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Hostage Negotiator: Expansiones #5 y #6 thumbnail

Hostage Negotiator: Expansiones #5 y #6

Expansion for Hostage Negotiator

Hostage Negotiator: Expansiones #5 y #6 Rulebook

Table of Contents

Table of Contents

  • How to Use YOUR Abductor Pack Cards
    • TIP: Experience More of the New Cards in an Expansion
    • NOTE: Minor Demands & Difficulty
  • Abductor Pack #5: Circle of the Automa
    • The Circle of the Automa Abductor Deck
    • Extractions and Firefights
    • Saving/Killing Hostages
    • Special Rules for the Circle of the Automa
    • Card Clarifications
      • Could I Talk To...
  • Abductor Pack #6: The Seaver Family
    • New Abductors: The Seavers
      • Winning Against the Seavers
    • Setup Changes
      • Tina and Clyde Seaver
      • Sandra Seaver Conversation Cards (4)
      • Becker Swamp
      • The Seaver Children
      • Pivotal Events

How to Use YOUR Abductor Pack Cards

This rulebook contains the extended rules for Abductor packs #1–10. Abductor packs are sold separately and are not included in Hostage Negotiator: Career or Crime Wave.

For more information, or to purchase Abductor packs, visit vanrydergames.com

While each Abductor pack comes with its own Rules card, the cards only contain a brief overview due to space constraints. This rulebook contains the detailed rules for each Abductor pack.

Abductor packs introduce new cards and new rules. Some cards are Abductor specific and should only be used with the abductor pictured on the card. Other cards that are not Abductor or scenario specific may be used when playing against any abductor.

TIP: Experience More of the New Cards in an Expansion

Include a higher number of them in the Terror Deck. Shuffle the base game Terror cards first, then remove half and return them to the game box. Shuffle the expansion's Terror cards with the cards you have remaining and take 10 at random following normal setup rules. This will provide you with more opportunities to experience the new cards.

NOTE: Minor Demands & Difficulty

If too many Minor Demand cards show up in the Terror Deck it will reduce the difficulty of the game. Remove some Minor Demand cards before setting up the Terror Deck if this concerns you.

Abductor Pack #5: Circle of the Automa

This Abductor pack introduces a set of Abductors that are also the hostages, new Conversation cards, and new demands. Face off against the Circle of the Automa in this pack from acclaimed designer Morten Monrad Pedersen. You'll have to manipulate the Circle to save them from themselves.

All cards in this set have the hooded sect's icon in a lower corner to distinguish them from other cards.

The Circle of the Automa Abductor Deck

The cult known as "The Automa" is under siege by the FBI. You must extract and subdue them with limited bloodshed. The cult members are represented by the Circle of the Automa Abductor Deck. In game terms, the cult members are both abductors and hostages. The 2nd in Command card is NOT used.

During setup shuffle the Circle of the Automa Abductor cards and place them in a faceup pile to create the deck. You may look through the deck at any time during the game but must keep the cards in order. The abductor visible on top of the deck is the Current Abductor. At the end of every Terror Phase, place the Current Abductor on the bottom of the deck – thus the card below it becomes the new Current Abductor.

Extractions and Firefights

In this scenario, all Conversation cards that have one or more green Hostage icon effects are called Extraction cards. Any time you choose to resolve an Extraction card, make a Firefight Check (a special kind of Threat Roll). Apply the effect based on the result of your Threat Roll:

  • Star shield → No Effect
  • Crossed-out star shield → red skull icon

The booklet prints the red skull only as an icon with no caption; it is reproduced as printed.

As with any other Threat Roll you may convert 4's, and/or play cards, that impact the Firefight Check. After the check, resolve the Extraction card as normal.

Saving/Killing Hostages

Hostages may only be saved by achieving green Hostage icon results. If you reduce the Threat level beyond the "S", instead of saving a hostage you gain +1 Conversation Points instead.

When a hostage is killed, remove a Circle of the Automa Abductor card from the top of the deck and move a Hostage piece from the Hostage Pool to the Killed area of the board.

When a hostage is saved, remove a Circle of the Automa Abductor card from the top of the deck and move a Hostage piece from the Hostage Pool to the Saved area of the board.

Special Rules for the Circle of the Automa

If the Current Abductor is eliminated, then treat it as a hostage killed situation.

If a Terror card states that more hostages are taken, then instead +1 Threat Level per hostage.

Card Clarifications

Could I Talk To...

Use this card to change the Current Abductor for the Circle of the Automa. Play the card, then roll for a success to be able to use it. If successful, search the Abductor Deck for the abductor you want. Move all of the abductors that were on top of this card, in their current order, to the bottom of the Abductor Deck.

Example: You play "Could I Talk To..." and roll 1 success. You want to deal with the Kind Cultist, so you look through the deck. The Kind Cultist is the fourth card down, below the Angry, Arrogant, and Meek Cultist. You take those 3 cards and place them on the bottom of the deck so that when they are later revealed they will be in the same order. The Kind Cultist is now on top of the deck.

When the Hostage Pool is empty AND at least half the hostages have been saved, the game ends in victory.

Abductor Pack #6: The Seaver Family

This Abductor pack adds Becker Swamp, Abductor-specific Terror cards, Pivotal Events and Conversation cards.

All cards in this set have a teddy bear icon in a lower corner to distinguish them from other cards.

You face off against the Seavers in this new pack from acclaimed designer Kevin Wilson. You'll have to save the Seaver children, but only their father and aunt know where they are.

New Abductors: The Seavers

There are 2 abductors, Clyde and Tina Seaver, that you use together when playing this pack.

Winning Against the Seavers

Not only must you meet the standard win conditions, you must also capture and/or eliminate both abductors to win the game.

Setup Changes

Tina and Clyde Seaver

During setup, place Tina's card beside Clyde's card at the start of the game. Both are considered in play. but Tina may not be captured or eliminated until Clyde has been captured or eliminated.

But careful! If Clyde is eliminated before you have saved the children they will be whisked away by Tina and disappear forever! Pay close attention to each Abductor card. Each has their own rules and unique impact on play.

Sandra Seaver Conversation Cards (4)

Sandra Seaver, Clyde's ex-wife and the mother of the children, is standing by to talk to Clyde when you deem the situation calls for it. During setup place the starting card (indicated by a blue zero in the bottom right corner) in your hand of cards. Place the others in the Available Area. Treat these cards just like other Conversation cards except when the cards indicate otherwise.

Becker Swamp

Place the Becker Swamp card faceup on the table, shuffle the included Search tokens, and place them facedown at random on the indicated spaces.

The Seaver Children

On a hunch, you are searching nearby Becker Swamp to find the children. During setup place the Missing Seaver Children card faceup on the table and place a Hostage piece on the card for each child in the spaces indicated.

During the game, until both Seaver children have been found, any time you would save a hostage you must instead reveal a Search token and apply the effects shown below.

  • Tina Is Spooked! token → Increase the Threat Level by the amount shown
  • Nothing Here token → No effect
  • Seaver Boy token → Place the Seaver Boy Hostage piece in the Hostage Pool
  • Seaver Girl token → Place the Seaver Girl Hostage piece in the Hostage Pool

Pivotal Events

When playing against the Seavers shuffle the 3 included Pivotal Event cards and choose one at random during setup.