Heroscape Expansion Set: Thora's Vengeance
Heroscape Expansion Set: Thora's Vengeance Rulebook
Table of Contents
Table of Contents
Unit Cards
Each entry gives the card's unit type and stats as printed (Life, Move, Range, Attack, Defense, Points), followed by its special powers verbatim.
Deathreavers (Utgar)
Soulborg, Common Squad, Deathreavers, Tricky, Small 3. Life 1, Move 6, Range 1, Attack 1 die, Defense 4 dice, 40 points.
SCATTER After a Deathreaver you control rolls defense dice against a normal attack from an opponent's figure, you may move any 2 Deathreavers you control up to 4 spaces each.
DISENGAGE Deathreavers are never attacked when leaving an engagement.
CLIMB X2 When moving up or down levels of terrain, Deathreavers may double their Height.
Card errata: an ERRATA badge reading "Scatter" is printed on the card image. Its text is not legible at the scan's resolution, so the card text above is transcribed as printed and the errata wording is not reproduced.
Deathstalkers (Utgar)
Soulborg, Common Squad, Deathstalkers, Wild, Large 5. Life 1, Move 7, Range 1, Attack 3 dice, Defense 5 dice, 100 points.
MAUL When rolling attack dice against a small or medium figure, if a Deathstalker rolls a skull on every die, the defending figure receives a wound for every skull, and cannot roll any defense dice.
Warriors of Ashra (Ullar)
Elves, Common Squad, Warriors, Tricky, Medium 4. Life 1, Move 5, Range 1, Attack 3 dice, Defense 3 dice, 50 points.
DEFENSIVE AGILITY When a Warrior of Ashra rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage.
Crixus (Einar)
Human, Unique Hero, Gladiator, Rebellious, Medium 4. Life 5, Move 5, Range 1, Attack 5 dice, Defense 3 dice, 90 points.
ONE SHIELD DEFENSE When rolling defense dice, if Crixus rolls at least one shield, the most wounds Crixus may take for this attack is one.
Kozuke Samurai (Einar)
Human, Unique Squad, Samurai, Disciplined, Medium 4. Life 1, Move 5, Range 1, Attack 5 dice, Defense 3 dice, 100 points.
CHARGING ASSAULT Any or all Kozuke Samurai may add 3 to their Move number as long as they are unengaged prior to moving. Kozuke Samurai must be able to move adjacent to an opponent's figure in order to use Charging Assault.
COUNTER STRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.
Ninjas of the Northern Wind (Einar)
Human, Unique Squad, Ninja, Disciplined, Medium 4. Life 1, Move 6, Range 1, Attack 4 dice, Defense 3 dice, 110 points.
DISAPPEARING NINJA If a Ninja of the Northern Wind is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to disappear. If you roll 1-11, roll defense dice normally. If you roll a 12 or higher, that Ninja of the Northern Wind takes no damage and instead may move up to 4 spaces. Ninjas of the Northern Wind can disappear only if they end their disappearing move not adjacent to any enemy figures.
GHOST WALK Ninjas of the Northern Wind can move through all figures.
DISENGAGE Ninjas of the Northern Wind are never attacked when leaving an engagement.
Retiarius (Einar)
Human, Unique Hero, Gladiator, Rebellious, Medium 5. Life 4, Move 5, Range 1, Attack 5 dice, Defense 3 dice, 90 points.
NET TRIP 14 After moving and before attacking, roll the 20-sided die. If you roll a 14 or higher, any small or medium figure attacked by Retiarius this turn may roll no more than 1 die for defense.
Spartacus (Einar)
Human, Unique Hero, Gladiator, Rebellious, Medium 5. Life 5, Move 5, Range 1, Attack 6 dice, Defense 4 dice, 200 points.
GLADIATOR INSPIRATION If all Order Markers for a round are placed on Gladiator Army Cards, and at least one Order Marker is placed on Spartacus, then all Gladiators you control (except Spartacus) become inspired. Inspired Gladiators add one to their Move number and add 1 extra attack die and defense die for the rest of the round.
Blastatrons (Vydar)
Soulborg, Common Squad, Guards, Disciplined, Medium 4. Life 1, Move 5, Range 7, Attack 1 die, Defense 2 dice, 60 points.
GLADIATRON MOVEMENT BONDING Before taking a turn with Blastatrons, you may move 4 Gladiatrons you control up to 5 spaces each.
HOMING DEVICE When attacking a non-adjacent figure, add 1 attack die for every Soulborg you control who follows Vydar that is adjacent to the defending figure.
Card errata: an ERRATA badge reading "Homing Device" is printed on the card image. Its text is not legible at the scan's resolution, so the card text above is transcribed as printed and the errata wording is not reproduced.
Nakita Agents (Vydar)
Human, Unique Squad, Agents, Tricky, Medium 4. Life 1, Move 5, Range 6, Attack 3 dice, Defense 3 dice, 120 points.
SMOKE POWDER 13 When any Nakita Agent you control, or any figure you control that is adjacent to any Nakita Agent you control, is targeted for a normal attack from a non-adjacent opponent, you may roll the 20-sided die. If you roll a 13 or higher, all Nakita Agents you control, and all figures you control that are adjacent to those Nakita Agents, no longer have any visible hit zones for the duration of the targeting figure's turn.
ENGAGEMENT STRIKE 15 If an opponent's small or medium figure moves adjacent to a Nakita Agent, roll the 20-sided die. If you roll a 15 or higher, the opponent's figure receives a wound. Figures may be targeted only as they move into engagement with a Nakita Agent.
GORILLINATOR MOVEMENT BONDING Before taking a turn with Nakita Agents, you may move 3 Gorillinators you control up to 7 spaces each.
Transcription Notes
- Ten Wave #5 Thora's Vengeance unit cards are transcribed: Deathreavers, Deathstalkers, Warriors of Ashra, Crixus, Kozuke Samurai, Ninjas of the Northern Wind, Retiarius, Spartacus, Blastatrons and Nakita Agents.
- The source pages also carry cards from other waves and sets. Those cards are not transcribed.
- The source contains no rules insert or set-specific rules sheet. Anything not printed on these cards is not covered here and should be taken from the Rise of the Valkyrie base rulebook.
- Two cards carry errata badges whose wording is not legible in the source scan (Deathreavers, "Scatter"; Blastatrons, "Homing Device"). The card text is transcribed as printed. Check the official errata before relying on those two powers.