Imperial Settlers: Empires of the North – Egyptian Kings
Imperial Settlers: Empires of the North – Egyptian Kings Rulebook
Table of Contents
Table of Contents
Components
- 3 Nearby Island cards
- 2 Distant Island cards
- 33 Hatshepsut Clan cards
- 34 Amenhotep Clan cards
- 2 Clan score markers
- 5 Clan Ship tokens
- 1 Special Clan action pawn
- 1 sticker
Game Setup
- Shuffle the new Distant Island cards into the appropriate deck.
- Shuffle the new Nearby Island cards into the appropriate deck.
- Players may choose a Clan from the new ones.
- Follow any special Setup instructions for the chosen Clans.
Hatshepsut Clan
The great, life-giving river provides Hatshepsut with boundless potential, and harnessing its flow produces more than common resources. Known for her largesse, the well-paid workers tend the crops and smile for the fortunes she provides. Born to be king, Hatshepsut uses her knowledge of administration to build workshops and unlock vast achievements. No king ever bore sweeter fruits than her. So come, be fed, bask in the glory, and remember her name.
Difficulty level: 8
Setup
When playing the Hatshepsut Clan, you start the game with the following changes:
- When drawing your initial 5 cards and choosing 3 to keep, attach the 2 that are not chosen by placing them beneath 2 of your Fields face down so that the Soil icon on the back of the card is visible. The attached cards placed beneath Fields are called Soils, and are described below.
- Assign 1 Worker from the general supply to a chosen Field in your Empire. The abilities of Workers assigned to cards are described below.
Lookout Phase
During the Lookout phase, you attach unchosen cards beneath your Fields. You may never place more than one card beneath a Field each Lookout phase. If you decide to discard more cards from the Lookout phase than you have Fields, place one card beneath each Field that you have and discard the rest.
For example: Kate draws 4 cards and decides to keep Ra Dial (No. 488) and Cyphernubis' Plan (No. 491) by spending 2 Workers. She must now place the remaining 2 cards beneath different Fields, so she places Offering to Hapi (No. 493) beneath Palm Alley (No. 479) with its Food Soil icon showing, and Cleo, the Daughter of Ra (No. 503) beneath the Camel Station (No. 481) with its Wood Soil icon showing.
Or Costs
Most of the Hatshepsut Clan's cards have a new type of cost. When paying this cost to Build, you may choose to either spend the stated Resource(s) or spend Wood.
Soils
Soils are the face down cards beneath your Fields. There are 2 types of Soils: the Food Soil (a tree with red fruit) and the Wood Soil (a bare dark tree). When the card effect states "Attach a card" place it face down beneath a Field, so its Soil icon (either the Food Soil or the Wood Soil) is visible.
- The Food Soil provides Food.
- The Wood Soil provides Wood.
How Soils provide Resources is explained in the next section: Assigned Workers.
Assigned Workers
The Field in the Hatshepsut Clan deck can have Workers assigned to them. Cards that may have Workers assigned to them are marked with a space located on the upper right-hand corner of the card (a Worker icon). When a Field that has an assigned Worker is Harvested, you gain the Goods from the Field and must also gain the Resources from ALL of its attached Soils. When this happens, all Soils are discarded from beneath the Field. This is required, and you cannot choose to not Harvest the Soil cards when the Field they are attached to, with an assigned Worker, is Harvested.
NOTE: If you Harvest from a Field without an assigned Worker you do not discard the attached Soils, nor gain Resources from them.
For example: Sarah wants to Harvest from Tilapia of Nile (No. 480) so she gains 2 Fish and since she has a Worker assigned to that Field she also gains 1 Wood and 1 Food. She then discards the 2 Soils. If she Harvested from Palm Alley (No. 479), she would gain 2 Stone, and since she doesn't have a Worker assigned to Palm Alley, she wouldn't gain any extra Resources from the Soils attached to it nor would she discard them.
The Location in this deck can have Workers assigned to them. When you resolve an action from a Location that has an assigned Worker, you also activate its "if a Worker is assigned" section.
For example: Kevin activates Minions of Neper (No. 506) on which he has an assigned Worker. He spends 1 Fish and since he has 2 Fields with Workers and at least 1 Soil he gains 2 VP. Then since he has a Worker assigned, he draws 1 card and decides to keep it in hand.
NOTE: Workers assigned to cards will remain assigned to cards for the rest of the game and may never be removed. The assigned Workers will only ever move among cards due to card effects.
Move
This effect allows you to move an assigned Worker from one card to another card. When a card states to move a Worker you must move one, if possible. Some effects state you may move a Worker, which indicates you have a choice to move the Worker. Some effects specify the type of card it must be moved to.
Hatshepsut Clan Card Explanations
OVERFLOWING NILE (No. 505): This card is a choice upgrade. When you Build this upgrade (as a Field) you may attach it to any Field with a matching Resource. You only receive the Resource of the type of Field in which it is attached.
RA DIAL (No. 488-490): When moving the 2 Workers, they must move to cards that were empty previous to the resolution of the action. You may not move 1 Worker to an empty card, and then move the second to the card where the first Worker began.
FELUCCA FLEET (No. 458-459): You cannot choose to take a combination of Fish and VP. Remember that you count other player's Ships as well. Locations do not count.
Amenhotep Clan
Amenhotep is a king destined to be a god. His hands grasp the secrets of time, and his mind unravels the mysteries of the afterlife. Once you're able to control time, the moments are yours to let meander or fade. Priests, doctors, and scientists of his reign calculate perfect solutions to the world around him. You want to know about the rumors of Amenhotep's contact with the Clans from far above the clouds? Well, you'll have to ask him yourself.
Difficulty level: 9
Setup
When playing the Amenhotep Clan you start the game with 4 Basic cards instead of 3. Set the Special Clan pawn nearby—you will be able to gain it with the Alien Technology (No. 449-451) card effect. Place the 3rd Ship aside—you will be able to gain it with the Tunnel Master (No. 474) Boost Effect.
Locations with Boosts
The Location cards in the Amenhotep Clan deck may be used alternatively as Boost cards in the same way you play a normal Boost card. You may still only play 1 Boost card during each action.
For example: Sarah declares the Sail action and she decides to play Bast In Her Glory (No. 473) as a Boost, so she gains 1 Raze token, and then she places her Ship on the Expedition board with the Raze token she just received.
Boost Effect
Some cards in the Amenhotep Clan deck refer to the Boost effects of other cards. When you resolve the Boost effect of a card, you gain the reward of the Boost without having to fulfill the action to gain it.
For example: Mick activates Illegal Aliens (No. 477). He spends 1 Worker and discards 1 card from his hand, and then chooses March of the Priests (No. 476) in his Empire. He does not SAIL, but gains the 2 different Resources: 1 Fish and 1 Wood.
Sustain Cost
Locations in the Amenhotep Clan's Empire are discarded at the end of every round, during the Cleanup phase, unless they have the indicated Resource assigned to Sustain them. Each Location has a Sustain space on upper right-hand side of the card in which Resources will be placed to Sustain them. Various card effects, including the Basic card, Preservation Techniques (No. 448), allow you to assign Resources to cards in order to Sustain them—you may not assign Resource without taking these actions. Once assigned, the Resource cannot be removed from the card. Gold may never be assigned as an indicated Resource to Sustain a card.
For example: Steve has De-Nile (No. 452) in his Empire. He doesn't want to discard it during the Cleanup phase so during his turn he activates King of Gods (No. 468) to assign 1 Stone from his supply to the De-Nile Sustain space, thus Sustaining it.
Amenhotep Clan Card Explanations
ALIEN TECHNOLOGY (No. 449-451): If you already have the Special Clan action pawn, spend 1 Wood and 1 Sheep to gain 3 VP. If you do not have the Special Clan action pawn, spend 1 Wood and 1 Sheep to gain the Special Clan action pawn.
BAST IN HER GLORY (No. 473): When you draw the 2 cards, check the action indicated on their Boost effect. Their Boost effect requires a specific action such as SAIL, EXPLORE, etc., in which you must have a Clan action pawn on the matching Action tile to allow you to resolve the Boost effect of the card. If you are unable to resolve the Boost effect on either card, you retrieve 1 Worker. Once this is resolved both drawn cards are discarded.
PILLAGED VAULT (No. 460-461): You cannot choose Islands with only VP in Pillage field.
DE-NILE (No. 452-454): When you resolve it's Boost effect you may resolve either Pillage, or (if you have an assigned Raze token) Conquer the Island card. The Ship you resolve returns to your supply.