No — the first-player marker never moves. It only shows who plays last so everyone gets equal turns. The Central board is refilled at the end of every turn, so every offer is full when your turn starts.
Only the stacks on the player aid are legal: a green token on 0–2 brown tokens makes a Tree, a red token on one brown, grey or red token makes a Building, and grey goes only on grey for Mountains. Blue and yellow tokens can never be stacked on or under anything. Every other combination is illegal.
Yes. Tokens are placed one at a time, so you can place a token and cover it with another straight away, for example a rock then a building, or trunk then green top.
No. A token may never be placed underneath previously placed tokens, so place trunks first and the green top last. Trees run 1 to 3 high with 0 to 2 brown tokens beneath.
Only if it has no cube on it. A token holding any Animal cube is closed to further tokens. Other tokens in the same habitat that hold no cube can still be built on.
Yes, a red token can go on an empty space or on a brown, grey or red token. A lone red token is not a Building and scores nothing. A Building is one red token on a brown, grey or red base.
At any point in your own turn: before taking tokens, between any two placements, and after the last one. Taking an Animal card is limited to once per turn; placing cubes is not.
It should not happen. The game ends when a player has 2 or fewer empty spaces at the end of a turn, so everyone starts a turn with at least three. Any token may go on any empty space.
As many as you can legally place. Each time you complete a habitat pattern on an unoccupied token you may place one cube, with at most one cube per token.
Each time you recreate the card's habitat, take the bottom-most cube from the card and place it on the indicated token if that token is unoccupied. One card can place several cubes over time, one per completed pattern.
Yes. You can place a cube on any card you hold whenever its pattern is on your board, even if it was possible last turn. The pattern need not use tokens placed this turn. A pattern that stops matching, such as a height-2 mountain that became height 3, no longer works.
Yes. Cube placement is final and the pattern is checked only when the cube is placed. You may later stack on tokens that hold no cube, for instance a Bear first and a mountain level afterward for an Eagle.
You choose one; the token can hold only one cube. The tokens themselves can serve both patterns, so the other habitat can be completed on a different free token.
Yes. The pattern must match the card exactly in colours, heights and layout, but it may be oriented in any direction. A different arrangement does not count.
Three or more different colours score it 5 points; two or fewer score 0. A Building is never worth more than 5, and it does not need to be fully surrounded, since empty neighbours are fine.
Yes. All six colours count, brown included, and each neighbouring space is read by its top token. An incomplete stack counts as the colour on top, so a lone brown or red base counts as brown or red.
Mountains score by height only if adjacent to another Mountain; an isolated one scores 0. Every connected Mountain scores, so separate groups each score. Height 1, 2, 3 is worth 1, 3 and 7 points.
No. Only final positions count at game end. The covered Mountain is now a Building, so the remaining Mountain needs another adjacent Mountain to score.
Choose two ends of a string of blue tokens and count the tokens on the shortest path between them, ends included. Only your best river scores, and you pick the ends that give the best result. Each token beyond the 6th earns 4 points.
Treat a loop or fork as one group, pick two tokens as ends, and score the shortest path between them, so a closed ring of 6 counts as 4. Players mostly agree, though some say loops have no ends; the rulebook is silent and a designer agreement is only referenced second-hand. For a fork, only your best string scores.
Yes, it can. The count follows the shortest path between your chosen ends, so a token that creates a shorter route lowers it. Ponds and lakes do not score on their own.
There is no fixed count per shape. Count the shortest path between the chosen ends, both included. A full hexagon is 4 tokens, or 3 if its centre is also water.
Yes, rotation is fine. The clear cube goes on the tile the card marks; where the card shows two matching yellow tiles, either works. The cube is a marker for the spirit and nothing else.
Yes. Once the pattern is built, every instance of its scoring condition on your board counts at the end, including tokens inside that habitat. Spirit points are added after normal scoring.
Yes. A completed Spirit scoring per group scores for every qualifying group, on top of your normal river or field points. Dragonfly, for example, scores per group of 2 or more water tokens.
Each yellow group scores once, for the best condition it meets: 2 points for a group of 1 or 2, 10 points for a group of 3 or more. Three separate 3-token groups score 30. Only group size matters, not shape.
Choosing no Spirit gives 2 extra suns. A Spirit gives 1 extra sun if it scores groups (Dragonfly, Cat, Stork, Butterfly, Lion) and 0 if not (Mountain Goat, Owl, Woodchuck, Wolf, Turtle). Page 10 of the rulebook shows the icons.