Hostage Negotiator: Abductor Pack 2
Hostage Negotiator: Abductor Pack 2 Rulebook
Table of Contents
Table of Contents
How to Use YOUR Abductor Pack Cards
This rulebook contains the extended rules for Abductor packs #1–10. Abductor packs are sold separately and are not included in Hostage Negotiator: Career or Crime Wave.
For more information, or to purchase Abductor packs, visit vanrydergames.com
While each Abductor pack comes with its own Rules card, the cards only contain a brief overview due to space constraints. This rulebook contains the detailed rules for each Abductor pack.
Abductor packs introduce new cards and new rules. Some cards are Abductor specific and should only be used with the abductor pictured on the card. Other cards that are not Abductor or scenario specific may be used when playing against any abductor.
TIP: Experience More of the New Cards in an Expansion
Include a higher number of them in the Terror Deck. Shuffle the base game Terror cards first, then remove half and return them to the game box. Shuffle the expansion's Terror cards with the cards you have remaining and take 10 at random following normal setup rules. This will provide you with more opportunities to experience the new cards.
NOTE: Minor Demands & Difficulty
If too many Minor Demand cards show up in the Terror Deck it will reduce the difficulty of the game. Remove some Minor Demand cards before setting up the Terror Deck if this concerns you.
Abductor Pack #2: The Pedersen Twins
This Abductor pack adds the new Decide cards along with abductor-specific Terror cards. Cards in this pack have a Gemini icon in a lower corner to distinguish them from the other cards.
You will face off against not one but TWO abductors, brothers Rolph and Dolph Pedersen, in this challenging pack where you make choices that may pay off later in the game... or you may just regret them.
Rolph and Dolph Pedersen are used together when playing this pack. When you set up the abductor stack place Dolph's card underneath Rolph's at the start of the game. One abductor is in play at any given time; the other is not affected by game effects unless a card specifically targets the other abductor by name. Pay close attention to each Abductor card as they each have their own rules and impact on play.
To win, you must capture and/or eliminate all abductors in addition to meeting the standard win conditions.
Decide Cards
Several cards in this Abductor pack trigger the need for you to make a decision. These cards clearly indicate in purple text that you must resolve the Decide card(s) with the same name. Look closely! The trigger is sometimes found at the top of a card, and sometimes in the penalty text of a demand. Choose ONE option to resolve by following the text or iconography shown. Discard both cards once resolved.
Card Clarifications
Dolph Pedersen
When Rolph is killed, Dolph loses it and kills all remaining hostages. If you have saved at least half of the hostages you will have one turn to capture or eliminate Dolph after first resolving the Pivotal Event card.
Dolph is Angry
This card is resolved even if Rolph is in play. Option #1 may NOT be chosen if a "Sniper" Conversation card has been removed from the game (because of Bulletproof Vests or otherwise). If a "Sniper" Conversation card is already in your hand, you may resolve a copy and keep it.
Speedboat
This is all or nothing. For example, if there are 3 hostages in the pool you pay 7 Conversation Points (4+3) to save the rest of the hostages. The abductor(s) must be eliminated to win the game.
Extended Silence
Skip the entire Conversation Phase: you may not play cards from your hand in any way.