Horizon Zero Dawn: The Board Game – Soldiers of the Sun
Horizon Zero Dawn: The Board Game – Soldiers of the Sun Rulebook
Table of Contents
Table of Contents
Components
1 Rulebook 6 Encounter Tiles
Carja Noble: 1 Miniature 1 Profile Card 1 Skill Tree Card 3 Starting Equipment Cards 14 Action Deck Cards 12 Upgrade Cards
Carja Rogue: 1 Miniature 1 Profile Card 1 Skill Tree Card 3 Starting Equipment Cards 14 Action Deck Cards 14 Upgrade Cards
Merchant Cards: 13 Tracking Deck Cards 3 Level 1 Merchant Deck Cards 3 Level 2 Merchant Deck Cards 5 Level 3 Merchant Deck Cards
Broadheads: 4 Miniatures 1 Machine Data Card 1 Machine Behaviour Card
Tramplers: 2 Miniatures 1 Machine Data Card 4 Machine Behaviour Cards
Behemoth: 1 Miniature 1 Machine Data Card 4 Machine Behaviour Cards
Hunters
This expansion introduces two new hunters for Horizon Zero Dawn™: The Board Game, offering exciting new playstyle opportunities for experienced players. These hunters have their own profile cards, equipment, action decks, skill trees, and upgrade cards.
At the start of a game, players can select one of these hunters as normal, instead of one of the four hunters included with Horizon Zero Dawn™: The Board Game.
Note that although these hunters are part of The Soldiers of the Sun expansion, they've been designed to be playable in both the core game and any other expansion available for Horizon Zero Dawn™: The Board Game.
Carja Noble
The favoured child of a proud and ancient bloodline, the Carja Noble may be young and inexperienced, but has long trained under the exacting eyes of the greatest living hunters to become a formidable aspirant. Disdainful of the vermin who now choke the proud halls of the Lodge, they know their natural supremacy shall be easily demonstrated when experience in the wilderness tempers their skill and training.
Carja Noble card – Additional Funds: Once during each merchant step this hunter can reduce the cost when purchasing a card by any one resource.
Carja Rogue
Honour and glory are transient, and the Carja Rogue seeks neither. The Hunters' Lodge is only a ladder to achieve greater standing in Carja society—and the hunt an opportunity to earn a tidy profit on the side, completing errands for merchants who ply their trade out in the wilderness. With a charming smile, this entrepreneur is a popular figure amongst their rivals... until they learn that life is as cheap as a merchant's bribe.
Carja Rogue card – Smooth Talker: At the start of the merchant step, this hunter may discard 2 salvage cards to gain the leader token. If this hunter is currently in possession of the fledgling token, pass it to another player of your choice.
Merchant Cards
The Soldiers of the Sun expansion includes additional merchant cards that can be added to the merchant decks included with Horizon Zero Dawn™: The Board Game. These new cards represent the unique items and equipment that can be found at Carja merchants. Before beginning the game, add each merchant card to the merchant deck matching the level indicated on the card.
If the players agree, these items may also be included when playing Horizon Zero Dawn™: The Board Game on its own or with any other expansion.
Tiles
The Soldiers of the Sun expansion includes six new tiles, representing the sprawling majesty of the Carja homeland. These new tiles, marked 1C–6C, are used exclusively with the new tracking cards included with this expansion.
These tiles also include a new terrain feature for hunters to encounter when stalking their prey, which is detailed below.
Terrain Elements
Water
Streams, lakes, and rivers are common across the land, even in the sprawling deserts. Although few enemies lurk within the depths, such waters leave hunters vulnerable, as they are forced to swim across.
While in a square containing water, a hunter may only perform the sneak action. If a hunter enters a square containing water during a sprint action, their action ends immediately. A hunter may perform a melee attack against an enemy on a square containing water, provided that the attack action starts on a square that doesn't contain water and then moves into the water as part of the attack.
Enemies are not restricted by water, as they are far larger than the hunters...
Encounters
The Soldiers of the Sun expansion features an entirely new tracking deck, with a new set of encounters and a dangerous quarry to hunt.
If the players want to hit the trail and experience it for themselves, at the start of the game they can choose to replace the original tracking deck found in Horizon Zero Dawn™: The Board Game with the tracking deck contained in this expansion.
Alternatively, players can instead choose to mix and match encounter cards from Horizon Zero Dawn™: The Board Game with the cards from The Soldiers of the Sun expansion to create their own custom tracking deck. If they do so, players should maintain the same quantity of each level (four level 1 encounters, four level 2 encounters, four level 3 encounters, and one Hunters' Call card).
Note that we recommend modifying the tracking deck only after you have experienced The Soldiers of the Sun with the standard tracking deck setup.
Enemies
Carja territory is home to a variety of machines that are uncommon in other lands, offering different challenges for the hunting party.
Each of these new enemies has their own data card and behaviour cards. To represent their unique behaviour, some of these adversaries have new attack icons and rules, which are detailed below.
Stun
Some enemies stun the hunters with a burst of grit or dust as part of their attack. When an enemy performs an attack against a hunter with the stun symbol, the hunter must discard a card from their hand before making their evade roll.
Bludgeon
Some attacks made by particularly powerful foes feature the bludgeon symbol. When a hunter suffers damage from an attack with the bludgeon symbol their player must discard cards from their hand if they are able to do so. If they are unable to discard a number of cards equal to the damage from their hand, any remaining damage must be discarded from the top of their deck.
Quick Reference
Terrain Elements
Water
Hunters may only make sneak actions while on tile containing water. If entered during sprint action, ends action. Hunters may move into square containing water as part of a melee attack, if they didn't start in water.
Water does not affect enemies.
Symbol Reference
Stun
Player must discard a card from their hand before evade roll is made.
Bludgeon
Player must discard cards from their hand first, then from their deck.