How Dare You?
How Dare You? Rulebook
Table of Contents
Table of Contents
Components
64 Theme cards (6 questions each), including 3 blank cards for you to fill in freely and dare your friends!
Object of the Game
Each round, a question is read out loud. In turn, the players try to give an answer as a whole number without going too high. The player who loses the round (this is explained below) has to keep the card.
At the end of the game, the player who has the most Duck points (the duck symbols on the cards — well, quack me up!) among their cards loses the game, and everybody else wins!
Setup
Shuffle all the Theme cards and take 10 of them at random to form a draw pile placed in the middle of the table (category side face up).
Set the other cards aside — they are only used in the "Now You're Pushing It!" variant [« C'est toi qui abuses ! »].
Choose a player to start.
Playing the Game
The first player picks a number from 1 to 6 at random and reads out loud the matching question on the top card of the draw pile.
The answer to every question is a number. The first player must announce a number they believe is lower than the answer (it is better to try to announce a number close to the true answer, but without going too high).
The players then answer one after another in clockwise order. On their turn, each player must either announce a whole number higher than the previous player's number, or dare the number announced by the previous player (if they think it is too high). Carry on this way until somebody chooses to dare.
"How Dare You!" [« Là t'abuses ! »]
If you think the number announced by the previous player is too high, you may dare it by saying "How dare you!" Then check the answer on the back of the card.
- If the announced number really was too high, the player who announced that answer takes the card and keeps it in front of them with the categories side face up.
- If the announced number was not higher than the answer, it is the player who started the dare who keeps the card.
In both cases, the player who launched the dare becomes the first player for the next round.
End of the Game
The game ends at the end of the 10th round, once the last card of the draw pile has been handed out.
The player (or players) who has the most Duck points loses the game, and everybody else can quack away!
Example of a Round
- Card question: "How many days are there in a week?" — First player: "Uhh… four?"
- Second player: "I think there are at least six!"
- Third player: "Uhh… eight?"
- Fourth player: "Aha! I'm sure that's way too much! How dare you!"
- The answer is checked: "There are seven days in a week!"
- "So you have to take the card and keep it for your Duck points! I start the next round."
To Spice Up Your Games (Optional)
The following rules are optional. We recommend that you only use them once all the players are used to the game.
"Now You're Pushing It!" [« C'est toi qui abuses ! »]
When another player tries to dare the number you announced, you may either accept it and check the answer, or answer back by saying "Now you're pushing it!"
In that case, the player who dared you may withdraw their dare and carry on the round by saying a number higher than the one you announced, or they may accept your Double Dare and check the answer.
The player who was wrong must then take two cards instead of one. IMPORTANT: the second card must be taken from the cards that were set aside during setup.
Example: "I think there could be eight eggs in a basket." — "No way there are that many eggs in a basket! How dare you!" — "Oh yeah!? Now you're pushing it!!" — "Uhh… so if you're right I'm going to have to take two cards and… uhh… I think I'm going to withdraw my dare and say there could be nine…"
"Spot On" [« Pile-poil »]
If you are certain that the number announced by the previous player matches the answer exactly, you may say "Spot on!" If you are right, nobody takes the card for that round. But if you are wrong, you lose the game!
Example: "You say 365 days? I say spot on!" — "So you're ready to take that risk? Let's turn the card over and see whether you're right or not…"
Credits
- Author: Rodrigo Rego
- Development: Kristian A Østby and Kjetil Svendsen
- Illustrations: Gjermund Bohne
- Layout: Elisa Rodrigo
- French translation: Valentin Le Lay
- Proofreading / rewriting: Thomas Marrot