Harbour: Launch Promo Characters
Harbour: Launch Promo Characters Rulebook
Table of Contents
Table of Contents
Noble
Special Ability: At the beginning of the game, look at the top 2 building cards and buy 1 of them for no cost. It is worth $0 and 0 ★, and doesn't count toward the game end trigger. Put the other building back on top of the deck.
Starting Building: Any good type; or buy a building.
The card's starting building icons show "+ any good type" and "Buy a building", separated by "or".
Speculator
Special Ability: At the end of the game, add ★ equal to the current market value of stone to your score.
Starting Building: Stone, plus any other good type; or buy a building.
The card's starting building icons show "+ stone" and "+ any other good type", separated by "or" from "Buy a building".
Beggar
Special Ability: When another player gains goods from their start building, you gain 1 good of your choice.
Starting Building: Any good type; or buy a building.
The card's starting building icons show "+ any good type" and "Buy a building", separated by "or".
Fisherman
Special Ability: When you gain any fish, gain an additional fish.
Starting Building: Any good type; or buy a building.
The card's starting building icons show "+ any good type" and "Buy a building", separated by "or".
Mason
Special Ability: When anybody ships stone, gain 1 stone.
Starting Building: Stone, plus any other good type; or buy a building.
The card's starting building icons show "+ stone" and "+ any other good type", separated by "or" from "Buy a building".
Wholesailer
Special Ability: When buying a building, keep 1 of each good type shipped.
Starting Building: Fish, plus any other good type; or buy a building.
The card's starting building icons show "+ fish" and "+ any other good type", separated by "or" from "Buy a building".