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If You Were

If You Were Rulebook

Table of Contents

Table of Contents

  • Contents
  • Object of the Game
  • Set Up
  • How to Play
  • Card Type 1: Counting Fingers Card
  • Card Type 2: Pointing Fingers Card
  • The Votes Tied?
  • Winning

Contents

  • 224 Question Cards
  • 8 Scoring Wheels

Ages 18+ on the box, for 3-8 players.

Object of the Game

  • Ask ridiculous questions.
  • Point fingers.
  • Be in the majority.
  • Get 10 points.
  • Shamelessly brag.

Set Up

  • Set the card box where everyone can reach.
  • Give everyone a scoring wheel.
  • Point the finger between the "10" and "1" for now.
  • The most indecisive player goes first.

How to Play

The first player draws a card and reads it out loud.

Then, everyone votes.

The style of voting depends on the card type. There are two card types: Counting Fingers cards and Pointing Fingers cards.

Card Type 1: Counting Fingers Card

Card example: "If I were a mythical creature, which would I be?" with the options 1. Phoenix, 2. Mermaid, 3. Unicorn, 4. Yeti, 5. Dragon. The card is marked "3-2-1 Vote."

  1. Active player reads card.
  2. Secretly (don't show it yet!) choose 1 option and get ready to vote with fingers.
  3. The group counts down "3, 2, 1..GO!"
  4. All players (even the active player) raise their voting hand.
  5. The choice that gets the most votes is the winner. If more than one vote wins majority, all players in those votes get a point.
  6. Winners get a point and move the finger on their wheel to the next number.

Card Type 2: Pointing Fingers Card

Card example: "If we were all party guests, who would leave without saying goodbye?" The card is marked "3-2-1 Point."

  1. Active player reads card.
  2. ALL PLAYERS (even the active player) get their pointing finger ready and secretly think of which person they would choose.
  3. The group counts down "3, 2, 1..GO!"
  4. All players point to one person. NOTE: Players can even point to themselves!
  5. The choice that gets the most votes is the winner. If more than one vote wins majority, all players in those votes get a point.
  6. Winners get a point and move the finger on their wheel to the next number.

The Votes Tied?

All players in the tie move the finger on their wheel to the next number.

Winning

The first player to get 10 points WINS!