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I love brocoli

I love brocoli Rulebook

Table of Contents

Table of Contents

  • Materials
  • 4 to 5 Players: "Small Committee" Mode
    • Goal
    • Setup
    • How to Play
    • New Round
    • End of the Game
  • 6 to 16 Players: "Team Against Team" Mode
    • Goal
    • Setup
    • How to Play
    • New Round
    • End of the Game
  • 17 to 100 Players: "Big Event" Mode
    • Goal
    • Setup
    • How to Play
    • End of the Game

Materials

  • 46 Revelation cards
  • 12 small Number cards
  • 8 small Yes/No cards
  • This rules sheet

4 to 5 Players: "Small Committee" Mode

Goal

Score the most points by guessing which sentence your opponents have chosen.

Setup

  • Give each player a Yes/No card.
  • Leave the 6 black Number cards in the box.
  • Stack the Revelation cards.

How to Play

Play as many rounds as there are players. Each round:

  1. The player who most recently ate broccoli leaves the room so as not to hear what his opponents say. Meanwhile, the remaining players read the first Revelation card. They discuss and agree together on one of the 6 written propositions (only one side of the card is used).
    • They set aside the matching white Number card, face down.
    • Each of them places in front of them their Yes/No card, on the side matching their answer (personal and truthful!) about the chosen revelation.
  2. The player who left is brought back in and given the Revelation card.
  3. The player reads the 6 revelations aloud and tries to work out which one was chosen, using the "yes" and "no" answers of his opponents. While he reads the sentences and thinks (aloud, it is more fun!), the other players must not give him hints, but leading him onto false trails by discussing is allowed.
  4. When the player thinks he has correctly guessed, he announces his choice. He has 3 chances to score points. If he has found it:
    • on the 1st attempt he gains 3 points
    • on the 2nd attempt he gains 2 points
    • on the 3rd attempt he gains 1 point

Keeping score: to track points, you can memorise them (there will be few) or write them down somewhere. Handing out peanuts is also permitted by the World Federation of Party Games (at the risk of eating them).

Example: Arthur had left the room for a moment. Now he must work out which sentence was chosen by his 3 opponents. Based on what he knows about them and what he supposes, he leans toward number 2. If he guesses on the 1st try, he pockets 3 points! Otherwise he gives another number to try for 2 points.

New Round

A different player leaves the room and the game continues as above, with a new Revelation card.

End of the Game

The game ends once every player has been the guesser. The player with the most points is the grand winner! In case of a tie, the tied players must replay.

6 to 16 Players: "Team Against Team" Mode

Goal

Score the most points by guessing which sentence the other team has chosen.

Setup

  • Form 2 teams. If some players know each other very well (siblings, best friends, a couple...), it is advised to put them in the same team.
  • Leave the Yes/No cards on the table.
  • Each team takes a set of 6 Number cards: the white team takes the white set and the black team takes the black set.
  • Stack the Revelation cards.

How to Play

A game lasts 3 rounds.

Each round:

  1. The 2 teams each take a Revelation card and isolate themselves in 2 different rooms. They must not hear the opposing team. Within each team, the players discuss and agree together on one of the 6 written propositions (only one side of the card is used), then place the matching Number cards face down.

  2. As soon as both teams have made their choice, they come back together and exchange their Revelation cards. Then each member of the white team places in front of them a Yes/No card, on the side matching their answer (personal and truthful!) about the revelation chosen by the black team.

  3. The black team tries to work out which proposition among the 6 was chosen by the white team, using the "yes" and "no" answers. While the white team members read the sentences, discuss and think, the black team members must not give hints, but leading them onto false trails by discussing is allowed.

  4. When the whole black team agrees and believes it has correctly guessed, it announces its choice. It has 3 chances to score points. If it has found it:

    • on the 1st attempt it gains 3 points
    • on the 2nd attempt it gains 2 points
    • on the 3rd attempt it gains 1 point

    Keeping score: to track points, you can memorise them (there will be few) or write them down somewhere. Handing out peanuts is also permitted (at the risk of eating them).

  5. Next, it is the white team's turn to guess. Each member of the team places in front of them a Yes/No card on the side matching their answer (personal and truthful!). The white team proceeds as indicated above and tries in turn to score points.

Example: It is now the white team's turn to work out which sentence was chosen by the black team. Based on what it knows about its opponents and what it supposes (it thinks Fred is not the kind of person to believe in colonising Mars, unlike the others...), the white team leans toward number 5.

New Round

Play as before with 2 new Revelation cards.

End of the Game

At the end of the 3 rounds, the game ends. The team with the most points is victorious! In case of a tie, a round must be replayed.

17 to 100 Players: "Big Event" Mode

A wedding, a birthday, a farewell (bachelor or bachelorette party!) or a big party? You have in hand the ideal game for a very entertaining moment revolving around the star(s) of the day!

Goal

The person or people at the centre of the event (the married couple, the birthday person, etc.; called "the star" in these rules) tries to guess which points in common their guests share.

Setup

The printed rules give no separate setup for this mode.

How to Play

Each round:

  1. The star leaves the room so as not to hear what will be said to the guests.

  2. Meanwhile, take a Revelation card and read one of the 6 propositions to the gathering. Then ask all the guests whether they answer "yes" or "no" to this proposition (personal and truthful!). Split the players into 2 groups: those who say "yes" gather on one side of the room, and those who say "no" on the other side.

    Tip: Adapt to the context to visualise the 2 groups: if the guests are seated at a table, simply ask the "yes" ones to stand up and the "no" ones to stay seated.

  3. Bring the star back in and show them the Revelation card, on the side used. Also tell them which group of guests represents "yes" and which represents "no".

  4. The star tries to guess which proposition among the 6 was chosen, by observing the 2 groups. While they read the sentences and think (aloud, it is more fun!), the assembly must not give them any hints.

  5. When the star believes they have correctly guessed, they announce their choice. They have 3 chances to score points. If they have found it:

    • on the 1st attempt they gain 3 points
    • on the 2nd attempt they gain 2 points
    • on the 3rd attempt they gain 1 point

    Keeping score: to track points, you can memorise them (there will be few) or write them down somewhere.

    Example: The married couple have left the room for a moment while the guests formed 2 groups: those who like karaoke on one side and those who do not on the other. Now the couple must work out which sentence was chosen for the gathering. Based on what they know about their guests and what they suppose, they make a choice. If they guess on the first try, they pocket 3 points! Otherwise they give another number to try to score 2 points.

Tip: If the mood allows, do not hesitate to repeat a series of 5 cards with, as the star, a mother-in-law, Grandpa, or the life of the party!

End of the Game

At the end, congratulate everyone for taking part and compare the star's score against this official universal scale for 5 cards:

  • 3 or fewer: Are these really your guests? You saw the light and walked in, didn't you?
  • 4 to 9: Not bad, you seem to know your guests' tastes and habits!
  • 10 to 14: Excellent performance: your guests will soon have no more secrets from you!
  • 15: Exceptional! Congratulations, you know your guests perfectly!
black
  • Start again as before with a new Revelation card. We advise playing around 5 cards for a good length of entertainment.