Hellboy: The Board Game – The Lobster
Hellboy: The Board Game – The Lobster Rulebook
Table of Contents
Table of Contents
Agent Board: The Lobster
Special Rules
Allies When choosing Requisition cards, Backup Agents chosen by any of the Agents reduce their cost by 1 (to a minimum of 1).
Useful Connections After testing EXAMINE, you can remove an action cube from a single Backup Agent in The Lobster's room to add 2 to the result.
Vengeance! When testing DEFEND, spend a [target icon] result to inflict two damage on the attacker.
Note: the printed icon beside "spend a ... result" is a target/crosshair symbol. It is transcribed as printed; the symbol is the same one used for the Shoot action on the board's top icon row.
Unique Actions
Impressive Acrobatics (one action cube) Pick an area and make a Move action. During the action, The Lobster suffers no damage when evading Enemies in that area, and ignores the effects of Infernos and Destruction counters in that area.
Mark of the Claw (one action cube) Put the action cube on an Enemy in your area to mark it. Gain one upgrade on any Shoot or Fight actions targeting a marked Enemy. In the End phase, either leave the cube on the Enemy or refresh it. Discard the cube when the Enemy is defeated.
Hail of Lead (two action cubes) Make up to three Shoot actions..
Note: the printed text ends with a double period ("actions..") and is transcribed as printed. The action cost is read from the number of cube icons printed beside each action name (one icon for Impressive Acrobatics and Mark of the Claw, two for Hail of Lead).
Board Icons
The board's top row shows four icons: fist (Fight), crosshair (Shoot), eye (Examine), and shield (Defend). The two icons in the bottom-right corner (a figure and a crosshair with a red number) and the unlabelled boxes at the lower left are not legible in the photograph and are not transcribed.
Starting Cards
The Agent board lists two Starting Cards for The Lobster: The Lobster's Goggles and Paired Pistols.
The Lobster's Goggles
Front of card, as legible: Flip this card at any time to activate the goggles.
Not transcribed: the effect text of the goggles and the reverse side of the card are not legible in the photograph.
Paired Pistols
Ranged Weapon. You can re-roll one blank test die when making a Shoot action.
If you roll a skull result when using this weapon, flip this card (in addition to the normal effects of a skull result).
Components Not Transcribed
The photograph also shows a Deck of Doom card, with artwork only and no legible rules text, and one pre-assembled grey Lobster miniature. Neither carries rules text, so no rules are transcribed for them.