Hero Realms: Character Pack – Wizard
Hero Realms: Character Pack – Wizard Rulebook
Table of Contents
Table of Contents
Setup
When playing with the Wizard Character Pack, you begin the game with 50 health. You may keep score with the two health-tracking cards. Put those cards, the Wizard character card, and the Channel and Fireball ability cards into play in front of you. None of these cards ever go into your personal deck.
Shuffle the other cards (Cat Familiar, Fire Staff, Spell Components, two Ignite, and five Gold) to create your ten-card personal deck.
Using Fireball
- Ability cards, like Fireball, may only be used during their owner's turn.
- Fireball is sacrificed when you use it. (Move it to the Sacrifice Pile to gain the effect listed.)
- This card does not add combat to your combat pool. It deals 4 damage to a player and to each of their champions, even if they have a guard in play.
Using Channel
- Ability cards, like Channel, may only be used during their owner's turn.
- To use Channel and gain its effect, you must pay two gold and expend the card.
- Just like champion cards, Channel prepares at the end of its owner's turn, allowing it to be used again on that player's next turn.
- You lose one health when you use this ability. This loss of health is not prevented by having a guard in play.
Cooperative Play
Hero Realms Character Packs can be used not only in head-to-head play, but also as part of cooperative game formats.
The insert's closing call-to-action copy ("Adventure with your friends, take on dangerous missions, and battle against fearsome bosses!" and "Learn more about cooperative play at www.HeroRealms.com/coop") is marketing text and is not transcribed. The coop rules themselves are not on this insert.