Hexus
Hexus Rulebook
Table of Contents
Table of Contents
Prologue
The earth reaches a point of exponentially increasing population and resource depletion due to rapid development. So humans, finding difficulty in securing resources, feels limitations in living on earth.
So humans turn to the unknown world of space, and find that there exists a Hexus Cube appropriate for the construction of space stations, and competitively ventures into space to secure the resource.
The Hexus Cube resource is plentiful enough to be shared through cooperation between the 4 groups of humans, but through selfishness, jealousy, competitive mindset, all humans regard the space resource to be short.
Now the player has to be responsible for the destiny of one of the 4 groups venturing into space. The player has to go through harsh competition to secure the "Hexus Cube" resource and combine it to construct the most stable, ideal Hexus base.
The only thing to be trusted is each player's brain and quick judgment.
< Accolades > 2008 Korea boardgame creation support collection award [Awarded Ministry of culture, sports and Tourism Republic of Korea award] 2008 Korea game excellence award [serious game] [Awarded Ministry of culture, sports and Tourism Republic of Korea award]
Game objective
Each player moves using the dice, and compete against other players through obtaining, exchanging, and containing various forms of Hexus cubes which can be used together, and must build the construction of space stations of Hexus. The Hexus game has 3 ways of ending, and if one of this is fulfilled, the game automatically ends. At this time, the player with the most stable, and ideal Hexus build wins.
Game Components
- 8 Hexus cube types, 4 each, 32 total
- 16 cube chips
- 4 event chips
- Hexus position chip
- 4 groups of people: player marker
- Dice
- Game board
How to Play
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Set up the board, and stack 8 types of cubes like the cube shapes in the middle of the board.
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Mix Hexus position chips well, and flip them on the position chip position to cover the cube shape, and put them without order.
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Each player rolls the dice, and the player with the lowest number puts his piece on the desired position chip, and the player with the highest number starts the game, progressing clockwise.
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The player rolls the dice and puts his piece on the position chip by the number rolled following clockwise position, and after flipping the chip moved, Obtain the cube ordered by the chip and build it in his area. Also, when an event order comes up, the player must progress on with the event.
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Even if the Hexus position chip is used by another player, the position chip can continue to be used until the game ends.
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PASS
When there is no cube corresponding the chip the player has moved on, or if it is not a desired cube, the player can pass on to the next player (However, for the event chip, or when on position chip of the same area as another player, when exchanging cubes, the player cannot pass)
- Event chip usage
Hexus event chip has two types, and there are 4 total.
EVENT CHIP 1: Obtain one Hexus cube in the middle of the board desired and use for own build a base.
EVENT CHIP 2: Take one cube from another player positioned on the most outside of their architecture. (Here, the player must not ruin the other player's a base)
- When the player's piece overlaps another.
(1) When the player's piece moves to the same spot where another player's piece is already located
- Must exchange his own cube with the other player's. Here, to maintain stability, the player must take the outermost cube, and must offer his outermost cube to the other player.
(2) When the player's piece moves and overlaps on an event position chip.
- First, exchange his own cube with the other player's cube, and follow the corresponding event chip's orders.
(3) When player's piece has overlapped on the same spot with 2 or 3 other players.
- Must exchange with all overlapping players, and player can exchange cubes in desired order.
- End of game
Board game Hexus has 3 ways to end the game.
(1) Construction the most ideal a base When a 3X3X3 cube architecture is build using cubes, the player wins the game automatically ends.
(2) When all Hexus cubes are used. When players use up all Hexus cubes, the game automatically ends, and the player with the highest, sturdiest architecture with no empty spaces build wins.
(3) When all the Hexus position chips have been flipped over When all Hexus position chips have been used and flipped over by the players the game automatically ends, and the player with the highest, sturdiest architecture with no empty spaces build wins.
- Game result
When the game ends, and a 3X3X3 cube is not completed, the player with the highest architecture with no empty spaces build wins.
Example architectures, shown left to right with arrows (as printed):
- 3 stories completed + 4 spaces
- 3 stories completed + 2 spaces
- 2 stories completed + 4 spaces
- 1 story completed + 12 spaces