Haricots
Haricots Rulebook
Table of Contents
Table of Contents
Components
70 Cards:
| Value | 1/17 | 2/16 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Number of cards | 3 | 4 | 1 | 6 | 8 | 10 | 9 |
| Value | 8 | 9 | 10 | 11 | 12 | 15 |
|---|---|---|---|---|---|---|
| Number of cards | 8 | 7 | 6 | 5 | 2 | 1 |
Each card shows its value and the number of cards of that value.
- 6 VP chips (front: basic rules; back: advanced rules, showing +3 and the current round number as a small number)
- 1 first player marker
- 40 negative VP chips for advanced rules: 25 for -1 points, 10 for -5 points, 5 for -10 points
Basic Rules
In the basic rules, players continue rounds until someone has won two rounds.
Round Setup
Shuffle all the cards and deal 10 cards to each player to make their hand. Then deal 4 more cards to each player; these cards are placed face down as personal decks, without looking at them. Set the remaining cards aside without looking at them. For the first round, randomly decide who is the first player.
(Layout: each player has a personal deck and a hand; the cards played go in the center as "cards on the table".)
Round flow
Players take turns in clockwise order, starting with the first player.
Turn flow
On your turn, either "play cards" or "draw a card and pass".
Play cards
Play card(s) from your hand to the center of the table. When doing so, follow each of the rules below.
-
Play one card of any value, or play multiple cards with the same value. If you play multiple cards, the value is the sum of those cards.
-
Play card(s) from your hand with a value higher than the value of the previous card(s) in play. If there are no cards on the table, the value of the previous card is 0.
- Example 1: There are no cards on the table (value 0). A player plays three 4s: the value is 12.
- Example 2: The previous cards are worth 12 (three 4s). A player plays the 15 card: the value is 15.
-
If the value of the previous card(s) is 15 or more, you can play 1/17 cards as 17 or 2/16 cards as 16.
- Example 3: The previous cards are three 5s, worth 15. A player plays two 2/16 cards as 16 each: the value is 32.
-
If the previous card(s) is yours, set all cards on the table aside. Then the value of the previous cards becomes 0, and you can play any card(s).
- Example 4: 4 Player Game: A plays 16, 16 (value 32). Then, B, C, and D each pass. A was the last person to play, so they set those aside and play any cards they like.
Draw a card and pass
If you do not want to play or cannot play card(s), you call pass. When you pass, you draw a card from your personal deck and add it to your hand. If your personal deck runs out and you cannot draw a card, you drop out. Dropped out players skip their turn for the remainder of the round. Even after passing, you can still "play cards" or "draw a card and pass" on your turn again unless you have dropped out.
End of the round
The round ends when someone plays all of the cards from their hand or when only one player remains in the round. The player who has played all of their hand or the only player remaining receives a VP chip (the side without +3). Pass the first player marker to the left. A new round starts with "Round Setup."
End of the game
After repeating the rounds, the first player who gets two VP chips is the winner.
Advanced Rules
The differences from the basic rules are that you can choose to fold on your turn, and that the goal is to get VP. The differences from the basic rules are listed below.
Overview
Play rounds equal to the number of players. Calculate the total VP at the game end, and the player who has the most VP is the winner.
Setup
Before starting the game, prepare VP chips equal to the number of players. Look at the small number on the side with +3, and use them starting from 1 in ascending order. The small number indicates the current round number. Return any remaining VP chips to the box.
Turn flow
On your turn, either "play cards", "draw a card and pass", or "fold."
Draw a card and pass
Draw a card from your personal deck, add it to your hand, and pass. If your personal deck runs out, you cannot do this. In the advanced rules, you "fold" instead of "drop out."
Fold
Reveal your hand, choose a set of cards with consecutive numbers, and set them aside (if you have no consecutive numbers, set only one card aside). When making consecutive numbers, 1/17 is considered as 1 and 2/16 is considered as 2. After setting the cards aside, receive negative VP chips equal to the number of cards remaining in your hand (the value of the cards does not matter). Place these chips face down in front of you. You cannot look at the value of other players' chips.
Example: You fold with "2, 3, 4, 4, 5, 5, 7, 8, 9" in your hand. You set aside the four cards with "2, 3, 4, 5" and lose 5 VP. You can set aside only one set of consecutive numbers, so you cannot remove the remaining "4, 5" and "7, 8, 9".
Example: You fold with "5, 6, 7, 8" in your hand. You set aside the four cards with "5, 6, 7, 8" and get no negative VP.
Folded players skip their turn.
End of the round
The round ends when someone plays all of the cards from their hand or when only one player remains in the round. The player who has played all of their hand or the only player remaining in the round receives the VP chip with the small number corresponding to the current round number. This is worth +3 VP.
When someone plays all of their hand, any players who have not yet folded receive negative VP chips equal to the number of cards remaining in their hand (the value of the cards does not matter). Place these chips face down in front of you. Unlike when folding, you cannot remove consecutive numbers.
Note: If the round ends with only one player remaining in the round, that player does not receive negative VP chips even if the player has cards in their hand.
End of the game
The game ends when you have played a number of rounds equal to the number of players. Each player adds up their VP chips (+3 points) and negative VP chips; then, the player with the most VP wins. In the case of a tie, the player with more +3 VP chips wins. If still tied, the player with the VP chip with the highest round number wins.