Illuminati: Y2K
Illuminati: Y2K Rulebook
Table of Contents
Table of Contents
New Special Cards
There are 10 cards (one for each alignment) that allow extra income for all cards of that alignment. These cards never affect the Post Office or the IRS. Fort Knox' income is considered to be 1 for these cards.
Extra Actions
Some of the new Special cards allow a player extra actions (such as attacking, moving money or moving a card) on the turn they are played. But these cards still don't let an individual group act twice in the same turn. Only the UFOs get two actions per turn.
Special Goals for New Illuminati
- Shangri-La: Control five Peaceful groups.
- SubGenius: Its regular goal is one less than for all other Illuminati. For instance, if the regular goal for other players is 10 groups, the Church of the SubGenius wins if it gets nine.
Rules Tweaks
Although Illuminati has been around a while, we still play the original game . . . and think about ways to make it better. Here are two rules tweaks that improve the game.
Uncontrolled Groups
At the end of each turn, if the uncontrolled area has fewer than two groups, draw cards until there are two uncontrolled groups. If a Special is drawn, discard it.
A New Use for Specials
After someone declares an attack Privileged, any two special cards may be discarded together, by the same person, to abolish that privilege. If Secrets Man Was Not Meant To Know is used to cancel one of those cards, the other is lost unless the player can replace it! (Remember: no one may exchange or give away Specials after privilege has been declared. And once an attack loses its privilege, it may not get it back.)