IKI: Akebono
IKI: Akebono Rulebook
Table of Contents
Table of Contents
Components
- 1 River board
- 1 City board
- 55 cards: 24 New Character cards (2 for each month), 20 Personality cards (5 for each season), 10 Building cards, and 1 Starting Character card
- 13 wooden parts: 8 Sailor meeples (2 per player), 4 Trade markers (1 per player), 1 Grand Master (for 2-player games)
- 1 score pad
- 34 tokens and tiles: 1 covering tile, 7 Boat tiles, 5 Starting tiles, 14 Fish / Pipe / Tobacco tokens (3 for each season and 2 Special), 4 Special tokens (Doctor, Fisherman, etc.), and 3 Boat tokens
Setup
Setup steps specific to the expansion
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A. After placing the main board, place the River board next to the Fish Market. B. Then, place the City board at the opposite end, next to the Rice Shop. C. Place the covering tile on the indicated space.
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Place the players' Trade markers on the 0 space of the Trade track.
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Place both of each player's Sailor meeples on their corresponding space of the River board.
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A. Place the Tea Boat on any wave of the river, except the one dedicated to the Shop boat. B. Take the 6 boats and place them on a random side (A or B, you may mix both) on the space that corresponds to their number (Example: the boat numbered with the matching icons). These are the 6 Boats players will be able to build during the game.
IMPORTANT: If the Carrying ship is in play, place the 3 Boat tokens next to it.
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Randomly pick 2 Winter Personality cards and place them face down on their corresponding spaces on the Nihonbashi bridge. Do the same with Autumn Personality cards and place them face down on top of Winter ones. Do the same with Summer Personality cards, then with Spring Personality cards. Flip the Spring cards face up. Return the unused Personality cards to the box.
(The printed rulebook reads "remove the game one New Character from each month"; the sense is "remove from the game".)
Setup steps that change the base game setup
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A. Shuffle the new Pipe / Tobacco / Fish tokens with the ones from the same season. Then, place the Summer / Autumn / Winter tokens on their corresponding spaces of the Calendar, as usual. B. Randomly place 2 Spring tokens of each type on their corresponding spaces of the main board. C. Place the 3 remaining Spring tokens (1 of each) on their corresponding spaces in the River. Players will have the opportunity to purchase them if the Shop boat is built by a player.
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Shuffle the new Buildings with the ones from the base game, then place 6 Buildings, one at a time, on the City board.
IMPORTANT: There cannot be more than 2 Buildings with an Ongoing ability. Should a 3rd Building with an Ongoing ability show up, simply discard it and replace it with another Building with no Ongoing ability until there are 6 Buildings on display. Return the unused Buildings to the box: they will not be used for this game.
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Remove 2 Characters from each season, without looking at them, and return them to the box. Then, form a face down deck of 48 Characters, then place it on the corresponding space of the City board: 12 Winter Characters at the bottom, then 12 Autumn Characters above, then 12 Summer Characters above, and finally, 12 Spring Characters on top.
How to Play
The Akebono expansion adds new concepts to IKI:
- City board
- Building a Boat
- Trade track
- Nihonbashi bridge
- "Grand Master" variant for 2 players
All abilities are explained in the five sections of the Appendix, at the end of this rulebook.
City board
Characters are now placed on the City board (below the Buildings) instead of next to the main board. The top left space (1) is where the Character deck is placed during step 9 of the setup (with 12 Characters from each season). Below are the 6 spaces (2) from where players may hire Characters from the base game. The bottom right space (3) is where the New Character deck is placed during setup (with 1 Character from each month).
New Characters
At the beginning of each month, reveal the top card of the New Character deck. The number on the back of the New Character must always correspond to the number of the month, indicated by the marker on the Calendar. Each time a player Hires, they may choose a New Character instead of a Character from the base game. At the end of each month, if the New Character has not been hired, discard it.
New Character skills are explained in Appendix 1.
The following replaces the rule from the base game concerning Characters:
- At the beginning of each month, reveal 4 Character cards from the current season to fill the 4 spots on the symbol [arrow].
- At the end of each month, discard the Characters/New Character on the space with a [X] underneath. Then, move any remaining Characters to the right until the two spaces on the right of the [arrow] are full. Then, discard any Characters on the left of the [arrow]: they are removed from the game and therefore cannot be hired by players anymore.
- Then, place 1 mon on each Character on a space with this symbol [mon icon].
At the end of months 3, 6, 9 and 12, discard all the Character cards from the current season, like in the base game.
Example 1: At the beginning of the month, 4 Character cards and the New Character card of the current month are revealed (1). At the end of the month, one Character and the New Character have not been hired. Discard the New Character. Then, move the remaining Character to the rightmost spot on the left of the [arrow] and add 1 mon to them (2).
Example 2: A new month begins: the next 4 Characters from the current season and a New Character are revealed (1). At the end of the month, 4 Characters have not been hired. Discard the Character with 1 mon on them. The New Character has been hired so nothing happens (2). Then, move the remaining Character cards: since there cannot be more than 2 cards on the right, discard the remaining card so that all the spaces on the left of the [arrow] symbol are empty (3).
Building a Boat
Each time a player uses a [hammer] symbol, they may build a Building as usual OR they may build an available Boat on the riverbank, by paying its cost. If there is a discount for the [hammer] symbol, apply the effect just like you would for Buildings.
When you build a Boat, place it on any wave symbol of the river (the spot is reserved for the Shop Boat), then place one of your Sailor meeples on it and choose one of the 2 following options:
- Move your marker up on the Trade track the number of spaces indicated beside Boat [icon]. OR
- Immediately activate the boat [icon]!
A player cannot build more than 2 boats. Boat costs and abilities are detailed in Appendix 4 (p.11-12).
Example: Ulric arrives at the Construction site. He spends 1 mon to use a [hammer] symbol and decides to build a Boat (1). He chooses the Carrying ship and spends 2 wood for it (2). He places the boat on any wave spot of the river and places one of his Sailor meeples on it (3). He may immediately choose either to move his marker two spaces on the Trade track OR to activate his Carrying ship (4). He chooses to move his marker two spaces on the Trade track (5).
Trade track
Progressing on the Trade track: During the game, you can move your marker on the Trade track in two different ways:
- For each Trade symbol you gain, move your marker one space.
- When an opponent activates one of your boats, move your marker one space.
Trade track income: After a Fire has been resolved (after months 5, 8 and 11), each player gains all the bonuses reached by their marker. Bonuses are therefore cumulative.
- Space 2: Gain 1 mon.
- Space 4: Gain 1 sandal.
- Space 6: Gain 1 rice.
- Space 8: Gain 1 Koban.
- Space 10: Gain 5 IKI.
Example: After the Fire has been resolved, players gain the bonuses from all the spaces they reached on the Trade track: Emmanuel is on space 0 and therefore gains nothing. Dominique gains 1 mon. Ulric gains 1 rice, 1 sandal, and 1 mon.
Nihonbashi bridge
This action space expands the main street of Nihonbashi by 1 space, which is now 9 spaces long. As indicated by the covering tile, Oyakatas cannot move from the Construction Site to the Fish Seller anymore, they must move through the Nihonbashi Bridge space instead.
When your Oyakata stops at this space, you may meet a Personality and/or activate a Boat in the river, in the order of your choice.
- Meet a Personality: when you meet a Personality, take their card and place it next to you. Personalities grant you immediate abilities, permanent abilities, or IKI at the end of the game under conditions. Only 2 Personalities are available on the bridge each season. Personalities abilities are explained in Appendix 3 (p.10-11).
- Activate a Boat: activate any Boat in the river (by performing its action once). You cannot activate a Boat on the riverbank as it has not been built yet. If you activate an opponent's Boat, its owner moves their marker up 1 space on the Trade track. Boat abilities are explained in Appendix 4 (p.11-12).
Example: Ulric arrives at the Bridge of Nihonbashi. He meets a Personality and activates a boat. He first meets Saiko Ema (1). Then, he activates the Taxi boat by spending 3 mons to move his marker two spaces on the Firefighting track (2). Since this boat belongs to Dominique, the latter moves his marker up one space on the Trade track (3).
End of a season
At the end of months 3, 6, and 9, remove the Fish/Pipe/Tobacco tokens of the current season from the game (including the ones in the river). Replace them with the corresponding tokens from the next season. Remove the Characters, New Characters, and Personalities of the current season from the game.
Reveal two Personalities from the next season.
At the end of month 12, only remove the Winter characters and New Characters from the game. Fish/Pipe/Tobacco tokens and Personalities remain on the boards.
End of the game
The end of the game is triggered the same way as in the base game. IKI is also scored the same, with the addition of points that some Personality cards may grant their owners. The new scoring pad has a dedicated line for this new scoring.
"Grand Master" variant for 2 players
To improve the 2-player experience, we recommend the Grand Master variant. It involves the Grand Master meeple and the rules below:
Setup
- Place the Grand Master meeple on the starting space with both player's Oyakatas.
How to play
- At the end of each month, the Grand Master moves the opposite way the Oyakatas do a number of spaces equal to the value of the blocking tile revealed at the beginning of the month.
- Characters in the shops on the space the Grand Master stopped, increase their experience by one. This includes any Character placed in the shop on the corner of the street. If the Grand Master stops at the bridge of Nihonbashi, each player moves their marker up 1 space on the Trade track, if they have built at least one Boat.
IMPORTANT: If the Grand Master stops at a shop with a Neutral Character on it, the experience of that Neutral Character is left unchanged and it therefore remains on the board.
Example: Both players have played their turn. Before starting the next month, the Grand Master moves one space clockwise, as indicated on the Blocking tile (1) and arrives at the Fish Market (2). David's character earns one experience (3). Since the other Character does not belong to any player, nothing else happens.
Appendix 1 - Characters
New Starting Character
Wood Seller
- Skill: Gain 1 wood.
- Experience: Gain 1 mon -> Gain 1 sandal -> Gain 2 mons.
New Characters
Calendar Seller
- Hiring bonus: Gain 1 sandal.
- Skill: Gain 1 wood.
- Experience: Gain 1 sandal -> Gain 1 sandal -> Gain 1 wood.
Taiko Seller
- Hiring bonus: Gain 1 wood.
- Skill: Gain 1 wood.
- Experience: Gain 1 mon -> Gain 2 mons -> Gain 1 rice.
Doctor
- Hiring bonus: Move your marker up 1 space on the Firefighting track.
- Skill: Spend 3 mons to move your marker up 2 spaces on the Firefighting track.
- Retired: When this character retires, gain the Doctor token. When one of your Characters would leave play because of a Fire or a lack of rice, you may discard this token to retire the would-be removed Character instead.
Express Messenger
- Hiring bonus: Gain 1 sandal.
- Skill: Spend 1 mon to move your Oyakata up to 2 spaces. However, you cannot do business with any Character/Shop this month.
- Retired: When this character retires, gain the Messenger token. On a later turn, instead of moving your Oyakata a number of spaces equal to the number indicated on the Ikizama track, you may discard this token to place your Oyakata on any space of the main street, like you would do for New Year's Day. You may do business with the Shop or a Character there, as usual.
Ship Carpenter
- Hiring bonus: Move your marker up 1 space on the Trade track.
- Skill: Build a Boat or a Building.
- Experience: Gain 1 IKI and 1 mon -> Gain 2 IKI and 1 mon -> Gain 2 IKI and 1 sandal.
Water Wheel Carpenter
- Hiring bonus: Increase the experience of one of your other Kobuns by one.
- Skill: Activate a Boat. If you activate an opponent's Boat, its owner moves their Trade token one space up on the Trade track.
- Experience: Gain 1 IKI and 1 wood -> Gain 2 IKI and 1 wood -> Gain 2 IKI and 1 wood.
Drug Store
- Hiring bonus: Move your marker up 1 space on the Trade track.
- Skill: Spend 1 mon to move your marker up 1 space on the Trade track.
- Experience: Gain 1 rice -> Gain 1 sandal -> Gain 2 mons.
Tofu Stand
- Hiring bonus: Gain 1 rice.
- Skill: Spend 2 mons to gain 1 rice and 1 sandal.
- Experience: Gain 1 mon -> Gain 2 mons -> Gain 3 mons.
Cabinet Maker
- Hiring bonus: Gain 1 wood.
- Skill: Spend 1 sandal to gain 1 mon and 1 wood.
- Experience: Gain 1 IKI -> Gain 2 IKI -> Gain 3 IKI.
Mask Crafter
- Hiring bonus: Move your marker up 1 space on the Firefighting track.
- Skill: Spend 2 mons to gain the top most salary of one of your Characters, retired or not. This salary must be indicated in a circle symbol.
- Experience: Gain 1 IKI -> Gain 2 IKI -> Gain 3 IKI.
Goldfish Seller
- Hiring bonus: Move your marker up 1 space on the Trade track.
- Skill: Gain 2 IKI OR gain 2 mons.
- Experience: Gain 1 mon -> Gain 2 mons -> Gain 2 mons and 1 wood.
Flower Seller
- Hiring bonus: Gain 1 rice.
- Skill: Gain 1 wood OR gain 2 mons.
- Experience: Gain 1 mon -> Gain 2 mons -> Gain 2 mons and 1 sandal.
Fisherman
- Hiring bonus: Gain 1 rice.
- Skill: Activate a Boat. If you activate an opponent's Boat, its owner moves their Trade marker one space up on the Trade track.
- Retired: When this character retires, gain the Fisherman token. Place this token on an available space of the Fish area of your player board. If all 4 spaces of your Fish area are already occupied, do not take this token. It counts as a Fish and earns you 1 additional IKI at the end of the game and for the Restaurant scoring.
Nagaya Owner
- Hiring bonus: Move your marker up 1 space on the Firefighting track.
- Skill: Spend 1 mon to increase the experience of one of your Kobuns by one.
- Retired: When this character retires, gain the Owner token. When you Hire (during phase B1 of your turn, when activating a Boat 5B, or when meeting Nanpo Ota), you may discard this token to immediately hire another Character: pay the Character's cost, as usual. The Monk token reduction applies, as usual.
Papier-mâché Artist
- Hiring bonus: Move your marker up 1 space on the Trade track.
- Skill: Spend 1 wood and 1 sandal to gain 1 Koban.
- Experience: Gain 2 IKI -> Gain 2 IKI -> Gain 3 IKI.
Repairman
- Hiring bonus: Move your marker up 1 space on the Firefighting track.
- Skill: Exchange 1-3 rice with 1-3 wood. The other way around (wood to rice) is also possible.
- Experience: Gain 1 IKI -> Gain 2 IKI -> Gain 3 IKI.
Boatman
- Hiring bonus: Increase the experience of one of your other Kobuns by one.
- Skill: Spend 3 mons to move your marker up 2 spaces on the Trade track.
- Experience: Gain 2 IKI and 2 mons -> Gain 3 IKI and 3 mons.
Swordsmith
- Hiring bonus: Move your marker up 1 space on the Firefighting track.
- Skill: Build a Boat or a Building with a discount of 1 rice or 1 sandal.
- Experience: Gain 3 IKI and 1 mon -> Gain 4 IKI and 2 mons.
Ceramic Seller
- Hiring bonus: Move your marker up 1 space on the Trade track.
- Skill: Activate a Boat. If you activate an opponent's Boat, its owner moves their Trade marker one space up on the Trade track.
- Experience: Gain 1 mon -> Gain 3 mons -> Gain 1 Koban.
Seaweed Shop
- Hiring bonus: Move your marker up 1 space on the Trade track.
- Skill: Spend 2 mons to gain 1 rice and move your marker up 1 space on the Trade track.
- Experience: Gain 2 mons -> Gain 3 mons -> Gain 1 Koban.
Policeman
- Hiring bonus: Move your marker up 2 spaces on the Firefighting track.
- Skill: Reduce the experience of one of your Kobuns by one to gain 4 IKI.
- Retired: When this character retires, gain the Policeman token. Place this token in the Tobacco area of your player board. It counts as a Tobacco Pouch and scores 1 IKI at the end of the game for each Special Character you hired. If you have at least 1 Pipe at the end of the game, double the IKI value of this Tobacco Pouch, as usual.
Shamisen Master
- Hiring bonus: Increase the experience of one of your other Kobuns by one.
- Skill: Spend 1 wood to gain 1 rice and to move your marker up 1 space on both the Trade and the Firefighting tracks.
- Experience: Gain 3 IKI -> Gain 5 IKI.
Mounted Samurai
- Hiring bonus: Gain 1 Koban.
- Skill: Spend 1 Pipe to gain 6 IKI.
- Experience: Gain 5 IKI -> Gain 9 IKI.
- Special: This Character cannot earn you IKI during the Nagaya Harmony Bonus step at the end of Winter. When this Character retires (or at the end of the game), place them in the Character column of your choice: this Character becomes a Character from that color.
Rice Broker
- Hiring bonus: Gain 2 IKI.
- Skill: Spend 1 rice to gain 10 mons.
- Experience: Gain 3 IKI -> Gain 4 IKI.
- Special: This Character cannot earn you IKI during the Nagaya Harmony Bonus step at the end of Winter. When this Character retires (or at the end of the game), place them in the Character column of your choice: this Character becomes a Character from that color.
Appendix 2 - Buildings
Inn for sailors
- Cost: 1 wood + 1 rice.
- Permanent: Each time you activate a Boat, you may also activate another, different Boat.
- End game scoring: Gain 2 IKI for each of your Boats.
Kimono Shop
- Cost: 1 wood + 1 sandal + 2 kobans.
- End game scoring: Gain 4 IKI for each type of Character you hired.
Picture Book Shop
- Cost: 1 wood + 1 koban + 4 mons.
- End game scoring: Gain 2 IKI for each of your Fish/Pipe/Tobacco tokens.
Pub (Izakaya)
- Cost: 1 wood + 1 rice + 1 Fish token.
- End game scoring: Gain 5 IKI for each Character of the type you hired the most.
Public Bathhouse
- Cost: 2 wood + 1 sandal.
- Permanent: Double the IKI you gain for the Nagaya Harmony bonus.
- End game scoring: Gain 2 IKI.
Private School
- Cost: 2 sandals + 2 mons.
- Immediate: Increase the experience of all your Kobuns by one.
- End game scoring: Gain 6 IKI.
Storyteller's Theater
- Cost: 1 Pipe token + 1 koban.
- End game scoring: Gain 4 IKI for each Personality you met (max. 16 IKI).
Tea House
- Cost: 1 wood + 2 sandals.
- Permanent: Each time your Oyakata reaches or passes the Tea House, gain 1 rice and 2 IKI.
- End game scoring: Gain 2 IKI.
Temple
- Cost: 1 wood + 3 kobans.
- End game scoring: Gain 30 IKI.
Wholesale Shipping Agency
- Cost: 1 wood + 4 sandals.
- End game scoring: Gain 2 IKI for each space you reached on the Trade track.
Appendix 3 - Personalities
The historical biography printed on each Personality card is flavour text and is not transcribed. Each card's season is the one whose band is printed above it in the layout.
Spring
Jūzaburō Tsutaya (1750-1797) - Publisher
- Ongoing: Each time you meet a Personality (including this one), gain 2 mons.
Nezumi Kozō (1797-1832) - Thief
- Ongoing: Each time you do not Hire during phase B, gain 1 mon. (Nezumi Kozō's ability works when using the 1-4 spaces.)
Sanyō Rai (1780-1832) - Historian
- Ongoing: Each time one of your Characters retires, gain 1 mon.
Ryōtaku Maeno (1723-1803) - Rangakusha-Dutch Scholar, Doctor
- Permanent: Each time you hire a Special Character, move your marker up 1 space on the Trade track.
Tokunai Mogami (1754-1836) - Explorer
- Ongoing: Each time your Oyakata completes a cycle, gain 1 sandal. You may use it immediately to end your movement.
Summer
Hiroshige Utagawa (1797-1858) - Ukiyo-e Artist
- End game: Gain 7 IKI if there are at least 3 Characters in the Artisan area of your player board.
Katsushika Hokusai (1760-1849) - Artist
- Immediate: Move one of your Characters (with their Kobun) to an empty space for free (including a corner space). Then, you may activate its skill.
Nanpo Ōta (1749-1823) - Writer, Poet
- Immediate: Hire a Character by spending 2 mons less. If you also control the Monk token, both discounts apply.
Saikō Ema (1787-1861) - Poet, Painter
- Ongoing: Your Buildings cannot be destroyed by a Fire. If your firefighting level is insufficient to stop it, your Buildings are protected, but the Fire continues to spread out.
Shūsaku Chiba (1793-1856) - Swordsman
- Ongoing: When placing a card (Building or Character) on a space with an extra cost, do not spend additional mons.
Autumn
Genpaku Sugita (1733-1817) - Doctor, Dutch scholar
- Immediate: Gain a Doctor token.
Ikku Jippensha (1765-1831) - Fiction Writer
- End game: Gain 6 IKI if you have 1 mon or less.
Philipp Franz von Siebold (1789-1866) - Physician, Botanist
- Immediate: Lose 4 IKI to gain 2 mons + 1 rice + 1 sandal + 1 wood.
Ryōkan (1758-1831) - Monk, Poet
- End game: Gain 6 IKI if your marker is last on the Firefighting track.
Tadataka Inō (1745-1818) - Surveyor, Astronomer
- End game: Gain 5 IKI if there are at least 8 Characters on your player board.
Winter
Gennai Hiraga (1728-1780) - Inventor
- End game: Gain 5 IKI if you have at least 2 Pipes.
Issa Kobayashi (1763-1828) - Haiku Poet
- End game: Gain 5 IKI if you hired at least 2 New Characters.
Kazan Watanabe (1793-1841) - Karo Officer, Author, Painter, Poet
- End game: Gain 2 IKI for each of your Boats and 2 IKI for each of your Buildings.
Kōkan Shiba (1747-1818) - Western Style Painter
- End game: Gain 7 IKI if you have 1 Pipe + 1 Tobacco + 1 Fish + 1 Boat.
Ōi Katsushika (1801-1866) - Ukiyo-e Artist
- Immediate: Retire one of your Characters.
Appendix 4 - Boats
1 - Shop boat
- IMPORTANT: When built, place this boat on this spot (the Shop boat space on the river).
- Cost: 3 mons.
- Building bonus: Move your marker up 1 space on the Trade track OR activate this boat.
- Action: Spend the indicated mons to buy one Fish/Pipe/Tobacco token.
- Note (printed beside the Shop boat): Build the Shop boat by paying its cost. You must choose to move your marker one space on the Trade track and therefore cannot activate this boat.
2 - Wandering boat (Urourobune)
- Cost: 3 mons.
- Building bonus: Move your marker up 2 spaces on the Trade track OR activate this boat.
- A - Action: Spend 1 wood to gain 2 rice.
- B - Action: Spend 1 wood to gain 5 mons.
3 - Taxi boat (Chokibune)
- Cost: 1 wood.
- Building bonus: Move your marker up 2 spaces on the Trade track OR activate this boat.
- A - Action: Spend 1 mon to increase the experience of one of your Kobuns.
- B - Action: Spend 3 mons to move your marker up 2 spaces on the Firefighting track.
4 - Carrying ship (Yanebune)
- Cost: 2 woods.
- Building bonus: Move your marker up 2 spaces on the Trade track OR activate this boat.
- A - Action: Spend 1 sandal to gain a Boat token. Boat tokens abilities are explained in Appendix 5 (p.12).
- B - Action: Spend 1 Pipe to gain 1 Koban.
5 - Ferry boat (Watashibune)
- Cost: 2 wood.
- Building bonus: Move your marker up 2 spaces on the Trade track OR activate this boat.
- A - Action: Hire a Character by paying its cost. The Monk token discount applies.
- B - Action: Spend 1 rice to choose a Personality from the current season that is not on the Nihonbashi bridge action space. Meet this Personality.
6 - Houseboat (Yakatabune)
- Cost: 2 wood + 2 mons.
- Building bonus: Move your marker up 3 spaces on the Trade track OR activate this boat.
- A - Action: Spend 1 rice + 2 mons to gain 6 IKI.
- B - Action: Spend 1 Koban to gain 8 IKI.
Tea boat
- Action: Exchange 1 sandal for 1 rice, up to two times. The reverse is also possible.
Appendix 5 - Tokens
Starting tiles (x5)
The heading reads x5; four starting tiles are printed on this page.
- Gain 1 rice.
- Gain 2 sandals.
- Gain 1 wood.
- Move your marker up 1 space on the Trade track.
Pipes (x4)
- Spring: Immediate: Build a Boat or a Building.
- Summer: Immediate: Move your marker up 1 space on both the Firefighting and the Trade tracks.
- Autumn: Immediate: Move your marker up 1 space on the Trade track.
- Winter: Immediate: Activate a Boat. If you activate an opponent's Boat, its owner moves their Trade marker one space up on the Trade track.
Tobacco (x4)
- Spring: At the end of the game, score 1 IKI for each Personality you met.
- Summer: At the end of the game, score 1 IKI for every two spaces you reached on the Trade track.
- Autumn: At the end of the game, score 1 IKI for each of your Kobuns.
- Winter: At the end of the game, score 6 IKI.
Fish (x4)
- Spring: End game: Lose 2 IKI and 2 more IKI for Restaurant scoring.
- Summer: Immediate: Gain 4 IKI.
- Autumn: Immediate: Gain 5 IKI.
- Winter: End game: Gain 4 IKI and 4 more IKI for Restaurant scoring.
Special (x2)
- Fisherman token: Place this token on an available space of the Fish area of your player board. If all 4 spaces of your Fish area are already occupied, do not take this token. It counts as a Fish and earns you 1 additional IKI at the end of the game and for the Restaurant scoring.
- Policeman token: Place this token in the Tobacco area of your player board. It counts as a Tobacco Pouch and scores 1 IKI at the end of the game for each Special Character you hired. If you have at least 1 Pipe at the end of the game, double the IKI value of this Tobacco Pouch, as usual.
Special tokens (x4)
The heading reads x4; the printed page gives the text for three of them (Doctor, Messenger, Owner). The Monk token, which Nanpo Ōta and the Ferry boat refer to, has no separate text on this page.
- Doctor: When one of your Characters would leave play because of a Fire or a lack of rice, you may discard this token to retire the would-be removed Character instead.
- Messenger: On a later turn, instead of moving your Oyakata a number of spaces equal to the number indicated on the Ikizama track, you may discard this token to place your Oyakata on any space of the main street, like you would do for New Year's Day. You may do business with the Shop or a Character there, as usual.
- Owner: When you Hire (during phase B1 of your turn, when activating Boat 5B or when meeting Nanpo Ōta), you may discard this token to immediately hire another Character: pay the Character's cost, as usual. The Monk token discount applies, as usual.
Boat tokens (x3)
- During Phase A, if you placed your Ikizama meeple on the space 1-4 of the Ikizama track, you may spend this token (by returning it to the boat, making it available again) to choose to Gain Income or to Hire instead of gaining 1 mon.
- During Phase B2 Moving Oyakata and doing business on a later turn, you may spend this token (by returning it to the boat, making it available again) to do business with any Character in the stalls you stopped at. You can do business before or after doing business with the Character here or with the shop. If you do business with an opponent's Character, increase their experience as usual.
- During Phase B2 Moving Oyakata and doing business on a later turn, you may spend this token (by returning it to the boat, making it available again) to do business an additional time with the shop you stopped at.