Hellboy: The Board Game – Professor Bruttenholm And Young Hellboy
Hellboy: The Board Game – Professor Bruttenholm And Young Hellboy Rulebook
Table of Contents
Table of Contents
Agent Board: Professor Bruttenholm
The Professor Bruttenholm Agent board lists his special rules and two unique actions. The four skill icons at the top-left of the board show his four skills: FIGHT (fist), SHOOT (target), EXAMINE (eye) and DEFEND (shield). His starting cards are printed in the bottom-right corner of the board: Itty Bitty Hellboy and Quick Wits.
The photograph does not show the skill ratings clearly enough to state them, so they are not transcribed here. The board's bottom-right corner shows a Shoot icon with a number 5 and an Agent icon; the photograph carries no label for these, so they are not transcribed.
Special Rules
Personal Collection. When choosing Requisition cards, you can take an item worth up to 2 at no cost.
Natural Born Leader. Once per round, when Bruttenholm spends an action cube to assist another Agent's test, upgrade two dice rather than one.
Quick-Footed. When testing DEFEND, spend a [symbol not legible in the photograph] result to ignore all damage and move into an adjacent area. You must evade Enemies as normal.
Unique Actions
Scrutinise. Only available if there is a clue in your area, and there are no Enemies in the same room or an adjacent room. Roll a red die. If you roll 0 or 1, nothing happens. If you roll 2, advance the Information Gathered track. If you roll 3, advance the Information Gathered track twice.
Little Right Hook. Make a Fight action, treating your Fight skill as orange. If you hit, the target suffers 1 additional damage and is hurled.
The action cube cost of each unique action is shown by a cube icon beside its name. The photograph does not show the number of cubes clearly, so the cost is not transcribed.
Deck of Doom Card: Cursed Fate
Card title: Cursed Fate.
Put this card in play next to Professor Bruttenholm's Agent board.
When Bruttenholm makes a test, he receives three downgrades if there are any frog swarms in his room. This is in addition to the downgrades for frog swarms in his area.
Discard this card when Professor Bruttenholm defeats an enemy, or when the Agents take time.
Starting Cards
Quick Wits
Starting Card.
Spend an action while you are in the same area as a piece of scenery to flip this card.
Itty Bitty Hellboy
Starting Card.
Once per Agent phase, you can apply an upgrade to one test made by Professor Bruttenholm or an Agent in the same room.
If you roll [symbol not legible in the photograph] on a Defend test, flip this card.