Heroscape Expansion Set: Dawn of Darkness
Heroscape Expansion Set: Dawn of Darkness Rulebook
Table of Contents
Table of Contents
Figure Cards
Eldgrim the Viking Champion
Faction: Jandar | Wave #6, Dawn Of Darkness Life 3 | Move 5 Spaces | Range 1 Space | Attack 2 Dice | Defense 2 Dice | Medium 4 | 30 Points Tags: Human, Unique Hero, Champion, Valiant
Overextend Attack. After taking a turn with Eldgrim, you may place a wound marker on Eldgrim and take another turn with him. You may use this power only once during a round.
Warrior's Swiftness Spirit. When Eldgrim is destroyed, you may place this figure on any unique Army Card. Eldgrim's Spirit adds 1 to the move number on that card.
Card note: "Any unique figure you control."
Heavy Gruts
Faction: Utgar | Wave #6, Dawn Of Darkness Life 1 | Move 5 Spaces | Range 1 Space | Attack 3 Dice | Defense 3 Dice | Medium 4 | 70 Points Tags: Orc, Common Squad, Warriors, Wild
Orc Champion Bonding. Before taking a turn with Heavy Gruts, you may first take a turn with any Orc Champion you control.
Disengage. Heavy Gruts are never attacked when leaving engagements.
Card note: Bonding list printed on the card: Grimnak, Nerak The Glacian Swog Rider, Ornak, Tornak.
Kee-Mo-Shi
Faction: Utgar | Wave #6, Dawn Of Darkness Life 4 | Move 6 Spaces | Range 1 Space | Attack 4 Dice | Defense 4 Dice | Medium 6 | 130 Points Tags: Marro, Unique Hero, Warwitch, Tricky
Mind Shackle 19. After moving and before attacking, you may choose any unique figure adjacent to Kee-Mo-Shi. Roll the 20-sided die. If you roll 19 or 20, take control of the chosen figure and that figure's Army Card. You now control that Army Card and all figures on it. Remove any Order Markers on the chosen figure's Army Card. If Kee-Mo-Shi is destroyed, you retain control of any previously Mind Shackled Army Cards.
Toxic Skin. After attacking, you must roll the 20-sided die once for each figure adjacent to Kee-Mo-Shi. If you roll a 17 or higher, that figure receives one wound. Soulborgs are not affected by Toxic Skin.
Card note: "Any Unique Hero" (Mind Shackle target). Mind Shackle targets printed on the card: Blastatrons, Deathreavers, DeathStalkers, Deathwalker 7000, Deathwalker 8000, Deathwalker 9000, Gladiatrons, Marrden Hounds, Major Q10, Major Q9, Major X17, Omnicron Snipers, Omnicron Repulsers, Warden 816, Zetacron, Zettian Guards.
Runa
Faction: Utgar | Wave #6, Dawn Of Darkness Life 5 | Move 6 Spaces | Range 1 Space | Attack 3 Dice | Defense 3 Dice | Medium 5 | 120 Points Tags: Kyrie, Unique Hero, Warrior, Tricky
Helm of Mitonsoul Aura. After moving and before attacking, Runa may use her Helm of Mitonsoul Aura. When using the Helm of Mitonsoul Aura, you must roll the 20-sided die for all figures within 3 clear sight spaces of Runa, one at a time. If you roll a 20, destroy the figure. Runa's Helm of Mitonsoul Aura does not affect Runa.
Flying. When counting spaces for Runa's movement, ignore elevations. Runa may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Runa starts to fly, if she is engaged she will take any leaving engagement attacks.
Shades of Bleakwoode
Faction: Utgar | Wave #6, Dawn Of Darkness Life 1 | Move 7 Spaces | Range 1 Space | Attack 2 Dice | Defense 4 Dice | Medium 5 | 100 Points Tags: Undead, Common Squad, Devourers, Terrifying
Soul Devour. Before moving, each Shade of Bleakwoode you control may choose an adjacent unique hero. Roll the 20-sided die once for each Shade. If you roll 19 or 20, destroy the Shade of Bleakwoode figure, then take control of the chosen unique hero and remove any Order Markers on its card. You now control that Army Card.
Stealth Flying. When counting spaces for Shades of Bleakwoode's movement, ignore elevations. Shades of Bleakwoode may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Shade of Bleakwoode starts to fly, if it is engaged it will not take any leaving engagement attacks.
Card note: "Any Unique Hero" (Soul Devour target).
Zombies of Morindan
Faction: Utgar | Wave #6, Dawn Of Darkness Life 1 | Move 4 Spaces | Range 1 Space | Attack 2 Dice | Defense 3 Dice | Medium 5 | 60 Points Tags: Undead, Common Squad, Savages, Terrifying
Horde Movement. You may move up to 6 Zombies of Morindan that you control each turn. However, you may attack with only 3 Zombies of Morindan. You may attack with any 3 Zombies of Morindan, even Zombies of Morindan that you did not move this turn.
Zombie Onslaught Special Attack. Range 1. Attack 6. Three Zombies of Morindan on the same level may combine their attacks and roll their attack dice as one attack. All Zombies of Morindan in the attack must be engaged to the targeted figure.
Zombies Rise Again. If a Zombie of Morindan that you control destroys an opponent's small or medium figure, replace that figure immediately, if possible, with one of your own previously destroyed Zombies of Morindan. Newly placed Zombies of Morindan cannot attack this turn. Undead are not affected by Zombies Rise Again.
Card note: Zombies Rise Again targets printed on the card: Cyprien Esenwein, Iskra Esenwein, Marcu Esenwein, Phantom Knights, Rechets Of Bogdan, Shades Of Bleakwoode, Sonya Esenwein, Sudema, Zombies of Morindan.
Empress Kiova
Faction: Einar | Wave #6, Dawn Of Darkness Life 5 | Move 5 Spaces | Range 1 Space | Attack 3 Dice | Defense 4 Dice | Medium 6 | 90 Points Tags: Kyrie, Unique Hero, Warrior, Disciplined
Gift of the Empress Aura. When you roll defense dice for any Kyrie that you control who follows Einar and is within 5 clear sight spaces of Empress Kiova, you may re-roll all defense dice that did not show shields. Gift of the Empress Aura can be used only once for each defense roll. Empress Kiova's Gift of the Empress Aura does not affect Empress Kiova.
Stealth Flying. When counting spaces for Empress Kiova's movement, ignore elevations. Empress Kiova may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Empress Kiova starts to fly, if she is engaged she will not take any leaving engagement attacks.
Card note: "The Einar Imperium" (Gift of the Empress Aura follows-Einar target).
Kaemon Awa
Faction: Einar | Wave #6, Dawn Of Darkness Life 4 | Move 5 Spaces | Range 7 Spaces | Attack 4 Dice | Defense 4 Dice | Medium 5 | 120 Points Tags: Human, Unique Hero, Samurai, Disciplined
Quick Release Special Attack. Range 4. Attack 4. When Kaemon Awa attacks with his Quick Release Special Attack, he may attack one additional time.
Counter Strike. When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.
Card note: Counter Strike targets printed on the card: Hatamoto Taro, Izumi Samurai, Kaemon Awa, Kozuke Samurai, Tagawa Samurai, Tagawa Samurai Archers.
Tagawa Samurai Archers
Faction: Einar | Wave #6, Dawn Of Darkness Life 1 | Move 5 Spaces | Range 6 Spaces | Attack 2 Dice | Defense 3 Dice | Medium 5 | 65 Points Tags: Human, Common Squad, Samurai, Disciplined
Counter Strike. When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.
Card note: Counter Strike targets printed on the card: Hatamoto Taro, Izumi Samurai, Kaemon Awa, Kozuke Samurai, Tagawa Samurai, Tagawa Samurai Archers.
The Einar Imperium
Faction: Einar | Wave #6, Dawn Of Darkness Life 1 | Move 5 Spaces | Range 1 Space | Attack 3 Dice | Defense 3 Dice | Medium 5 | 140 Points Tags: Kyrie, Common Squad, Soldiers, Disciplined
Double Attack. When each member of the Einar Imperium attacks, he may attack one additional time.
Stealth Flying. When counting spaces for the Einar Imperium's movement, ignore elevations. The Einar Imperium may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a member of the Einar Imperium starts to fly, if he is engaged he will not take any leaving engagement attacks.