of particular cards during play with unique Events.
- Setup Changes - these are specific changes that you must implement for subsequent Scenarios.
- Section with Lighthouse Followers - the number of Lighthouse Followers here and how they work is explained as the Campaign progresses.
Progress Effects
When you encounter an effect:
- Feature entry (paper icon) - write the entry in the Feature Progress section of the Progress sheet exactly as it appears.
- Write (pencil icon) - write the indicated content on the Progress sheet.
Example: "You win the Scenario!" - Write: Setup Changes: Gain 1 additional Merciful Follower and 1 Food.
- Circle (pencil icon) - draw a circle around the indicated card number on the Progress sheet.
- Cross out (pencil icon) - cross out the indicated card number on the Progress sheet.
For example: Cross out 26 and Circle 28 means that during the next game, when you prepare your Naval Event deck, you must shuffle card 28 into it, and card 26 remains in the box unused.
NOTE: If the effect tells you to Circle a number that is already Circled, or to Cross out a number that is already Crossed out, nothing happens.
- When you gain a Level-track icon (pink starburst or blue swirl), fill in the indicated number of boxes on the corresponding track of the Progress sheet. You cannot lose the icon that you have gained.
For example: When you gain 2 pink starbursts, fill in 2 boxes on the pink starburst Level track.
WARNING: You may receive more pink starbursts and/or blue swirls than the spaces on the sheet. If this is the case, mark the excess in the Setup Changes.
Rules Introduced During the Campaign
Read the following rules in this section only when instructed to do so by Scenarios.
Double-Sided Locations
The Setup changes instruct how these Locations are lined up and which side is face up. These Locations provide 1 Victory Point (VP) when scoring. Double-sided Locations have a Reaction effect that must be resolved immediately after the conditions of the effect are met.
NOTE: Entries regarding cards can be found on page 24!
Creating and Preparing Decks
Various Scenarios require you to create, or prepare, a deck.
When you create a deck, take the cards with the corresponding numbers (located in the lower righthand corner of each card), shuffle them, and place it next to the Scoring board.
For example: To create a Grain deck, take the cards with the indicated numbers and place them in a face down pile next to the Scenario Book.
Creating Event Decks
You must prepare the Crop and Naval Event decks according to the corresponding section on the Progress sheet. This means that you must take cards with Circled but not Crossed out numbers.
Naval Event Deck
If you are using the Naval Event deck during the game, when you resolve SAIL, and after you have placed the Clan Ship token on the Expedition board (and assigned Goods, if any), draw the top Naval Event card and resolve it. Unless otherwise indicated, place the card into the Naval Event discard pile. If you run out of cards in this deck, shuffle its discard pile back into a new deck.
Crop Event Deck
If you are using the Crop Event deck during the game, when resolving HARVEST, after receiving Goods from a Field, draw the top card from the Crop Event deck and resolve it. Unless otherwise indicated, place the card into the Crop Event discard pile. If you run out of cards in this deck, shuffle its discard pile back into a new deck.
Rare Resources
A Rare Resource is any Resource not provided by your Clan's Starting Fields. Gold is always considered a Rare Resource (even if you have a Starting Field that provides it).
For example: If the card states, "Spend 1 Rare Resource," and you are playing the Ulaf Clan, you must spend 1 Sheep or 1 Stone to perform the action.
Reveal an Island
If an effect tells you to reveal an Island, take the top card from a chosen Island deck and place it below the Expedition board (on the appropriate side). Treat it as if it were available on the Expedition board.
Special Workers
Follower Workers
Follower Workers are shown by two icons: a green figure, which represents a Lighthouse Follower, and a pink figure, which represents a Merciful Follower (the pink figure, including the ringed pink figure, represents Merciful Followers). When using the Populate action, you always gain a Merciful Follower.
You may use Lighthouse Followers as standard Workers unless otherwise indicated. However, if the effect tells you to use a Lighthouse Follower, you cannot use a standard Worker.
NOTE: Ringed pink figures are also treated as Merciful Followers and may be used interchangeably with pink figures.
Exchange
When you see Exchange a Merciful Follower for a Lighthouse Follower (or vice versa), it means that you must use the indicated Follower Worker from your supply and exchange it for the other indicated Follower Worker from the general supply. If this is not possible, then use the Follower Worker from your Clan tile. If still not possible, then use the Follower Worker that is assigned to a Location in your Empire. You cannot exchange Workers assigned to Campaign cards or Scenario Areas (unless otherwise indicated).
Setup Changes: Number of Lighthouse Followers
If there is a value in this table during the Setup, take the indicated number of Lighthouse Followers written in the rightmost space. Then replenish this supply with Merciful Followers so that you have a total number of Workers equal to the base value with all received changes.
For example: If in the Setup Changes you have written: Gain 1 additional Merciful Follower and in the rightmost Lighthouse Follower space "3" is written, then your supply of Workers is 3 Lighthouse Followers and 3 Merciful Followers.
Write / Update the Supply of Workers
When you see Write (pencil icon) the supply of Workers (Lighthouse Follower icon), write into the leftmost empty space of the table, the sum of Lighthouse Followers that:
- remain in your supply.
- are on your Clan tile.
- are assigned to cards.
- are assigned to Areas.
Tale
Each Tale entry's flavour narrative is omitted below; the rule instructions of every entry are transcribed as printed.
Neglected County
Entry 11
- You may spend 1 Merciful Follower and 2 Wood to gain 1 Clan Ship token and 2 VP.
- If you do not, gain 1 blue swirl.
Entry 12
- You may spend 1 Merciful Follower to gain 1 Rare Resource.
Entry 13
- You may discard 1 Merciful Follower to gain 2 pink starbursts.
Entry 14
- You may spend 1 Merciful Follower to immediately Build a random Location from your hand for free.
Entry 15
- You may spend 2 Merciful Followers to gain 1 Merciful Follower.
Entry 16
- Write (pencil icon) Setup Changes: Gain 1 additional Merciful Follower.
Ending Z1 (win)
You win the Scenario!
- Gain 1 pink starburst.
- Go to the "Disappearing Supplies" Scenario on pg. 4 of the Scenario book.
Ending Z2 (not won)
Unfortunately, you didn't win the Scenario...
- Write (pencil icon) Setup Changes: Draw 1 Location fewer, gain 1 additional Gold.
- Go to the "Disappearing Supplies" Scenario on pg. 4 of the Scenario book.
Disappearing Supplies
Entry 21
- Gain 1 blue swirl.
- If you have at least 4 blue swirls, place an exhausted Clan Action pawn on the Lost in the Chase action.
Entry 22
- Place an exhausted Clan Action pawn on the Looking for the Thief action. Place a Footprint token on the Thief's Trail action.
Entry 23
- Remove the Thief token from the Action tile.
- You may release 1 type of Resource from the Bag Area and remove all remaining Resources from the Bag Area to gain 1 blue swirl for each of them OR remove all Resources from the Bag Area.
Entry 24
- Place an exhausted Clan Action pawn each on the Looking for the Thief and Thief's Trail actions. Gain 1 blue swirl.
- Lose 5 VP.
Entry 25
- Lose 1 VP for each Resource in the Bag Area.
Entry 26
- Gain 1 pink starburst and 2 VP.
Ending Z21 (win)
You win the Scenario!
- Gain 1 pink starburst. If you have a Footprint token on the Thief's Trail action, gain 1 additional pink starburst.
- Circle (pencil icon) the card numbers 25, 26, 31, 32, 33, 34, and 35 on the Progress sheet.
- Go to the "Exploring the Coast" Scenario on pg. 6 of the Scenario book.
Ending Z22 (not won)
Unfortunately, you didn't win the Scenario...
- Circle (pencil icon) the card numbers 16, 17, 18, 19, 20, 21, 22, 23, and 24 on the Progress sheet.
- Go to the "Dying Crops" Scenario on pg. 8 of the Scenario book.
Exploring the Coast
Entry 31
DECIDE:
Punish Criminals:
- You may gain 2 Wood and Write (pencil icon) Story Progression: Conflict.
OR
Settle a Case:
- You may spend 1 Gold to release all Wood from the anchor-marked Area and Write (pencil icon) Story Progression: Agreement.
Entry 32
- If you have more pink starbursts than blue swirls, gain 2 Common Ship tokens.
Entry 33
- Gain 1 pink starburst.
- You may spend 1 Merciful Follower to gain 1 additional pink starburst.
Entry 34
- Exhaust any Action Location with a Wood Build cost in your Empire.
Entry 35
- Lose 8 VP.
Ending Z31 (win)
You win the Scenario!
- Write (pencil icon) Setup Changes: Place card 2, Cathedral, with its Ruined side face up in your Empire.
- If you have at least 3 Merciful Followers assigned to a Location icon, Read Z31A. Otherwise, go to the "Cathedral in Ruins" Scenario on pg. 10 of the Scenario book.
Ending Z31A (win)
You win the Scenario!
- You may Write (pencil icon) Story Progression: Conflict and Cross out (pencil icon) Agreement.
- You may Write (pencil icon) Setup Changes: Do not place an exhausted Clan Action pawn on the Necklaces action ("Cathedral in Ruins" Scenario).
- Go to the "Cathedral in Ruins" Scenario on pg. 10 of the Scenario book.
Ending Z32 (not won)
Unfortunately, you didn't win the Scenario...
- Gain 1 blue swirl.
- Write (pencil icon) Setup Changes: Place card 2, Cathedral, with its Ruined side face up in your Empire.
- You may Write (pencil icon) Story Progression: Agreement. If you do, also Write (pencil icon) Setup Changes: Gain 1 Common Ship token for every 3 blue swirls you have.
- Go to the "Cathedral in Ruins" Scenario on pg. 10 of the Scenario book.
Dying Crops
Entry 41
- Spend 1 Merciful Follower to gain 1 Food and place an exhausted Clan Action pawn on a Tribute action.
Entry 42
- Remove 1 Merciful Follower to gain 2 VP and place an exhausted Clan Action pawn on the Pilgrimage action.
Ending Z41 (win)
You win the Scenario!
- Write (pencil icon) Setup Changes: Gain 1 additional Merciful Follower and 1 Food.
- Circle (pencil icon) the card numbers 25, 28, 29, 30, 31, 33, 35, and 36 on the Progress sheet.
- Go to the "Exploring the Coast" Scenario on pg. 6 of the Scenario book.
Ending Z42 (not won)
Unfortunately, you didn't win the Scenario...
- Write (pencil icon) Setup Changes: Gain 1 Gold.
- Circle (pencil icon) the card numbers 25, 29, 30, 31, 33, 34, and 35 on the Progress sheet.
- Go to the "Exploring the Coast" Scenario on pg. 6 of the Scenario book.
Entry 51
- Gain 2 pink starbursts and place 1 Stone on the Cathedral card.
- Place an exhausted Clan Action pawn on the Question the Faithful action.
- You may remove an exhausted Clan Action pawn from the Necklaces action.
Entry 52
- You may remove an exhausted Clan Action pawn from the Necklaces action.
Resolve 1 of the following:
- If you have Agreement (Story Progression), Read 52A.
- If you have Conflict (Story Progression), Read 52B.
- If you have none of the above, Read 52C.
Entry 52A
- Gain 2 blue swirls and draw 1 Major Field. If you can, discard 1 Stone.
Entry 52B
- Draw 2 Minor Fields. Choose and place 1 of them in your Empire, and shuffle the other back into your deck.
Entry 52C
- You may gain 1 blue swirl to draw 1 Major Field.
Entry 53
- If you have Agreement (Story Progression): Read 53A. Otherwise, Read 53B.
Cathedral in Ruins
Entry 53A
DECIDE:
- Discard 1 Stone to gain 2 Wood and 1 Gold.
OR
- Cross out (pencil icon): Agreement and Read 53B.
Entry 53B
- Spend 1 Fish.
Entry 54
- Gain 1 pink starburst / blue swirl.
- Place an exhausted Clan Action pawn on the Necklaces action.
Ending Z51
- If you have Agreement (Story Progression): Read Z51A. Otherwise, Read Z51B.
Ending Z51A (win)
You win the Scenario!
- Cross out (pencil icon) Setup Changes: Place card 2, Cathedral, in your Empire.
- Circle (pencil icon) the card numbers 37, 38, and 39 on the Progress sheet.
- Go to the "Journey Toward the Lights" Scenario on pg. 12 of the Scenario book.
Ending Z51B (win)
You win the Scenario!
- If you failed to Restore the Cathedral, Write (pencil icon) Setup Changes: Gain 1 additional Merciful Follower.
- Write (pencil icon) Setup Changes: Place card 15, Followers, in your Empire (this card does not count as a Location in your Empire).
- Circle (pencil icon) the card numbers 40, 41, 42, and 43 on the Progress sheet.
- Go to the "Strong in Faith" Scenario on pg. 14 of the Scenario book.
Ending Z52 (not won)
Unfortunately, you didn't win the Scenario...
- If you have Agreement (Story Progression): Read Z52A. Otherwise, Read Z52B.
Ending Z52A
- Circle (pencil icon) the card numbers 37, 38, and 39 on the Progress sheet.
- Cross out (pencil icon) Setup Changes: Place card 2, Cathedral, in your Empire.
- Go to the "Journey Toward the Lights" Scenario on pg. 12 of the Scenario book.
Ending Z52B
- Circle (pencil icon) the card numbers 40, 41, 42, and 43 on the Progress sheet.
- Write (pencil icon) Setup Changes: Place card 15, Followers, in your Empire (this card does not count as a Location in your Empire).
- Go to the "Strong in Faith" Scenario on pg. 14 of the Scenario book.
Journey Toward the Lights
Entry 61
- Gain 1 blue swirl.
OR
- Advance the purple track marker by 2 spaces and Read 64.
Entry 62
- You may spend 1 Rare Resource to gain 1 Lighthouse Follower.
- Place an exhausted Clan Action pawn on the Priest of Lantern Room action.
Entry 63
- Assign a Common Ship token from the general supply to the Clan Ship token you use to Sail.
OR
- Read 65.
Entry 64
- Reveal 1 Nearby and 1 Distant Island (revealing an Island is described on pg. 5).
- Place an exhausted Clan Action pawn on the Indoctrination action.
Entry 65
- Advance the purple track marker by 1 space.
- Place an exhausted Clan Action pawn on the Sailor of Lights action.
Ending Z61 (win)
You win the Scenario!
- Read the rules for preparing the Workers (Followers of the Lighthouse), then Write (pencil icon) the number of Lighthouse Followers.
- Write (pencil icon) Setup Changes: Gain 1 Gold.
- Go to the "Sharks on the Archipelago" Scenario on pg. 18 of the Scenario book.
Ending Z62 (not won)
Unfortunately, you didn't win the Scenario...
- Replace 1 Lighthouse Follower with a Merciful Follower.
- Read the rules for preparing the Workers (Followers of the Lighthouses), then Write (pencil icon) the number of Lighthouse Followers.
- Cross out (pencil icon) the card numbers 28, 45, and 48.
- Go to the "Sharks in the Archipelago" Scenario on pg. 18 of the Scenario book.
Note: the source prints the Scenario title as "Sharks on the Archipelago" in Z61 and "Sharks in the Archipelago" in Z62; both are transcribed as printed.
Strong in Faith
Entry 72
- Gain 2 pink starbursts.
Entry 74
- Lose 1 VP for each blue swirl.
Entry 75
- Gain 1 VP for each pink starburst.
- Cross out (pencil icon) the card numbers 31 and 35.
Entry 76
If you have already Read this Entry, Read 77 instead.
- Replace 1 Merciful Follower with a Lighthouse Follower. Place an orange token on a Field that does not have an orange token on it.
Entry 77
- Place an orange token on any Field that does not have an orange token on it.
Ending Z71 (win)
You win the Scenario!
- Circle (pencil icon) the card numbers 27, 28, 44, and 45 on the Progress sheet.
- Replace 1 Lighthouse Follower with a Merciful Follower.
- Read the rules for preparing the Workers (Followers of the Lighthouses), then Write (pencil icon) the number of Lighthouse Followers.
- Go to the "Archipelago in Need" Scenario on pg. 16 of the Scenario book.
Ending Z72 (not won)
Unfortunately, you didn't win the Scenario...
- Circle (pencil icon) the card numbers 44, 45, and 47 on the Progress sheet.
- Replace 1 Merciful Follower with a Lighthouse Follower.
- Read the rules for preparing the Workers (Followers of the Lighthouse), then Write (pencil icon) the number of Lighthouse Followers.
- Go to the "Archipelago in Need" Scenario on pg. 16 of the Scenario book.
Archipelago in Need
Entry 81
- Write (pencil icon) Setup Changes: Place card 3, Shipyard, on the Obsolete side in your Empire.
Apply this change immediately.
- Place an exhausted Clan Action pawn on the Hire Shipwrights action.
Entry 82
- Circle (pencil icon) the card numbers 37, 38, and 39 on the Progress sheet.
Immediately shuffle these cards into the Naval Event deck.
Entry 83
You lose the Campaign.
Entry 84
- Lose 3 VP for each face down Island below the Action tiles.
Ending Z81 (win)
You win the Scenario!
- Circle (pencil icon) the card numbers 47 and 50 on the Progress sheet.
- Write (pencil icon): number of Lighthouse Followers.
- Go to the "Light Piercing Darkness" Scenario on pg. 20 of the Scenario book.
Ending Z82 (not won)
Unfortunately, you didn't win the Scenario...
- Circle (pencil icon) the card numbers 47 and 48 on the Progress sheet.
- Replace 1 Merciful Follower with a Lighthouse Follower.
- Write (pencil icon): number of Lighthouse Followers.
- Go to the "Lights Piercing Darkness" Scenario on pg. 20 of the Scenario book.
Sharks in the Archipelago
Entry 90
- You may remove 1 Clan Ship token to gain 1 Lighthouse Follower and 1 blue swirl.
Entry 91
- Spend 1 Lighthouse Follower and gain 1 blue swirl.
OR
- Gain 2 VP and place an exhausted Clan Action pawn on the Nutritious Meat action.
Entry 92
- Replace 1 Lighthouse Follower with a Merciful Follower, then Write (pencil icon): number of Lighthouse Followers.
OR
- Write (pencil icon) Setup Changes: Gain 1 Clan Ship token fewer and replace 3 Lighthouse Followers with 3 Merciful Followers, then Write in Setup Changes (pencil icon): number of Lighthouse Followers.
Entry 93
- For each VP you gain from this change, Circle 1 number of your choice from the following (pencil icon): 28, 40, 41, 42, 43.
Ignore the redundant Common Ship token.
Ending Z91 (win)
You win the Scenario!
- Circle (pencil icon) the card numbers 44 and 47 on the Progress sheet.
- Write (pencil icon) Setup Changes: Place card 15, Followers, in your Empire.
- Go to the "Lights Piercing Darkness" Scenario on pg. 20 of the Scenario book.
Ending Z92 (not won)
Unfortunately, you didn't win the Scenario...
- Circle (pencil icon) the card numbers 44, 45, 47, and 50 on the Progress sheet.
- Write (pencil icon) Setup Changes: Place card 15, Followers, in your Empire.
- Go to the "Lights Piercing the Darkness" Scenario on pg. 20 of the Scenario book.
Note: the source prints this Scenario title as "Lights Piercing the Darkness" in Z92 and "Lights Piercing Darkness" elsewhere; both are transcribed as printed.
Light Piercing Darkness
Entry 101
- Write (pencil icon) Setup Changes: Place card 4, Lighthouse, with its Gloomy side face up.
Immediately apply this change.
- Place an exhausted Clan Action pawn on the Siege of the Lighthouse action.
Entry 102
- Gain 2 VP for each of your Clan Ship tokens.
Entry 103
- Spend 1 Merciful Follower. Otherwise, exchange 1 Merciful Follower for 1 Lighthouse Follower (you don't lose 2 VP).
Entry 104
- Discard 1 Island from the Exploration board.
Entry 105
- If you have less than 4 pink starbursts: discard 2 Locations from your hand. Otherwise, discard 1 only.
Entry 106
- Spend 1 Food. Otherwise, you gain 1 blue swirl (you don't lose 2 VP).
Entry 107
- Exhaust 1 Location with a Sheep in the Action text. Otherwise, exhaust any 2 Locations (you do not lose 2 VP).
Ending Z101 (win)
You win the Scenario!
- Write (pencil icon): number of Lighthouse Followers.
- Go to the "Preparing for War" Scenario on pg. 24 of the Scenario book.
Ending Z102 (not won)
Unfortunately, you didn't win the Scenario...
- Circle (pencil icon) the card numbers 16, 17, 18, 19, 20, 21, 22, 23, and 24 on the Progress sheet.
- Replace 2 Merciful Followers with 2 Lighthouse Followers, then Write (pencil icon): number of Lighthouse Followers.
- Go to the "Eighth Plague" Scenario on pg. 22 of the Scenario book.
Eighth Plague
Entry 111
If you have already read this Entry, Read 112 instead.
- You may spend 1 Resource (matching the type you spent to use this action) to replace 1 Lighthouse Follower (from your supply or Clan tile) with a Merciful Follower.
Entry 112
- You may spend 1 Resource (matching the type you spent to use this action) to replace 1 Lighthouse Follower (from your supply or Clan tile) with a Merciful Follower.
- Place an exhausted Clan Action pawn on the Hire Sages action.
Entry 113
- You may discard 1 Location from your Empire to replace 1 Lighthouse Follower (from your supply or Clan tile) with a Merciful Follower.
Entry 114
- You may discard 1 Field from your Empire to replace 1 Lighthouse Follower (from your supply or Clan tile) with a Merciful Follower.
Ending Z111 (win)
You win the Scenario!
- Write (pencil icon) Setup Changes: Place a * card in your Empire.
- * You may Write the name of any Minor or Major Field built in your Empire during this Scenario.
Note: If you have none, do not Write anything.
- Write (pencil icon): number of Lighthouse Followers.
- Circle (pencil icon) the card numbers 16, 17, 18, 19, 20, 21, 22, 23, and 24 on the Progress sheet.
- Go to the "Preparing for War" Scenario on pg. 24 of the Scenario book.
Ending Z112 (not won)
Unfortunately, you didn't win the Scenario...
- Write (pencil icon) Preparation Changes: Place a * card in your Empire.
- * You may Write the name of any Minor Field built in your Empire during this Scenario.
Note: If you have none, do not Write anything.
- Replace 2 Merciful Followers with 2 Lighthouse Followers.
- Write (pencil icon): number of Lighthouse Followers.
- Circle (pencil icon) the card numbers 16, 17, 18, 19, 20, 21, 22, 23, and 24 on the Progress sheet.
- Go to the "Preparing for War" Scenario on pg. 24 of the Scenario book.
Preparing for War
Entry 121
- Write (pencil icon) Setup Changes: Gain *.
- * Write down all the Resources and Goods assigned to your Clan Ship token in the Port Area.
Entry 122
- You may immediately assign 1 Good to a Clan Ship token in the Port Area.
Entry 123
- Discard 2 Island cards from the Expedition board.
Entry 124
- If you have more blue swirls than pink starbursts, replace 1 Merciful Follower with a Lighthouse Follower.
Ending Z121 (win)
You win the Scenario!
- Write (pencil icon): number of Lighthouse Followers.
- Circle (pencil icon) the card numbers 46, 49, 50, and 51 on the Progress sheet.
- Go to the "Siege of Lighthouse" Scenario on pg. 26 of the Scenario book.
Ending Z122 (not won)
Unfortunately, you didn't win the Scenario...
- Replace 1 Merciful Follower with 1 Lighthouse Follower.
- Write (pencil icon): number of Lighthouse Followers.
- Circle (pencil icon) the card numbers 46, 48, 49, 50, and 51 on the Progress sheet.
- Go to the "Siege of Lighthouse" Scenario on pg. 26 of the Scenario book.
Siege of the Lighthouse
Entry 131
- Write (pencil icon) Setup changes: Do not place a black token.
Entry 132
- Replace 1 Lighthouse Follower with a Merciful Follower.
- Write (pencil icon) Setup Changes: gain * Merciful Followers fewer.
- * Write down the number corresponding to the number of Lighthouse Followers that remain in your supply, on your Clan tile, assigned cards, and assigned Areas at the end of the Scenario.
Entry 133
- If you have more pink starbursts than blue swirls, gain an amount of VP equal to the difference. Otherwise, you lose that many VP.
Ending Z131 (win)
You win the Scenario!
- Cross out (pencil icon): *
- * Card numbers corresponding to the Destroyed Lighthouses.
- Circle (pencil icon) the card numbers 27, 53, 54, and 55 on the Progress sheet.
- Go to the "In the Tentacles of Chaos" Scenario on pg. 28 of the Scenario book.
Ending Z132 (not won)
Unfortunately, you didn't win the Scenario...
- Cross out (pencil icon): *
- * Cross out card numbers corresponding to Destroyed Lighthouses.
- Circle (pencil icon) the card numbers 52, 53, 54, and 55 on the Progress sheet.
- Go to the "In the Tentacles of Chaos" Scenario on pg. 28 of the Scenario book.
In the Tentacles of Chaos
Entry 141
- Spend 1 Resource for every 3 blue swirls.
Ending Z141 (win)
You win the Scenario!
- Write (pencil icon) Setup Changes: Place * Lighthouse Follower on the Island of Radiance.
- * Determine this number by checking how many Lighthouse Followers are left in the Lighthouse Keepers' Ships Area, as well as in your supply, on your Clan tile, or assigned to cards and Areas at the end of the Scenario.
- Circle (pencil icon) the card numbers 16, 17, 18, 19, 20, 21, 22, 23, and 24 on the Progress sheet.
- Go to the "Island of Radiance" Scenario on pg. 30 of the Scenario book.
Ending Z142 (not won)
Unfortunately, you didn't win the Scenario...
- Gain 3 blue swirls.
- Write (pencil icon) Setup Changes: Place * Lighthouse Follower on the Isle of Brilliance.
- * Determine this number by checking how many Lighthouse Followers are left in the Lighthouse Keepers' Ship Area.
- Write (pencil icon) Setup Changes: number of Lighthouse Followers on the Lighthouse Keepers' Ship Area.
- Determine this number by checking how many Lighthouse Followers are left in your supply, on your Clan tile, or assigned to cards and Areas at the end of the Scenario.
- Circle (pencil icon) the card numbers 16, 17, 18, 19, 20, 21, 22, 23, and 24 on the Progress sheet.
- Go to the "Island of Radiance" Scenario on pg. 30 of the Scenario book.
Island of Radiance
Ending Z151 (win)
You win the Scenario—it counts for 3 wins—if you have at least 10 wins total, you win the Campaign!
Ending Z152 (not won)
Unfortunately, you did not win the Campaign...
Entry 153
- Place 1 Location on the Island of Radiance Area. Draw cards from the Naval Events deck until you draw a Monstrosity card, and then play it to any space of the Expedition board. Shuffle the remaining drawn cards back into the Naval Event deck.
Entry 154
- For every 3 blue swirls, replace 1 Merciful Follower with 1 Lighthouse Follower.
- You may spend up to 3 Food to receive 1 Common Ship token for each one spent.
Entry 155
- Replace 1 Merciful Follower with 1 Lighthouse Follower for every 4 blue swirls.
Entry 156
- Replace 1 Merciful Follower with 1 Lighthouse Follower. Flip 1 Action tile to its Solo side face up for every 5 blue swirls.
Entry 157
- Spend 1 Sheep or remove 1 Clan Ship token.
- You may then spend up to 3 Sheep to gain 1 Common Ship token for each one spent.
Entry 158
- Spend a number of Rare Resources equal to the number of Lighthouse Followers on the most populous Area of the Island of Radiance. Then place 1 Lighthouse Follower onto another Area of the Island of Radiance.
Ending 1000
Entry 1000
You lose the Campaign.
Double-Sided Locations
Entry C1
- Cross out (pencil icon) Setup Changes: Place card 1, Market, card on its Poor side in your Empire.
- Write (pencil icon) Setup Changes: Place card 1, Market, on its Plentiful side in your Empire.
Follow these instructions from the upcoming Scenario.
Entry C2A
- Cross out (pencil icon) Setup Changes: Place card 2, Cathedral, card on its Ruined side in your Empire.
- Write (pencil icon) Setup Changes: Place card 2, Cathedral, on its Restored side in your Empire.
Follow these instructions from the upcoming Scenario.
Entry C2R
- Release all Merciful Followers from the Cathedral. Replace 1 Lighthouse Follower with a Merciful Follower. Gain 1 pink starburst.
Entry C3
During this Scenario, you cannot use the Shipyard anymore.
- Cross out (pencil icon) Setup Changes: Place card 3, Shipyard, on its Obsolete side in your Empire.
- Write (pencil icon) Setup Changes: Place card 3, Shipyard, on its Modern side in your Empire.
Follow these instructions from the upcoming Scenario.
Entry C4
- Cross out (pencil icon) Setup Changes: Place card 4, Lighthouse, on its Gloomy side in your Empire.
- Write (pencil icon) Setup Changes: Place card 4, Lighthouse, on its Seized side in your Empire.
Follow these instructions from the upcoming Scenario.