Hero Realms: Character Pack – Fighter
Hero Realms: Character Pack – Fighter Rulebook
Table of Contents
Table of Contents
Setup
When playing with the Fighter Character Pack, you begin the game with 60 health. You may keep score with the two health-tracking cards. Put those cards, the Fighter character card, and the Shoulder Bash and Crushing Blow ability cards into play in front of you. None of these cards ever go into your personal deck.
Shuffle the other cards (Ruby, Shield Bearer, Throwing Axe, Longsword, and six Gold) to create your ten-card personal deck.
Using Crushing Blow
- Crushing Blow is sacrificed when you use it. (Move it to the Sacrifice Pile to gain the effect listed.)
- Ability cards, like Crushing Blow, may only be used during their owner's turn.
Using Shoulder Bash
- Ability cards, like Shoulder Bash, may only be used during their owner's turn.
- To use Shoulder Bash and gain its effect, the Fighter must pay two gold and expend the card.
- Just like champion cards, Shoulder Bash prepares at the end of its owner's turn, allowing it to be used again on that player's next turn.
Cooperative Play
Hero Realms Character Packs can be used not only in head-to-head play, but also as part of exciting cooperative game formats. Adventure with your friends, take on dangerous missions, and battle against fearsome bosses! Learn more about cooperative play at www.HeroRealms.com/coop.