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Hostage Negotiator: Abductor Pack 7

Expansion for Hostage Negotiator

Hostage Negotiator: Abductor Pack 7 Rulebook

Table of Contents

Table of Contents

  • How to Use YOUR Abductor Pack Cards
    • TIP: Experience More of the New Cards in an Expansion
    • NOTE: Minor Demands & Difficulty
  • Abductor Pack #7: Valerie Stone
    • Setup Changes
      • Building the Terror Deck
    • Rival Cards
    • Recovering Removed Conversation Cards
    • Card Clarifications
      • WE USED TO BE FRIENDS…

How to Use YOUR Abductor Pack Cards

This rulebook contains the extended rules for Abductor packs #1–10. Abductor packs are sold separately and are not included in Hostage Negotiator: Career or Crime Wave.

For more information, or to purchase Abductor packs, visit vanrydergames.com

While each Abductor pack comes with its own Rules card, the cards only contain a brief overview due to space constraints. This rulebook contains the detailed rules for each Abductor pack.

Abductor packs introduce new cards and new rules. Some cards are Abductor specific and should only be used with the abductor pictured on the card. Other cards that are not Abductor or scenario specific may be used when playing against any abductor.

TIP: Experience More of the New Cards in an Expansion

Include a higher number of them in the Terror Deck. Shuffle the base game Terror cards first, then remove half and return them to the game box. Shuffle the expansion's Terror cards with the cards you have remaining and take 10 at random following normal setup rules. This will provide you with more opportunities to experience the new cards.

NOTE: Minor Demands & Difficulty

If too many Minor Demand cards show up in the Terror Deck it will reduce the difficulty of the game. Remove some Minor Demand cards before setting up the Terror Deck if this concerns you.

Abductor Pack #7: Valerie Stone

This Abductor pack adds new abductor-specific Conversation, Terror, and Major Demand cards. It also introduces a new kind of card: Rival cards.

You will face what may be your greatest challenge ever, an old rival from your academy days who knows every trick in the hostage negotiation playbook. Valerie Stone has an axe to grind with you; she's taken hostages in order to do it.

Setup Changes

Building the Terror Deck

  • Set aside all "YOU THINK THAT WILL WORK ON ME?" Red Terror cards.
  • Create the Terror Deck per normal setup instructions.
  • Choose a number of "YOU THINK THAT WILL WORK ON ME?" Red Terror cards (based on how difficult you want to make the game) and shuffle these cards into the Terror Deck:
    • 2 = Easy, 3 = Normal, 4 = Hard
  • Place the 2 new Conversation cards into the Available Area.
  • Shuffle the 6 Rival cards together and place them facedown in a pile next to the board. At the start of the game draw one Rival card and place it faceup next to the Abductor card.

Rival Cards

Rival cards represent the abductor's personal knowledge of you, the negotiator, which they will use to their advantage. They are played faceup next to the abductor.

Whenever you have multiple faceup Rival cards in play, tuck them underneath one another so that the bottom text is showing on each card (the order does not matter).

During the game you will be forced to make Rivalry rolls. Some of the new Major Demand and Conversation cards will instruct you to do this, but these rolls usually occur when the conditions at the bottom of the Rivalry cards are met.

In the example shown, you would need to make a Rivalry roll whenever you resolve a WHAT ARE YOUR DEMANDS? Conversation card, at least 1 hostage is killed, or whenever the Threat Level goes up by at least 1. You may have to make multiple Rivalry rolls each turn.

To make a Rivalry roll, roll a single die and check the result against the table listed on the Rivalry cards.

Transcription gap: the Rivalry table printed on the Rival card art pairs the die faces 0–8 with red effect icons (the last icon is labelled "No effect"). The icon key is not printed in the booklet text and the icons are not legible at print resolution, so the effect for each result is not transcribed here. Likewise the header text printed above the table on the card art is not legible enough to transcribe. Read the effect for each result from the Rivalry card itself.

You will then need to choose a named Conversation card that matches the cost listed and remove ALL copies of that card from play (whether they are in your hand, in the Available Area, or were already played this turn). Set them aside but do not place them back in the box, as there may be an opportunity for you to retrieve them later.

Example: The DON'T YOU DARE PATRONIZE ME! Rivalry card is faceup in play. Because the Threat Level is dangerously high, you choose to resolve a KEEP COOL Conversation card in your hand (even though doing so is going to force you to make a Rivalry roll). After you resolve the card, you make a Rivalry roll and get a 3 on the die. You choose the JUST TAKE A BREATH… Conversation card, which has a cost of 2. There are two copies of the card, one in the discard pile (you played it earlier during the turn) and the other in the Available Area. You take them both and remove them from play.

Recovering Removed Conversation Cards

The only way you can retrieve Conversation cards that have been removed from play is to purchase and resolve the YOU AND I, WE'RE THE SAME! Conversation card. With two successes you can choose a cost (for example, cost 2 cards) and retrieve ALL removed cards with this cost. With only one success, you can choose one named Conversation card (for example, JUST TAKE A BREATH…) and retrieve every copy of that specific card. Any time you retrieve cards this way, place them in the discard pile.

Card Clarifications

WE USED TO BE FRIENDS…

When discarding revealed Rival cards, you may choose whichever cards you want. Shuffle them back into the Rival card deck as they may come into play again later if you're forced to draw more Rival cards.