Hallertau FAQ
71 questions players ask · Updated Nov 10, 2026 · Full rulebook
Setup, Components and Solo Play
- How are workers placed on the action board during setup?
- Do the card-drawing spaces get Workers during setup too?
- Do you use different card decks depending on the number of players?
- Are the loose tokens left in the box game components?
- How is the solo game played, and what is the goal?
- In solo setup, where do the starting Workers go?
Resources and Action Spaces
- Can you pay with tools that are already exhausted, and which tools do you spend first?
- Are tools used up after you use them to move boulders?
- Where do you get hops, and which actions provide them?
- Can the Town Hall action move a Craft Building, or the Community Center, to the left?
- Where do you get Jewelry in Hallertau besides cards?
Turns, Workers and Actions
- What counts as one action when an action space lets you sow several times or take several steps?
- Can you place workers on an action space and then choose not to perform it?
- How does Phase 1 (Remove Workers) work for each player count?
- When a Quadrant card shows a '?', how do you choose which Quadrant loses its Workers?
- How many Workers does each player start with?
- Can you pass in Phase 4 and then play card 315 to take Workers from an action space?
Fields and Harvest
- What does 'just harvested' mean on cards that pay crops you just harvested?
- Can a just-harvested cost use goods harvested from several fields?
- Can you play two 'just harvested' cards during a single harvest?
- Can a just-harvested card be played on goods harvested outside the Harvest phase?
- Can you play a card in the middle of harvesting your fields?
- When you sow, do you take the crop from your own supply or the general supply?
- Which goods can you plant in fields?
- In the Fallow Fields phase, does one of the fields you move up get a second upward move?
- Can a card that moves fields interrupt the Fallow Fields movement?
- When a card or action spends a Field, do you have to take one from a particular row?
Progress and Craft Buildings
- How many goods does it cost to advance a craft building in Phase 9?
- Do the Carpentry and Brewhouse constraints limit which goods you can pay?
- Can you pay full price instead of using a discount when advancing a building?
- Can you use tools to move a boulder without also moving its craft building?
- Do boulders pushed off the board come back in later rounds?
- Can you play a card between craft building advances during the Progress phase?
- Can you move the same craft building twice in one round, paying each time?
- Can you pay goods other than clay and rye to move Carpentry, or use a three-type discount on it?
- For the Cooling House, can you pay a mix of meat and milk to advance it?
- Can you pay the whole cost of an advancement in a single type of good?
- Do three different types of goods qualify for the discount when advancing a building?
- In Phase 9, can you move craft buildings apart and then close the gap in the same phase?
- Can the Community Center move twice in one Progress phase with a 2x4+1 craft building setup?
Farmyard, Bonus and Gateway Cards
- Can you decline to activate a bonus card in Phase 3 after playing it?
- Is the bonus card draw resolved in order with a card's other effects?
- Can you play a Round 6 Farmyard card during Phase 4, right after you draw it?
- What counts as a sheep on a Farmyard card for card 217?
- What is the practical difference between Gateway and Farmyard cards?
- Can Farmyard cards give Bonus cards, and do they come from the Farmyard deck?
- Do you pay a bonus card's cost once, or again each round?
- Can you play a bonus card for its points if you cannot meet its condition or pay its cost?
- Can income gained during Phase 3 be used to play more bonus cards in the same phase?
- Do you have to keep meeting a bonus card's requirement to keep getting its Phase 3 bonus?
Playing Cards and Timing
- Can you play a card in the middle of an action and resolve it afterwards?
- Does a card count toward its own 'cards played' requirement?
- What does 'in play' mean on a condition such as 'at least one house card in play'?
- Can you play a card from your hand at any time, such as during an action or on another player's turn?
- Does one card have to finish resolving before you play another card that depends on it in the same turn?
- Does a condition such as 'exactly 1 empty field' allow any number of other fields?
- Do card requirements such as 'barley equal to the number in the window' mean at least that amount?
Card Index Clarifications
- Can card 027 sow Wool from the general supply?
- What does card 225's requirement of sheep on at least two Farmyard cards and in the Stables need?
- Are some card texts in the French printing wrong?
- What does card 326 give when you play it?
- Can you score your sheep at game end and then turn them in for card 923's points?
Game End and Scoring
- Do planted but unharvested crops score at game end?
- At game end, can you play a card whose condition applies only in an earlier phase?
- Can you spend tools or goods on an end-game point card after using them in the final round or counting them for scoring?
- Can you discard a Field for a bonus effect right before final scoring?
- When can end-game point cards be played?
- How is a tie broken when players finish with equal scores?
- Do covered 3-point guild upgrade markers still score when a house upgrade covers them?
- Do leftover goods score 1 point each at game end?
- Can you offset goods by removing fields or discarding tools during end-game scoring?