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Heroscape Expansion Set: Aquilla's Alliance thumbnail

Heroscape Expansion Set: Aquilla's Alliance

Expansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the Marro

Heroscape Expansion Set: Aquilla's Alliance Rulebook

Table of Contents

Table of Contents

  • Unique Heroes
    • Gurei-Oni
    • Sujoah
    • Wo-Sa-Ga
    • Zelrig
    • Zetacron
  • Gaps

Unique Heroes

Each card has two printed faces. The front (the face carrying the special-attack or ability text) is listed first as the figure's statistics. The reverse, which prints the figure's name, the set name and a collector number, is listed under "Reverse side" with its stats as printed.

Gurei-Oni

  • Affiliation: Einar
  • Tags: Ogre, Unique Hero, Guard, Tormenting
  • Size: Large 7
  • Life: 4
  • Move: 5 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 4 dice
  • Points: 100

Abilities

EVIL EYE DEFENSE When rolling defense dice against a normal attack from a non-adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.

TETSUBO SPECIAL ATTACK Range 1. Attack 3. Choose a figure to attack. You may also choose one figure adjacent to the targeted figure to be affected by the Tetsubo Special Attack as well. Roll attack dice once for both figures. Each figure rolls defense dice separately.

Reverse side: Feylund, Aquilla's Alliance 2/5. Move 5 spaces, Range 1 space, Attack 4 dice, Defense 6 dice.

Sujoah

  • Affiliation: Aquilla
  • Tags: Insect, Unique Hero, Predator, Relentless
  • Size: Huge 6
  • Life: 6
  • Move: 8 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 4 dice
  • Points: 185

Abilities

POISON STING SPECIAL ATTACK Range 1. Attack 4. If Sujoah inflicts at least 1 wound with Poison Sting Special Attack, roll the 20-sided die for Poison Damage. If you roll 1-9, the defending figure receives no additional wounds for Poison Damage. If you roll 10-19, add 1 additional wound marker to the defending figure's Army Card, and roll again for Poison Damage. If you roll a 20, destroy the defending figure.

FLYING When counting spaces for Sujoah's movement, ignore elevations. Sujoah may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Sujoah starts to fly, if he is engaged he will take any leaving engagement attacks.

Reverse side: Valhalla, Aquilla's Alliance 5/5. Move 8 spaces, Range 1 space, Attack 7 dice, Defense 8 dice.

Wo-Sa-Ga

  • Affiliation: Utgar
  • Tags: Marro, Unique Hero, Hivelord, Terrifying
  • Size: Huge 10
  • Life: 4
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 6 dice
  • Defense: 4 dice
  • Points: 135

Abilities

COIL CRUSH When attacking a small, medium or large figure, if Wo-Sa-Ga inflicts at least 2 wounds, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.

SLITHER Wo-Sa-Ga does not have to stop her movement when entering water spaces.

Reverse side: Marr, Aquilla's Alliance 4/5. Move 6 spaces, Range 1 space, Attack 7 dice, Defense 8 dice.

Zelrig

  • Affiliation: Einar
  • Tags: Dragon, Unique Hero, Emperor, Disciplined
  • Size: Huge 11
  • Life: 6
  • Move: 6 spaces
  • Range: 1 space
  • Attack: 4 dice
  • Defense: 4 dice
  • Points: 185

Abilities

MAJESTIC FIRES SPECIAL ATTACK Range 7. Attack 3. Choose a figure to attack. Any figures adjacent to the targeted figure are also affected by Majestic Fires Special Attack. Common Squad figures roll 2 less defense dice against Majestic Fires Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Zelrig cannot be affected by his own Majestic Fires Special Attack.

FLYING When counting spaces for Zelrig's movement, ignore elevations. Zelrig may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Zelrig starts to fly, if he is engaged he will take any leaving engagement attacks.

Reverse side: Icaria, Aquilla's Alliance 1/5. Move 6 spaces, Range 1 space, Attack 5 dice, Defense 7 dice.

Zetacron

  • Affiliation: Jandar
  • Tags: Soulborg, Unique Hero, Scout, Precise
  • Size: Large 7
  • Life: 2
  • Move: 5 spaces
  • Range: 8 spaces
  • Attack: 2 dice
  • Defense: 4 dice
  • Points: 60

Abilities

DEADLY SHOT When attacking with Zetacron, each skull rolled counts for one additional hit.

Reverse side: Alpha Prime, Aquilla's Alliance 3/5. Move 5 spaces, Range 8 spaces, Attack 3 dice, Defense 6 dice.

Gaps

  • The source is card scans only. No rules insert, set rules sheet, Army Card text, scenario or pack contents for this set is in the source, so none is transcribed. Any such rule is not stated here.
  • Tags such as Guard, Tormenting, Relentless, Predator, Hivelord, Terrifying, Emperor, Disciplined, Scout and Precise are printed on the cards; their meanings are defined by the base rules, not by this set's cards.