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Hounds and Jackals: Game of the Pharaohs thumbnail

Hounds and Jackals: Game of the Pharaohs

Hounds and Jackals: Game of the Pharaohs Rulebook

Table of Contents

Table of Contents

  • Goal
  • Setup
  • Turns
  • Slides
  • Red Spaces
  • Nefer Symbol
  • Shen

Goal

Capture all of your opponent's pieces.

Setup

Each player starts with one piece on their start space (1).

Turns

Players take turns casting sticks to determine how far to move. If the total is 0, it counts as 5 spaces.

Only one piece may occupy a space at any time. Pieces may not pass other pieces unless they use a slide.

If none of your pieces can move the entire number of spaces indicated, your turn is over.

Slides

If a piece lands on a space with a line connecting it to another space, it slides along that line to the new space, provided the new space is unoccupied.

This works in both directions. If you land on space 6, you will slide forward to space 20. If you land on space 10, you slide back to space 8.

Red Spaces

If you land on or pass a red space (6, 8, 10, 15, 20), you may start another piece in the start space (1) unless there is already a piece there.

Nefer Symbol

If you land on one of these spaces (15, 25), roll and move again.

You may also start a piece if you landed on space 15, as it is also red.

Shen

Shen is the double circle space at the end of the track, reached from space 29.

Your piece may only land on Shen on an exact cast. You need a cast of 1 to move from space 29.

If you land a piece on this space, capture the furthest-back of your opponent's pieces (the piece farthest from Shen). Then move your piece from Shen to your start space (1), provided your start space is vacant.

If your start space is occupied, your piece goes into the pool of pieces waiting to start.