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Huhuuh

Huhuuh Rulebook

Table of Contents

Table of Contents

  • Contents
  • Object of the Game
  • Setup
  • Gameplay
  • End of the Game

Contents

  • 1 game board
  • 12 ghosts in 3 colors
  • 9 sun rays
  • 1 colored die
  • 1 rulebook

Object of the Game

All players must have placed their ghosts in the correct castles before the sun has fully risen. A player who reacts quickly may ask the other players to help.

Setup

Distributing the ghosts

  • 4 players: Each player receives 3 ghosts, each in a different color.
  • 3 players: Each player receives 3 ghosts, each in a different color. The remaining ghosts are already standing in the appropriate castles.
  • 2 players: Each player receives 6 ghosts in 3 colors (2 ghosts per color).

Preparing the sun rays

The sun rays are placed next to the game board. With 3 players, 2 rays are already lying on the sun.

Gameplay

Players take turns rolling the die clockwise. The player who best imitates the "Huhuuh!" call of a ghost begins the game.

Dice colors

  • Red / green / blue: The player may place one of his red, green or blue ghosts into the matching castle.
    • If a player no longer has a ghost of that color, the player who calls "Huhuuh!" fastest may place his red, green or blue ghost into the castle instead.
  • 4 ghosts in the castle, take one out: If this color is rolled and all four ghosts of that color are already home in their castle, one of them must be taken out again.
  • White: The player may place any ghost into the appropriate castle. The "Huhuuh!" rule also applies here (see below).
  • Black: The player must take one ghost out of any castle.
  • Yellow: The player must place one sun ray on the sun. When the ninth ray is placed, the sun has risen.

If a player has no ghosts left, he must still roll the die when it is his turn. All children must take part in the game until the end.

The "Huhuuh!" rule

If the player whose turn it is no longer has a ghost of the rolled color (for white: no ghost at all), the other players must react. The first player to call "Huhuuh!" may carry out the turn in his place. He may place his red, green or blue ghost into the matching castle (for white: any ghost).

If a player calls "Huhuuh!" at the wrong moment, he must take one ghost back off the game board. For example, this happens if the player who calls "Huhuuh!" cannot carry out the turn, or if the player who rolled the die can in fact carry out the turn himself.

End of the Game

All players win if all ghosts are standing in their castles before the sun has risen.

All players lose if the sun has risen (that is, when the ninth sun ray is placed) and not all ghosts are yet back in their castles.