Hoppa Galoppa
Hoppa Galoppa Rulebook
Table of Contents
Table of Contents
Contents
4 colts, 4 color dice, 12 hurdle cards, set of game instructions
Preparation of the Game
Lay out the hurdle cards in any order, with a colt length between each one, to form the obstacle course. Each player takes a colt and places it at the beginning of the course. Get the dice ready.
How to Play
Play in a clockwise direction. The smallest daredevil among you starts and rolls the dice.
What appears on the dice?
Take a look at the colors and compare them with the colors on the edges of the hurdle cards in front of your colt.
Do the colors match?
- Yes? – Great! You can jump your colt over as many hurdle cards as you have rolled matching colors. After each jump you have to put aside the corresponding die. So if you are lucky you can jump up to four hurdles.
- No? – Pity! If no color matches then your colt must stay where it is. But you can lengthen the course. Take the hurdle card from behind your colt and place it at some distance in front of the last hurdle (target hurdle). In this way the course becomes longer.
Now it's the turn of the next player to roll the dice.
End of the Game
Whoever can make his colt jump first over the target hurdle is in top form today and wins the game.
Variation
Play the basic version with the following change:
- If your colt is last and after rolling the dice you cannot jump, you can pick up the hurdle card in front of him and use it to lengthen the course. Then it's the turn of the next player.